* Text/comment cleanup in MapImageModule
parent
84a0a6645e
commit
c31b0a54a4
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@ -166,14 +166,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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double[,] hm = whichScene.Heightmap.GetDoubles();
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double[,] hm = whichScene.Heightmap.GetDoubles();
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bool ShadowDebugContinue = true;
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bool ShadowDebugContinue = true;
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//Color prim = Color.FromArgb(120, 120, 120);
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//LLVector3 RayEnd = new LLVector3(0, 0, 0);
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//LLVector3 RayStart = new LLVector3(0, 0, 0);
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//LLVector3 direction = new LLVector3(0, 0, -1);
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//Vector3 AXOrigin = new Vector3();
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//Vector3 AXdirection = new Vector3();
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//Ray testRay = new Ray();
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//EntityIntersection rt = new EntityIntersection();
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bool terraincorruptedwarningsaid = false;
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bool terraincorruptedwarningsaid = false;
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float low = 255;
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float low = 255;
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@ -204,23 +197,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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//int tc = System.Environment.TickCount;
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//int tc = System.Environment.TickCount;
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for (int y = 0; y < 256; y++)
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for (int y = 0; y < 256; y++)
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{
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{
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//RayEnd = new LLVector3(x, y, 0);
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//RayStart = new LLVector3(x, y, 255);
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//direction = LLVector3.Norm(RayEnd - RayStart);
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//AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
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//AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
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//testRay = new Ray(AXOrigin, AXdirection);
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//rt = m_innerScene.GetClosestIntersectingPrim(testRay);
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//if (rt.HitTF)
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//{
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//mapbmp.SetPixel(x, y, prim);
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//}
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//else
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//{
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//float tmpval = (float)hm[x, y];
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float heightvalue = (float)hm[x, y];
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float heightvalue = (float)hm[x, y];
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@ -298,7 +275,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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int g = Shade.G;
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int g = Shade.G;
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int b = Shade.B;
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int b = Shade.B;
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Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0);
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Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0);
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//Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString());
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mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade);
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mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade);
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}
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}
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}
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}
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@ -325,6 +301,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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}
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}
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else
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else
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{
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{
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// We're under the water level with the terrain, so paint water instead of land
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// Y flip the cordinates
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// Y flip the cordinates
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heightvalue = (float)whichScene.RegionInfo.RegionSettings.WaterHeight - heightvalue;
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heightvalue = (float)whichScene.RegionInfo.RegionSettings.WaterHeight - heightvalue;
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if (heightvalue > 19)
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if (heightvalue > 19)
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@ -360,10 +338,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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}
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}
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}
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}
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}
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}
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//}
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//tc = System.Environment.TickCount - tc;
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//m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
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}
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}
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms");
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms");
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@ -402,6 +376,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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//
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//
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try
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try
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{
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{
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// get the null checks out of the way
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// skip the ones that break
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if (part == null)
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if (part == null)
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continue;
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continue;
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