* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.

* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
0.6.5-rc1
Teravus Ovares 2009-04-14 01:57:35 +00:00
parent ab83af0341
commit c2e75aecd1
6 changed files with 150 additions and 34 deletions

View File

@ -199,6 +199,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int numCollected = 0;
//First of all make sure our packet queue isn't above our threshold
if (m_client == null)
return;
if (m_client.PacketHandler == null)
return;
if (m_client.PacketHandler.PacketQueue == null)
return;
if (m_client.PacketHandler.PacketQueue.TextureOutgoingPacketQueueCount < 200)
{

View File

@ -378,6 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
case SocketError.NetworkReset:
case SocketError.ConnectionReset:
case SocketError.OperationAborted:
break;
default:

View File

@ -80,7 +80,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
}
else
{
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
}
}

View File

@ -939,11 +939,14 @@ namespace OpenSim.Region.Framework.Scenes
{
if (PhysicsActor != null)
{
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
m_physicsActor.UnSubscribeEvents();
m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
PhysicsActor = null;
lock (m_scene.SyncRoot)
{
m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
m_physicsActor.UnSubscribeEvents();
m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
PhysicsActor = null;
}
}
}
@ -3192,25 +3195,30 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void AddToPhysicalScene(bool isFlying)
{
PhysicsScene scene = m_scene.PhysicsScene;
lock (m_scene.SyncRoot)
{
PhysicsScene scene = m_scene.PhysicsScene;
PhysicsVector pVec =
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
AbsolutePosition.Z);
if (m_avHeight == 127.0f)
{
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), isFlying);
PhysicsVector pVec =
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
AbsolutePosition.Z);
if (m_avHeight == 127.0f)
{
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f),
isFlying);
}
else
{
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
new PhysicsVector(0, 0, m_avHeight), isFlying);
}
scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.SubscribeEvents(1000);
m_physicsActor.LocalID = LocalId;
}
else
{
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight), isFlying);
}
scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.SubscribeEvents(1000);
m_physicsActor.LocalID = LocalId;
}
// Event called by the physics plugin to tell the avatar about a collision.

View File

@ -137,6 +137,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if (PhysicsVector.isFinite(pos))
{
if (pos.Z > 9999999)
{
pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
if (pos.Z < -90000)
{
pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
_position = pos;
m_taintPosition.X = pos.X;
m_taintPosition.Y = pos.Y;
@ -396,6 +404,15 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (PhysicsVector.isFinite(value))
{
if (value.Z > 9999999)
{
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
if (value.Z < -90000)
{
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
_position.X = value.X;
_position.Y = value.Y;
_position.Z = value.Z;
@ -780,6 +797,41 @@ namespace OpenSim.Region.Physics.OdePlugin
}
//PidStatus = true;
d.Vector3 localpos = d.BodyGetPosition(Body);
PhysicsVector localPos = new PhysicsVector(localpos.X, localpos.Y, localpos.Z);
if (!PhysicsVector.isFinite(localPos))
{
m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
if (Amotor != IntPtr.Zero)
{
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
}
//kill the Geometry
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
if (Body != IntPtr.Zero)
{
//kill the body
d.BodyDestroy(Body);
Body = IntPtr.Zero;
}
if (Shell != IntPtr.Zero)
{
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
}
return;
}
PhysicsVector vec = new PhysicsVector();
d.Vector3 vel = d.BodyGetLinearVel(Body);
float movementdivisor = 1f;
@ -901,6 +953,34 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
if (Amotor != IntPtr.Zero)
{
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
}
//kill the Geometry
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
if (Body != IntPtr.Zero)
{
//kill the body
d.BodyDestroy(Body);
Body = IntPtr.Zero;
}
if (Shell != IntPtr.Zero)
{
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
}
return;
}
}
@ -1044,21 +1124,30 @@ namespace OpenSim.Region.Physics.OdePlugin
{
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
if (Amotor != IntPtr.Zero)
{
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
}
//kill the Geometry
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
if (Body != IntPtr.Zero)
{
//kill the body
d.BodyDestroy(Body);
Body = IntPtr.Zero;
}
if (Shell != IntPtr.Zero)
{
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
}
//kill the body
d.BodyDestroy(Body);
Body=IntPtr.Zero;
}
m_isPhysical = m_tainted_isPhysical;

View File

@ -131,6 +131,9 @@ namespace OpenSim.Region.UserStatistics
}
m_scene.Add(scene);
if (m_simstatsCounters.ContainsKey(scene.RegionInfo.RegionID))
m_simstatsCounters.Remove(scene.RegionInfo.RegionID);
m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID));
scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket;
}
@ -293,6 +296,10 @@ namespace OpenSim.Region.UserStatistics
}
dbConn.Close();
dbConn.Dispose();
m_sessions.Clear();
m_scene.Clear();
reports.Clear();
m_simstatsCounters.Clear();
}
public virtual string Name