Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes
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				|  | @ -114,6 +114,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | ||||||
|         UUID AssetID { get; } |         UUID AssetID { get; } | ||||||
|         Queue EventQueue { get; } |         Queue EventQueue { get; } | ||||||
| 
 | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Number of events processed by this script instance. | ||||||
|  |         /// </summary> | ||||||
|  |         long EventsProcessed { get; } | ||||||
|  | 
 | ||||||
|         void ClearQueue(); |         void ClearQueue(); | ||||||
|         int StartParam { get; set; } |         int StartParam { get; set; } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -173,6 +173,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | ||||||
| 
 | 
 | ||||||
|         public Queue EventQueue { get; private set; } |         public Queue EventQueue { get; private set; } | ||||||
| 
 | 
 | ||||||
|  |         public long EventsProcessed { get; private set; } | ||||||
|  | 
 | ||||||
|         public int StartParam { get; set; } |         public int StartParam { get; set; } | ||||||
| 
 | 
 | ||||||
|         public TaskInventoryItem ScriptTask { get; private set; } |         public TaskInventoryItem ScriptTask { get; private set; } | ||||||
|  | @ -808,6 +810,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | ||||||
|                 // script engine to run the next event. |                 // script engine to run the next event. | ||||||
|                 lock (EventQueue) |                 lock (EventQueue) | ||||||
|                 { |                 { | ||||||
|  |                     EventsProcessed++; | ||||||
|  | 
 | ||||||
|                     if (EventQueue.Count > 0 && Running && !ShuttingDown) |                     if (EventQueue.Count > 0 && Running && !ShuttingDown) | ||||||
|                     { |                     { | ||||||
|                         m_CurrentWorkItem = Engine.QueueEventHandler(this); |                         m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||||||
|  |  | ||||||
|  | @ -512,6 +512,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | ||||||
|             lock (eq) |             lock (eq) | ||||||
|                 sb.AppendFormat("Queued events       : {0}\n", eq.Count); |                 sb.AppendFormat("Queued events       : {0}\n", eq.Count); | ||||||
| 
 | 
 | ||||||
|  |             sb.AppendFormat("Processed events    : {0}\n", instance.EventsProcessed); | ||||||
|             sb.AppendFormat("Item UUID           : {0}\n", instance.ItemID); |             sb.AppendFormat("Item UUID           : {0}\n", instance.ItemID); | ||||||
|             sb.AppendFormat("Containing part name: {0}\n", instance.PrimName); |             sb.AppendFormat("Containing part name: {0}\n", instance.PrimName); | ||||||
|             sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID); |             sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID); | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)