* Text/comment cleanup in MapImageModule

0.6.0-stable
Teravus Ovares 2008-08-18 01:38:11 +00:00
parent 84a0a6645e
commit c31b0a54a4
1 changed files with 6 additions and 30 deletions

View File

@ -166,14 +166,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
double[,] hm = whichScene.Heightmap.GetDoubles();
bool ShadowDebugContinue = true;
//Color prim = Color.FromArgb(120, 120, 120);
//LLVector3 RayEnd = new LLVector3(0, 0, 0);
//LLVector3 RayStart = new LLVector3(0, 0, 0);
//LLVector3 direction = new LLVector3(0, 0, -1);
//Vector3 AXOrigin = new Vector3();
//Vector3 AXdirection = new Vector3();
//Ray testRay = new Ray();
//EntityIntersection rt = new EntityIntersection();
bool terraincorruptedwarningsaid = false;
float low = 255;
@ -204,23 +197,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
//int tc = System.Environment.TickCount;
for (int y = 0; y < 256; y++)
{
//RayEnd = new LLVector3(x, y, 0);
//RayStart = new LLVector3(x, y, 255);
//direction = LLVector3.Norm(RayEnd - RayStart);
//AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
//AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
//testRay = new Ray(AXOrigin, AXdirection);
//rt = m_innerScene.GetClosestIntersectingPrim(testRay);
//if (rt.HitTF)
//{
//mapbmp.SetPixel(x, y, prim);
//}
//else
//{
//float tmpval = (float)hm[x, y];
float heightvalue = (float)hm[x, y];
@ -298,7 +275,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
int g = Shade.G;
int b = Shade.B;
Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0);
//Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString());
mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade);
}
}
@ -325,6 +301,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
else
{
// We're under the water level with the terrain, so paint water instead of land
// Y flip the cordinates
heightvalue = (float)whichScene.RegionInfo.RegionSettings.WaterHeight - heightvalue;
if (heightvalue > 19)
@ -360,10 +338,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
}
}
//}
//tc = System.Environment.TickCount - tc;
//m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
}
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms");
@ -402,6 +376,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
//
try
{
// get the null checks out of the way
// skip the ones that break
if (part == null)
continue;