Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.

Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
0.6.0-stable
MW 2008-03-25 18:48:07 +00:00
parent 8c74cf7758
commit c2ea7b99e1
9 changed files with 682 additions and 15 deletions

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@ -27,6 +27,7 @@
using System.Data.Common;
using MySql.Data.MySqlClient;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Data.MySQLMapper
{

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@ -114,15 +114,15 @@ namespace OpenSim.Region.Environment
m_loadedSharedModules.Add(loadMod.Name, loadMod);
}
AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
{
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
}
else
{
m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
}
// AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
// if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
// {
// m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
// }
// else
// {
// m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
// }
XMLRPCModule xmlRpcMod = new XMLRPCModule();
if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))

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@ -24,8 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
/*using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
@ -34,6 +33,7 @@ using OpenSim.Framework.Data.Base;
namespace OpenSim.Region.Environment.Modules
{
/*
public class AppearanceRowMapper : BaseRowMapper<AvatarAppearance>
{
public AppearanceRowMapper(BaseSchema schema, AvatarAppearance obj)
@ -239,4 +239,5 @@ namespace OpenSim.Region.Environment.Modules
}
}
}
}
}*/

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@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
using System;
using System.Collections.Generic;
using System.Threading;
@ -39,6 +40,7 @@ using OpenSim.Framework.Data.Base;
namespace OpenSim.Region.Environment.Modules
{
/*
public class AvatarFactoryModule : IAvatarFactory
{
private Scene m_scene = null;
@ -334,4 +336,4 @@ namespace OpenSim.Region.Environment.Modules
return visualParams;
}
}
}
}*/

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@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis");
byte[] visualParams;
AvatarWearable[] wearables;
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
GetDefaultAvatarAppearance(out wearables, out visualParams);
appearance = new AvatarAppearance(client.AgentId, wearables, visualParams);
}
}
@ -2723,5 +2723,25 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
#region Avatar Appearance Default
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
return visualParams;
}
#endregion
}
}

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@ -0,0 +1,242 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Framework.Data.Base;
namespace OpenSim.Region.Modules.AvatarFactory
{
public class AppearanceRowMapper : BaseRowMapper<AvatarAppearance>
{
public AppearanceRowMapper(BaseSchema schema, AvatarAppearance obj)
: base(schema, obj)
{
}
}
public class AppearanceTableMapper : BaseTableMapper<AppearanceRowMapper, Guid>
{
public AppearanceTableMapper(BaseDatabaseConnector database, string tableName)
: base(database, tableName)
{
BaseSchema<AppearanceRowMapper> rowMapperSchema = new BaseSchema<AppearanceRowMapper>(this);
m_schema = rowMapperSchema;
m_keyFieldMapper = rowMapperSchema.AddMapping<Guid>("UUID",
delegate(AppearanceRowMapper mapper) { return mapper.Object.ScenePresenceID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.ScenePresenceID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<uint>("Serial",
delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.WearablesSerial; },
delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.WearablesSerial = (int)value; });
rowMapperSchema.AddMapping<Guid>("WearableItem0",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{
if (mapper.Object.Wearables == null)
{
mapper.Object.Wearables = new OpenSim.Framework.AvatarWearable[13];
for (int i = 0; i < 13; i++)
{
mapper.Object.Wearables[i] = new AvatarWearable();
}
}
mapper.Object.Wearables[0].ItemID = new libsecondlife.LLUUID(value.ToString());
});
rowMapperSchema.AddMapping<Guid>("WearableAsset0",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[0].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem1",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[1].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset1",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[1].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem2",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[2].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset2",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[2].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem3",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[3].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset3",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[3].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem4",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[4].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset4",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[4].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem5",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[5].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset5",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[5].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem6",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[6].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset6",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[6].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem7",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[7].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset7",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[7].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem8",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[8].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset8",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[8].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem9",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[9].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset9",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[9].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem10",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[10].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset10",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[10].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem11",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[11].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset11",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[11].AssetID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableItem12",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].ItemID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[12].ItemID = new libsecondlife.LLUUID(value.ToString()); });
rowMapperSchema.AddMapping<Guid>("WearableAsset12",
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].AssetID.UUID; },
delegate(AppearanceRowMapper mapper, Guid value)
{ mapper.Object.Wearables[12].AssetID = new libsecondlife.LLUUID(value.ToString()); });
}
public bool Add(Guid userID, AvatarAppearance appearance)
{
AppearanceRowMapper mapper = CreateRowMapper(appearance);
return Add(mapper);
}
public bool Update(Guid userID, AvatarAppearance appearance)
{
AppearanceRowMapper mapper = CreateRowMapper(appearance);
return Update(appearance.ScenePresenceID.UUID, mapper);
}
protected AppearanceRowMapper CreateRowMapper(AvatarAppearance appearance)
{
return new AppearanceRowMapper(m_schema, appearance);
}
protected AppearanceRowMapper CreateRowMapper()
{
return CreateRowMapper(new AvatarAppearance());
}
protected AppearanceRowMapper FromReader(BaseDataReader reader, AvatarAppearance appearance)
{
AppearanceRowMapper mapper = CreateRowMapper(appearance);
mapper.FillObject(reader);
return mapper;
}
public override AppearanceRowMapper FromReader(BaseDataReader reader)
{
AppearanceRowMapper mapper = CreateRowMapper();
mapper.FillObject(reader);
return mapper;
}
public bool TryGetValue(Guid presenceID, out AvatarAppearance val)
{
AppearanceRowMapper mapper;
if (TryGetValue(presenceID, out mapper))
{
val = mapper.Object;
return true;
}
else
{
val = null;
return false;
}
}
}
}

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@ -0,0 +1,337 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Data.MySQLMapper;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data.Base;
namespace OpenSim.Region.Modules.AvatarFactory
{
public class AvatarFactoryModule : IAvatarFactory
{
private Scene m_scene = null;
private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>();
private bool m_enablePersist = false;
private string m_connectionString;
private bool m_configured = false;
private BaseDatabaseConnector m_databaseMapper;
private AppearanceTableMapper m_appearanceMapper;
private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>();
private object m_syncLock = new object();
public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance)
{
//should only let one thread at a time do this part
EventWaitHandle waitHandle = null;
bool fetchInProgress = false;
lock (m_syncLock)
{
appearance = CheckCache(avatarId);
if (appearance != null)
{
return true;
}
//not in cache so check to see if another thread is already fetching it
if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle))
{
fetchInProgress = true;
}
else
{
fetchInProgress = false;
//no thread already fetching this appearance, so add a wait handle to list
//for any following threads that want the same appearance
waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
m_fetchesInProgress.Add(avatarId, waitHandle);
}
}
if (fetchInProgress)
{
waitHandle.WaitOne();
appearance = CheckCache(avatarId);
if (appearance != null)
{
waitHandle = null;
return true;
}
else
{
waitHandle = null;
return false;
}
}
else
{
Thread.Sleep(5000);
//this is the first thread to request this appearance
//so let it check the db and if not found then create a default appearance
//and add that to the cache
appearance = CheckDatabase(avatarId);
if (appearance != null)
{
//appearance has now been added to cache so lets pulse any waiting threads
lock (m_syncLock)
{
m_fetchesInProgress.Remove(avatarId);
waitHandle.Set();
}
// waitHandle.Close();
waitHandle = null;
return true;
}
//not found a appearance for the user, so create a new default one
appearance = CreateDefault(avatarId);
if (appearance != null)
{
//update database
if (m_enablePersist)
{
m_appearanceMapper.Add(avatarId.UUID, appearance);
}
//add appearance to dictionary cache
lock (m_avatarsAppearance)
{
m_avatarsAppearance[avatarId] = appearance;
}
//appearance has now been added to cache so lets pulse any waiting threads
lock (m_syncLock)
{
m_fetchesInProgress.Remove(avatarId);
waitHandle.Set();
}
// waitHandle.Close();
waitHandle = null;
return true;
}
else
{
//something went wrong, so release the wait handle and remove it
//all waiting threads will fail to find cached appearance
//but its better for them to fail than wait for ever
lock (m_syncLock)
{
m_fetchesInProgress.Remove(avatarId);
waitHandle.Set();
}
//waitHandle.Close();
waitHandle = null;
return false;
}
}
}
private AvatarAppearance CreateDefault(LLUUID avatarId)
{
AvatarAppearance appearance = null;
AvatarWearable[] wearables;
byte[] visualParams;
GetDefaultAvatarAppearance(out wearables, out visualParams);
appearance = new AvatarAppearance(avatarId, wearables, visualParams);
return appearance;
}
private AvatarAppearance CheckDatabase(LLUUID avatarId)
{
AvatarAppearance appearance = null;
if (m_enablePersist)
{
if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance))
{
appearance.VisualParams = GetDefaultVisualParams();
appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
lock (m_avatarsAppearance)
{
m_avatarsAppearance[avatarId] = appearance;
}
}
}
return appearance;
}
private AvatarAppearance CheckCache(LLUUID avatarId)
{
AvatarAppearance appearance = null;
lock (m_avatarsAppearance)
{
if (m_avatarsAppearance.ContainsKey(avatarId))
{
appearance = m_avatarsAppearance[avatarId];
}
}
return appearance;
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient;
if (m_scene == null)
{
m_scene = scene;
}
if (!m_configured)
{
m_configured = true;
try
{
m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false);
m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", "");
}
catch (Exception)
{
}
if (m_enablePersist)
{
m_databaseMapper = new MySQLDatabaseMapper(m_connectionString);
m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Default Avatar Factory"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void NewClient(IClientAPI client)
{
client.OnAvatarNowWearing += AvatarIsWearing;
}
public void RemoveClient(IClientAPI client)
{
// client.OnAvatarNowWearing -= AvatarIsWearing;
}
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI)sender;
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
if (profile != null)
{
if (profile.RootFolder != null)
{
if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
{
AvatarAppearance avatAppearance = null;
lock (m_avatarsAppearance)
{
avatAppearance = m_avatarsAppearance[clientView.AgentId];
}
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < 13)
{
if (wear.ItemID == LLUUID.Zero)
{
avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero;
avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero;
UpdateDatabase(clientView.AgentId, avatAppearance);
}
else
{
LLUUID assetId;
InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
if (baseItem != null)
{
assetId = baseItem.assetID;
avatAppearance.Wearables[wear.Type].AssetID = assetId;
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
UpdateDatabase(clientView.AgentId, avatAppearance);
}
}
}
}
}
}
}
}
public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance)
{
if (m_enablePersist)
{
m_appearanceMapper.Update(userID.UUID, avatAppearance);
}
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
return visualParams;
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.Modules.AvatarFactory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Region.Modules.AvatarFactory")]
[assembly: AssemblyCopyright("Copyright © 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8e369713-faf5-4e55-a789-f8f1a087d3ed")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -232,6 +232,35 @@
</Files>
</Project>
<Project name="OpenSim.Region.Modules.AvatarFactory" path="OpenSim/Region/Modules/AvatarFactory" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Data.Base" />
<Reference name="OpenSim.Region.Environment"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework.Data.MySQLMapper" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library">
<Configuration name="Debug">
<Options>
@ -750,7 +779,6 @@
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Data.Base"/>
<Reference name="OpenSim.Framework.Data.MySQLMapper"/>
<Reference name="Nini.dll" />
<Reference name="log4net"/>
<Files>