Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.
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@ -3393,7 +3393,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (e == null)
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return;
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if ((Math.Abs(Velocity.X) > 0.05f) || (Math.Abs(Velocity.Y) > 0.05f))
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if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
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UpdateMovementAnimations();
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if (m_invulnerable)
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