* Extend archive save test to check for the presence of the file for the object that was in the scene
* Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed0.6.3-post-fixes
parent
f351ab62ec
commit
c307e0e4a7
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@ -26,6 +26,7 @@
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*/
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using System.IO;
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using System.Threading;
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namespace OpenSim.Region.Environment.Interfaces
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{
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@ -44,12 +45,11 @@ namespace OpenSim.Region.Environment.Interfaces
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/// Archive the region to a stream.
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/// </summary>
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///
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/// This may be a little problematic to use right now since saves happen asynchronously and there is not yet
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/// a mechanism to signal completion to the caller (possibly other than continually checking whether the
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/// stream has any data in it). TODO: Address this.
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///
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/// <param name="saveStream"></param>
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void ArchiveRegion(Stream saveStream);
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/// <param name="waitHandle">
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/// Pass in a wait handle if you want to be signalled when the operation completes.
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/// </param>
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void ArchiveRegion(Stream saveStream, EventWaitHandle waitHandle);
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/// <summary>
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/// Dearchive the given region archive into the scene
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using System.Xml;
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using OpenMetaverse;
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using log4net;
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@ -57,19 +58,22 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected List<SceneObjectGroup> m_sceneObjects;
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protected RegionInfo m_regionInfo;
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protected Stream m_saveStream;
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protected EventWaitHandle m_signalWhenDoneEvent;
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public ArchiveWriteRequestExecution(
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List<SceneObjectGroup> sceneObjects,
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ITerrainModule terrainModule,
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IRegionSerialiserModule serialiser,
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RegionInfo regionInfo,
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Stream saveStream)
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Stream saveStream,
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EventWaitHandle signalWhenDoneEvent)
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{
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m_sceneObjects = sceneObjects;
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m_terrainModule = terrainModule;
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m_serialiser = serialiser;
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m_regionInfo = regionInfo;
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m_saveStream = saveStream;
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m_signalWhenDoneEvent = signalWhenDoneEvent;
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}
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protected internal void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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@ -126,6 +130,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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archive.WriteTar(m_saveStream);
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m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_regionInfo.RegionName);
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if (m_signalWhenDoneEvent != null)
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m_signalWhenDoneEvent.Set();
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}
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/// <summary>
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@ -53,6 +53,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected EventWaitHandle m_signalWhenDoneEvent;
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/// <summary>
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/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
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@ -79,10 +80,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="saveStream">The stream to which to save data.</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream)
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, EventWaitHandle signalWhenDoneEvent)
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{
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m_scene = scene;
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m_saveStream = saveStream;
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m_signalWhenDoneEvent = signalWhenDoneEvent;
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}
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/// <summary>
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@ -325,7 +327,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene.RegionInfo,
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m_saveStream);
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m_saveStream,
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m_signalWhenDoneEvent);
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new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();
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}
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@ -28,6 +28,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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@ -72,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
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}
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public void ArchiveRegion(Stream saveStream)
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public void ArchiveRegion(Stream saveStream, EventWaitHandle waitHandle)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream).ArchiveRegion();
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new ArchiveWriteRequestPreparation(m_scene, saveStream, waitHandle).ArchiveRegion();
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}
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public void DearchiveRegion(string loadPath)
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@ -27,9 +27,9 @@
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using System;
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using System.IO;
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//using System.Reflection;
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using System.Reflection;
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using System.Text;
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//using log4net;
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using log4net;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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@ -39,6 +39,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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public class TarArchiveReader
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public enum TarEntryType
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{
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TYPE_UNKNOWN = 0,
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@ -29,8 +29,8 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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//using System.Reflection;
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//using log4net;
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using System.Reflection;
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using log4net;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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@ -169,6 +169,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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}
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}
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//m_log.Debug("[TAR ARCHIVE WRITER]: Writing final consecutive 0 blocks");
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// Write two consecutive 0 blocks to end the archive
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byte[] finalZeroPadding = new byte[1024];
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bw.Write(finalZeroPadding);
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@ -25,11 +25,16 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.World.Archiver;
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using OpenSim.Region.Environment.Modules.World.Serialiser;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Tests.Common.Setup;
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@ -48,21 +53,41 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
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//log4net.Config.XmlConfigurator.Configure();
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ArchiverModule archiverModule = new ArchiverModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, terrainModule);
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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string partName = "My Little Pony";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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SceneObjectPart part
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part.Name = partName;
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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EventWaitHandle waitHandle = new ManualResetEvent(false);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.ArchiveRegion(archiveWriteStream);
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archiverModule.ArchiveRegion(archiveWriteStream, waitHandle);
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waitHandle.WaitOne();
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// If there are no assets to fetch, then the entire archive region code path will execute in this thread,
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// so no need to worry about signalling.
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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bool gotControlFile = false;
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bool gotObjectFile = false;
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string expectedObjectFileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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partName,
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Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
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part.UUID);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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{
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gotControlFile = true;
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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Assert.That(fileName, Is.EqualTo(expectedObjectFileName));
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gotObjectFile = true;
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}
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}
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Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObjectFile, Is.True, "No object file in archive");
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// TODO: Test presence of more files and contents of files.
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}
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