Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).afrisby
parent
294572d7bb
commit
c29df824c2
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@ -152,15 +152,15 @@ namespace OpenSim.Framework.Utilities
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return capsPath;
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return capsPath;
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}
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}
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//public static int fast_distance2d(int x, int y)
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public static int fast_distance2d(int x, int y)
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//{
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{
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// x = System.Math.Abs(x);
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x = System.Math.Abs(x);
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// y = System.Math.Abs(y);
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y = System.Math.Abs(y);
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// int min = System.Math.Min(x, y);
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int min = System.Math.Min(x, y);
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// return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
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return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
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//}
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}
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public static string FieldToString(byte[] bytes)
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public static string FieldToString(byte[] bytes)
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{
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{
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@ -191,8 +191,8 @@ namespace OpenSim
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MainLog.Instance.Verbose("Loading Shared Modules");
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MainLog.Instance.Verbose("Loading Shared Modules");
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m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules);
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m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules);
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// Load all script engines found
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// Load all script engines found (scripting engine is now a IRegionModule so loaded in the module loader
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
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// OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
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for (int i = 0; i < configFiles.Length; i++)
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for (int i = 0; i < configFiles.Length; i++)
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{
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{
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@ -209,11 +209,11 @@ namespace OpenSim
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scene.SetModuleInterfaces();
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scene.SetModuleInterfaces();
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// Check if we have a script engine to load
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// Check if we have a script engine to load
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if (m_scriptEngine != null && m_scriptEngine != "")
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//if (m_scriptEngine != null && m_scriptEngine != "")
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{
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//{
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine);
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// OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine);
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scene.AddScriptEngine(ScriptEngine, m_log);
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// scene.AddScriptEngine(ScriptEngine, m_log);
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}
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//}
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//Server side object editing permissions checking
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//Server side object editing permissions checking
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if (m_permissions)
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if (m_permissions)
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@ -603,7 +603,7 @@ namespace OpenSim
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string result = "";
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string result = "";
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for (int i = pos; i < commandParams.Length; i++)
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for (int i = pos; i < commandParams.Length; i++)
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{
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{
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result += commandParams[i] +" ";
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result += commandParams[i] + " ";
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}
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}
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result = result.TrimEnd(' ');
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result = result.TrimEnd(' ');
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return result;
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return result;
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@ -128,6 +128,14 @@ namespace OpenSim.Region.ClientStack
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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this.ClientThread.Abort();
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}
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}
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public override void ConnectionClosed()
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{
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clientPingTimer.Stop();
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m_clientThreads.Remove(this.CircuitCode);
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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}
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#endregion
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#endregion
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# region Packet Handling
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# region Packet Handling
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@ -315,6 +315,10 @@ namespace OpenSim.Region.ClientStack
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}
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}
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public virtual void ConnectionClosed()
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{
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}
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#region Nested Classes
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#region Nested Classes
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public class QueItem
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public class QueItem
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@ -74,6 +74,14 @@ namespace OpenSim.Region.ClientStack
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}
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}
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}
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}
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public virtual void ConnectionClosed(uint circuitCode)
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{
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if (this.ClientThreads.ContainsKey(circuitCode))
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{
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ClientThreads[circuitCode].ConnectionClosed();
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -101,7 +101,23 @@ namespace OpenSim.Region.ClientStack
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ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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epSender = (EndPoint)ipeSender;
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int numBytes;
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try
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{
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numBytes = Server.EndReceiveFrom(result, ref epSender);
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}
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catch (System.Net.Sockets.SocketException)
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{
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Console.WriteLine("Remote host Closed connection");
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this._packetServer.ConnectionClosed(this.clientCircuits[epSender]);
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ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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epSender = (EndPoint)ipeSender;
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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return;
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}
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int packetEnd = numBytes - 1;
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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@ -44,6 +44,9 @@ namespace OpenSim.Region.Environment
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LoadedModules.Add(avatarProfiles);
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LoadedModules.Add(avatarProfiles);
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this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
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}
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}
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public void LoadDefaultSharedModules(string exceptModules)
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public void LoadDefaultSharedModules(string exceptModules)
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@ -5,7 +5,6 @@ using System.Threading;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife;
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using OpenJPEGNet;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Terrain;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Data;
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using Caps = OpenSim.Region.Capabilities.Caps;
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using Caps = OpenSim.Region.Capabilities.Caps;
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@ -72,6 +73,8 @@ namespace OpenSim.Region.Environment.Scenes
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private int m_timePhase = 24;
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private int m_timePhase = 24;
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private int m_timeUpdateCount;
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private int m_timeUpdateCount;
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public BasicQuadTreeNode QuadTree;
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private Mutex updateLock;
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private Mutex updateLock;
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protected ModuleLoader m_moduleLoader;
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protected ModuleLoader m_moduleLoader;
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m_eventManager.OnPermissionError += SendPermissionAlert;
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m_eventManager.OnPermissionError += SendPermissionAlert;
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QuadTree = new BasicQuadTreeNode(null, 0, 0, 256, 256);
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QuadTree.Subdivide();
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QuadTree.Subdivide();
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MainLog.Instance.Verbose("Creating new entitities instance");
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MainLog.Instance.Verbose("Creating new entitities instance");
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Entities = new Dictionary<LLUUID, EntityBase>();
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Entities = new Dictionary<LLUUID, EntityBase>();
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Avatars = new Dictionary<LLUUID, ScenePresence>();
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Avatars = new Dictionary<LLUUID, ScenePresence>();
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{
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{
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if (!Entities.ContainsKey(sceneObject.UUID))
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if (!Entities.ContainsKey(sceneObject.UUID))
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{
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{
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QuadTree.AddObject(sceneObject);
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Entities.Add(sceneObject.UUID, sceneObject);
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Entities.Add(sceneObject.UUID, sceneObject);
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}
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}
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}
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}
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@ -43,6 +43,9 @@ namespace OpenSim.Region.Environment.Scenes
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protected byte[] m_particleSystem = new byte[0];
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protected byte[] m_particleSystem = new byte[0];
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public uint TimeStampFull = 0;
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public uint TimeStampTerse = 0;
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protected SceneObjectGroup m_parentGroup;
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protected SceneObjectGroup m_parentGroup;
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/// <summary>
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/// <summary>
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{
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{
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m_parentGroup.HasChanged = true;
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m_parentGroup.HasChanged = true;
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}
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}
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this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 2;
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m_updateFlag = 2;
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}
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}
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@ -380,6 +384,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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m_parentGroup.HasChanged = true;
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m_parentGroup.HasChanged = true;
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}
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}
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this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
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m_updateFlag = 1;
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m_updateFlag = 1;
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}
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}
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}
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}
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@ -88,11 +88,13 @@ namespace OpenSim.Region.Environment.Scenes
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public delegate void SignificantClientMovement(IClientAPI remote_client);
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public delegate void SignificantClientMovement(IClientAPI remote_client);
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public event SignificantClientMovement OnSignificantClientMovement;
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public event SignificantClientMovement OnSignificantClientMovement;
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public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
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private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
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private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
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private Queue<SceneObjectPart> m_teserPartUpdates = new Queue<SceneObjectPart>();
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private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
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#region Properties
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#region Properties
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/// <summary>
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/// <summary>
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@ -201,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddTersePart(SceneObjectPart part)
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public void AddTersePart(SceneObjectPart part)
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{
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{
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m_teserPartUpdates.Enqueue(part);
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m_tersePartUpdates.Enqueue(part);
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}
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}
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public void AddFullPart(SceneObjectPart part)
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public void AddFullPart(SceneObjectPart part)
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@ -211,18 +213,18 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendPrimUpdates()
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public void SendPrimUpdates()
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{
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{
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if (m_teserPartUpdates.Count > 0)
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if (m_tersePartUpdates.Count > 0)
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{
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{
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bool terse = true;
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bool terse = true;
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int terseCount = 0;
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int terseCount = 0;
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while (terse)
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while (terse)
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{
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{
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SceneObjectPart part = m_teserPartUpdates.Dequeue();
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SceneObjectPart part = m_tersePartUpdates.Dequeue();
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part.SendTerseUpdate(this.ControllingClient);
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part.SendTerseUpdate(this.ControllingClient);
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terseCount++;
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terseCount++;
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if ((m_teserPartUpdates.Count < 1) |(terseCount > 30))
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if ((m_tersePartUpdates.Count < 1) |(terseCount > 30))
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{
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{
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terse = false;
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terse = false;
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}
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}
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@ -0,0 +1,167 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Types
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{
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public class BasicQuadTreeNode
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{
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private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
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private BasicQuadTreeNode[] m_childNodes = null;
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private BasicQuadTreeNode m_parent = null;
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private short m_leftX;
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private short m_leftY;
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private short m_width;
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private short m_height;
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public BasicQuadTreeNode(BasicQuadTreeNode parent, short leftX, short leftY, short width, short height)
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{
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m_parent = parent;
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m_leftX = leftX;
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m_leftY = leftY;
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m_width = width;
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m_height = height;
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}
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public void AddObject(SceneObjectGroup obj)
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{
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if (m_childNodes == null)
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{
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if (!m_objects.Contains(obj))
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{
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m_objects.Add(obj);
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}
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}
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else
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{
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if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
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{
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if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
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{
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m_childNodes[0].AddObject(obj);
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}
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else
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{
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m_childNodes[2].AddObject(obj);
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}
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}
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|
else
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{
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|
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
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{
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m_childNodes[1].AddObject(obj);
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}
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else
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{
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m_childNodes[3].AddObject(obj);
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|
}
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|
}
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|
}
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}
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|
|
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|
public void Subdivide()
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{
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|
if (m_childNodes == null)
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{
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m_childNodes = new BasicQuadTreeNode[4];
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m_childNodes[0] = new BasicQuadTreeNode(this, m_leftX, m_leftY,(short) (m_width / 2), (short)( m_height / 2));
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m_childNodes[1] = new BasicQuadTreeNode(this,(short)( m_leftX + (m_width / 2)), m_leftY,(short)( m_width / 2),(short) (m_height / 2));
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m_childNodes[2] = new BasicQuadTreeNode(this, m_leftX, (short)( m_leftY + (m_height / 2)), (short)(m_width / 2),(short)( m_height / 2));
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m_childNodes[3] = new BasicQuadTreeNode(this, (short)( m_leftX + (m_width / 2)),(short)( m_height + (m_height / 2)),(short)( m_width / 2), (short)(m_height / 2));
|
||||||
|
}
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|
else
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|
{
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for (int i = 0; i < m_childNodes.Length; i++)
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{
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m_childNodes[i].Subdivide();
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}
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|
}
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}
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|
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public List<SceneObjectGroup> GetObjectsFrom(int x, int y)
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|
{
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||||||
|
if (m_childNodes == null)
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|
{
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|
return m_objects;
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}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (x < (m_leftX + (m_width / 2)))
|
||||||
|
{
|
||||||
|
if (y < (m_leftY + (m_height / 2)))
|
||||||
|
{
|
||||||
|
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return m_childNodes[2].GetObjectsFrom(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (y < (m_leftY + (m_height / 2)))
|
||||||
|
{
|
||||||
|
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return m_childNodes[3].GetObjectsFrom(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (m_childNodes != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
m_childNodes[i].Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
|
||||||
|
foreach (SceneObjectGroup group in m_objects)
|
||||||
|
{
|
||||||
|
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||||
|
{
|
||||||
|
//still in bounds
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outBounds.Add(group);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (SceneObjectGroup removee in outBounds)
|
||||||
|
{
|
||||||
|
m_objects.Remove(removee);
|
||||||
|
if (m_parent != null)
|
||||||
|
{
|
||||||
|
m_parent.PassUp(removee);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
outBounds.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PassUp(SceneObjectGroup group)
|
||||||
|
{
|
||||||
|
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||||
|
{
|
||||||
|
this.AddObject(group);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_parent != null)
|
||||||
|
{
|
||||||
|
m_parent.PassUp(group);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using libsecondlife;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Types
|
||||||
|
{
|
||||||
|
public class UpdateQueue
|
||||||
|
{
|
||||||
|
private Queue<SceneObjectPart> m_queue;
|
||||||
|
|
||||||
|
private List<LLUUID> m_ids;
|
||||||
|
|
||||||
|
public UpdateQueue()
|
||||||
|
{
|
||||||
|
m_queue = new Queue<SceneObjectPart>();
|
||||||
|
m_ids = new List<LLUUID>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -30,8 +30,9 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
//using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
|
@ -40,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
/// This is the root object for ScriptEngine
|
/// This is the root object for ScriptEngine
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface
|
public class ScriptEngine :IRegionModule
|
||||||
{
|
{
|
||||||
|
|
||||||
internal OpenSim.Region.Environment.Scenes.Scene World;
|
internal OpenSim.Region.Environment.Scenes.Scene World;
|
||||||
|
@ -99,5 +100,33 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
|
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
|
||||||
// myScriptManager.StartScript(ScriptID, ObjectID);
|
// myScriptManager.StartScript(ScriptID, ObjectID);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
#region IRegionModule
|
||||||
|
|
||||||
|
public void Initialise(Scene scene)
|
||||||
|
{
|
||||||
|
this.InitializeEngine(scene, MainLog.Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseDown()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "LSLScriptingModule";
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSharedModule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue