* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.0.6.5-rc1
parent
ab83af0341
commit
c2e75aecd1
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@ -199,6 +199,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int numCollected = 0;
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//First of all make sure our packet queue isn't above our threshold
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if (m_client == null)
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return;
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if (m_client.PacketHandler == null)
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return;
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if (m_client.PacketHandler.PacketQueue == null)
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return;
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if (m_client.PacketHandler.PacketQueue.TextureOutgoingPacketQueueCount < 200)
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{
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@ -378,6 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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case SocketError.NetworkReset:
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case SocketError.ConnectionReset:
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case SocketError.OperationAborted:
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break;
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default:
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@ -80,7 +80,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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}
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else
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{
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m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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}
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}
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@ -939,11 +939,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (PhysicsActor != null)
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{
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m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
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m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
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m_physicsActor.UnSubscribeEvents();
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m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
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PhysicsActor = null;
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lock (m_scene.SyncRoot)
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{
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m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
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m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
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m_physicsActor.UnSubscribeEvents();
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m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
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PhysicsActor = null;
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}
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}
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}
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@ -3192,25 +3195,30 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void AddToPhysicalScene(bool isFlying)
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{
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PhysicsScene scene = m_scene.PhysicsScene;
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lock (m_scene.SyncRoot)
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{
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PhysicsScene scene = m_scene.PhysicsScene;
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PhysicsVector pVec =
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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AbsolutePosition.Z);
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if (m_avHeight == 127.0f)
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{
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), isFlying);
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PhysicsVector pVec =
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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AbsolutePosition.Z);
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if (m_avHeight == 127.0f)
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{
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f),
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isFlying);
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}
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else
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{
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
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new PhysicsVector(0, 0, m_avHeight), isFlying);
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}
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scene.AddPhysicsActorTaint(m_physicsActor);
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//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
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m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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m_physicsActor.SubscribeEvents(1000);
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m_physicsActor.LocalID = LocalId;
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}
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else
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{
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight), isFlying);
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}
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scene.AddPhysicsActorTaint(m_physicsActor);
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//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
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m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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m_physicsActor.SubscribeEvents(1000);
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m_physicsActor.LocalID = LocalId;
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}
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// Event called by the physics plugin to tell the avatar about a collision.
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@ -137,6 +137,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (PhysicsVector.isFinite(pos))
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{
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if (pos.Z > 9999999)
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{
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pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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if (pos.Z < -90000)
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{
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pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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_position = pos;
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m_taintPosition.X = pos.X;
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m_taintPosition.Y = pos.Y;
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@ -396,6 +404,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (PhysicsVector.isFinite(value))
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{
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if (value.Z > 9999999)
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{
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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if (value.Z < -90000)
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{
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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_position.X = value.X;
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_position.Y = value.Y;
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_position.Z = value.Z;
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@ -780,6 +797,41 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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//PidStatus = true;
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d.Vector3 localpos = d.BodyGetPosition(Body);
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PhysicsVector localPos = new PhysicsVector(localpos.X, localpos.Y, localpos.Z);
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if (!PhysicsVector.isFinite(localPos))
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{
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m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
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_parent_scene.RemoveCharacter(this);
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// destroy avatar capsule and related ODE data
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if (Amotor != IntPtr.Zero)
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{
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// Kill the Amotor
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d.JointDestroy(Amotor);
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Amotor = IntPtr.Zero;
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}
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//kill the Geometry
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_parent_scene.waitForSpaceUnlock(_parent_scene.space);
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if (Body != IntPtr.Zero)
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{
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//kill the body
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d.BodyDestroy(Body);
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Body = IntPtr.Zero;
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}
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if (Shell != IntPtr.Zero)
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{
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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}
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return;
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}
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PhysicsVector vec = new PhysicsVector();
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d.Vector3 vel = d.BodyGetLinearVel(Body);
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float movementdivisor = 1f;
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@ -901,6 +953,34 @@ namespace OpenSim.Region.Physics.OdePlugin
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else
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{
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m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
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m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
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_parent_scene.RemoveCharacter(this);
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// destroy avatar capsule and related ODE data
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if (Amotor != IntPtr.Zero)
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{
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// Kill the Amotor
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d.JointDestroy(Amotor);
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Amotor = IntPtr.Zero;
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}
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//kill the Geometry
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_parent_scene.waitForSpaceUnlock(_parent_scene.space);
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if (Body != IntPtr.Zero)
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{
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//kill the body
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d.BodyDestroy(Body);
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Body = IntPtr.Zero;
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}
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if (Shell != IntPtr.Zero)
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{
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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}
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return;
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}
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}
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@ -1044,21 +1124,30 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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_parent_scene.RemoveCharacter(this);
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// destroy avatar capsule and related ODE data
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// Kill the Amotor
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d.JointDestroy(Amotor);
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Amotor = IntPtr.Zero;
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if (Amotor != IntPtr.Zero)
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{
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// Kill the Amotor
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d.JointDestroy(Amotor);
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Amotor = IntPtr.Zero;
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}
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//kill the Geometry
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_parent_scene.waitForSpaceUnlock(_parent_scene.space);
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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if (Body != IntPtr.Zero)
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{
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//kill the body
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d.BodyDestroy(Body);
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Body = IntPtr.Zero;
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}
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if (Shell != IntPtr.Zero)
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{
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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}
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//kill the body
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d.BodyDestroy(Body);
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Body=IntPtr.Zero;
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}
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m_isPhysical = m_tainted_isPhysical;
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@ -131,6 +131,9 @@ namespace OpenSim.Region.UserStatistics
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}
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m_scene.Add(scene);
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if (m_simstatsCounters.ContainsKey(scene.RegionInfo.RegionID))
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m_simstatsCounters.Remove(scene.RegionInfo.RegionID);
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m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID));
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scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket;
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}
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@ -293,6 +296,10 @@ namespace OpenSim.Region.UserStatistics
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}
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dbConn.Close();
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dbConn.Dispose();
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m_sessions.Clear();
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m_scene.Clear();
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reports.Clear();
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m_simstatsCounters.Clear();
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}
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public virtual string Name
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