refactor: Eliminate unnecessary SOP.m_physActor

0.7.3-extended
Justin Clark-Casey (justincc) 2012-04-06 23:49:23 +01:00
parent 84d4b390f1
commit c2fbaaa95d
1 changed files with 1 additions and 10 deletions

View File

@ -159,15 +159,7 @@ namespace OpenSim.Region.Framework.Scenes
/// If another thread is simultaneously turning physics off on this part then this refernece could become /// If another thread is simultaneously turning physics off on this part then this refernece could become
/// null at any time. /// null at any time.
/// </remarks> /// </remarks>
public PhysicsActor PhysActor public PhysicsActor PhysActor { get; set; }
{
get { return m_physActor; }
set
{
// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
m_physActor = value;
}
}
//Xantor 20080528 Sound stuff: //Xantor 20080528 Sound stuff:
// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
@ -266,7 +258,6 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_passTouches; private bool m_passTouches;
private PhysicsActor m_physActor;
protected Vector3 m_acceleration; protected Vector3 m_acceleration;
protected Vector3 m_angularVelocity; protected Vector3 m_angularVelocity;