Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
c34b8ed0f0
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@ -1698,7 +1698,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
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if (prim.KeyframeMotion != null)
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cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize(true));
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cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
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else
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cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
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@ -81,10 +81,10 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_timerStopped;
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[NonSerialized()]
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private bool m_crossing;
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private bool m_isCrossing;
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[NonSerialized()]
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private int m_crossFailcntr;
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private bool m_waitingCrossing;
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// retry position for cross fail
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[NonSerialized()]
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@ -112,9 +112,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool Selected
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{
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set
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{
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m_crossing = false;
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m_crossFailcntr = 0;
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{
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if (!value)
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{
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// Once we're let go, recompute positions
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@ -130,6 +128,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_serializedPosition = m_group.AbsolutePosition;
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}
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}
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m_isCrossing = false;
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m_waitingCrossing = false;
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m_selected = value;
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}
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}
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@ -150,6 +150,17 @@ namespace OpenSim.Region.Framework.Scenes
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m_timer.Stop();
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}
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private void RemoveTimer()
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{
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if (m_timer == null)
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return;
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m_timerStopped = true;
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m_timer.Stop();
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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}
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public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
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{
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KeyframeMotion newMotion = null;
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@ -169,8 +180,8 @@ namespace OpenSim.Region.Framework.Scenes
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newMotion.m_onTimerLock = new object();
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newMotion.m_timerStopped = false;
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newMotion.m_inOnTimer = false;
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newMotion.m_crossing = false;
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newMotion.m_crossFailcntr = 0;
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newMotion.m_isCrossing = false;
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newMotion.m_waitingCrossing = false;
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}
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catch
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{
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@ -184,8 +195,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// lock (m_onTimerLock)
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{
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m_crossing = false;
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m_crossFailcntr = 0;
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m_isCrossing = false;
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m_waitingCrossing = false;
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StopTimer();
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m_group = grp;
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@ -220,10 +231,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_onTimerLock = new object();
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m_group = grp;
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m_basePosition = grp.AbsolutePosition;
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m_baseRotation = grp.GroupRotation;
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m_crossing = false;
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m_crossFailcntr = 0;
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if (grp != null)
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{
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m_basePosition = grp.AbsolutePosition;
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m_baseRotation = grp.GroupRotation;
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}
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m_isCrossing = false;
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m_waitingCrossing = false;
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}
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public void SetKeyframes(Keyframe[] frames)
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@ -231,34 +245,74 @@ namespace OpenSim.Region.Framework.Scenes
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m_keyframes = frames;
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}
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public KeyframeMotion Copy(SceneObjectGroup newgrp)
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{
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StopTimer();
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KeyframeMotion newmotion = new KeyframeMotion(newgrp, m_mode, m_data);
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if (newgrp != null && newgrp.IsSelected)
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newmotion.m_selected = true;
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if (m_keyframes != null)
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m_keyframes.CopyTo(newmotion.m_keyframes, 0);
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newmotion.m_frames = new List<Keyframe>(m_frames);
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newmotion.m_currentFrame = m_currentFrame;
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newmotion.m_nextPosition = m_nextPosition;
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if (m_selected)
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newmotion.m_serializedPosition = m_serializedPosition;
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else
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{
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if (m_group != null)
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newmotion.m_serializedPosition = m_group.AbsolutePosition;
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else
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newmotion.m_serializedPosition = m_serializedPosition;
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}
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newmotion.m_iterations = m_iterations;
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newmotion.m_onTimerLock = new object();
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newmotion.m_timerStopped = false;
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newmotion.m_inOnTimer = false;
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newmotion.m_isCrossing = false;
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newmotion.m_waitingCrossing = false;
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if (m_running && !m_waitingCrossing)
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StartTimer();
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return newmotion;
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}
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public void Delete()
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{
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m_running = false;
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m_crossing = false;
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m_crossFailcntr = 0;
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StopTimer();
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RemoveTimer();
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m_isCrossing = false;
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m_waitingCrossing = false;
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m_frames.Clear();
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m_keyframes = null;
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if (m_timer == null)
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return;
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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}
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public void Start()
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{
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m_crossing = false;
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m_crossFailcntr = 0;
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m_isCrossing = false;
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m_waitingCrossing = false;
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if (m_keyframes.Length > 0)
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{
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if (m_timer == null)
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{
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m_timer = new Timer();
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m_timer.Interval = (int)timerInterval;
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m_timer.Interval = timerInterval;
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m_timer.AutoReset = true;
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m_timer.Elapsed += OnTimer;
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}
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else
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{
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StopTimer();
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m_timer.Interval = timerInterval;
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}
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m_inOnTimer = false;
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StartTimer();
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@ -267,24 +321,17 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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m_running = false;
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if (m_timer != null)
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{
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StopTimer();
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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}
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RemoveTimer();
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}
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}
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public void Stop()
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{
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m_running = false;
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m_crossing = false;
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m_crossFailcntr = 0;
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m_isCrossing = false;
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m_waitingCrossing = false;
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StopTimer();
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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RemoveTimer();
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m_basePosition = m_group.AbsolutePosition;
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m_baseRotation = m_group.GroupRotation;
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@ -299,8 +346,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void Pause()
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{
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m_running = false;
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m_crossFailcntr = 0;
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StopTimer();
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RemoveTimer();
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
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@ -421,7 +467,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group == null)
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return;
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// lock (m_onTimerLock)
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lock (m_onTimerLock)
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{
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m_inOnTimer = true;
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@ -441,15 +487,15 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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if (m_crossing)
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if (m_isCrossing)
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{
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// if crossing and timer running then cross failed
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// wait some time then
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// retry to set the position that evtually caused the outbound
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// if still outside region this will call startCrossing below
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m_crossing = false;
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m_isCrossing = false;
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m_group.AbsolutePosition = m_nextPosition;
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if (!m_crossing)
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if (!m_isCrossing)
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{
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StopTimer();
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m_timer.Interval = timerInterval;
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@ -552,9 +598,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (angle > 0.01f)
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*/
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if(Math.Abs(step.X -current.X) > 0.001f
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|| Math.Abs(step.Y -current.Y) > 0.001f
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|| Math.Abs(step.Z -current.Z) > 0.001f)
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if(Math.Abs(step.X - current.X) > 0.001f
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|| Math.Abs(step.Y - current.Y) > 0.001f
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|| Math.Abs(step.Z - current.Z) > 0.001f)
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// assuming w is a dependente var
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{
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@ -563,7 +609,6 @@ namespace OpenSim.Region.Framework.Scenes
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update = true;
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}
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}
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}
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if (update)
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@ -573,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes
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catch ( Exception ex)
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{
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// still happening sometimes
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// lets try to see what
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// lets try to see where
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m_log.Warn("[KeyFrame]: timer overrun" + ex.Message);
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}
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@ -585,29 +630,34 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public Byte[] Serialize(bool StopMoveTimer)
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public Byte[] Serialize()
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{
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StopTimer();
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MemoryStream ms = new MemoryStream();
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if (StopMoveTimer && m_timer != null)
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StopTimer();
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// lock (m_onTimerLock)
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{
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BinaryFormatter fmt = new BinaryFormatter();
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SceneObjectGroup tmp = m_group;
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m_group = null;
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if(!m_selected)
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m_serializedPosition = tmp.AbsolutePosition;
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fmt.Serialize(ms, this);
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m_group = tmp;
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return ms.ToArray();
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}
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BinaryFormatter fmt = new BinaryFormatter();
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SceneObjectGroup tmp = m_group;
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m_group = null;
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if (!m_selected && tmp != null)
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m_serializedPosition = tmp.AbsolutePosition;
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fmt.Serialize(ms, this);
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m_group = tmp;
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if (m_running && !m_waitingCrossing)
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StartTimer();
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return ms.ToArray();
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}
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public void StartCrossingCheck()
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{
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// timer will be restart by crossingFailure
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// or never since crossing worked and this
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// should be deleted
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StopTimer();
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m_crossing = true;
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m_isCrossing = true;
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m_waitingCrossing = true;
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// to remove / retune to smoth crossings
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if (m_group.RootPart.Velocity != Vector3.Zero)
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{
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@ -618,6 +668,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void CrossingFailure()
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{
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m_waitingCrossing = false;
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if (m_group != null)
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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@ -2066,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize(false));
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part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
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// part.KeyframeMotion.UpdateSceneObject(this);
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}
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});
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@ -4419,7 +4419,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion = KeyframeMotion.FromData(sog, part.KeyframeMotion.Serialize(true));
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part.KeyframeMotion = KeyframeMotion.FromData(sog, part.KeyframeMotion.Serialize());
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// this is called later
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// part.KeyframeMotion.UpdateSceneObject(this);
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}
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@ -1241,7 +1241,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (sog.RootPart.KeyframeMotion != null)
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{
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Byte[] data = sog.RootPart.KeyframeMotion.Serialize(true);
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Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
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writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
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writer.WriteBase64(data, 0, data.Length);
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