Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.

LSLKeyTest
Diva Canto 2016-06-24 12:27:45 -07:00
parent 758e1e2535
commit c34fcae3f3
2 changed files with 66 additions and 4 deletions

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@ -38,10 +38,7 @@ using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
@ -138,5 +135,66 @@ namespace OpenSim.Region.Framework.Tests
Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
}
// Work in Progress test. All Assertions pertaining permissions are commented for now.
[Test]
public void TestGiveInventoryItemFullPerms()
{
TestHelpers.InMethod();
List<Object> modules = new List<object>();
IConfigSource config = DefaultConfig(modules);
Scene scene = new SceneHelpers().SetupScene("Inventory Permissions", UUID.Random(), 1000, 1000, config);
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
ScenePresence sp1 = SceneHelpers.AddScenePresence(scene, user1.PrincipalID);
ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, user2.PrincipalID);
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "SomeObject", user1.PrincipalID, InventoryType.Object);
// Set All perms in inventory
item1.NextPermissions = (uint)OpenMetaverse.PermissionMask.All;
scene.UpdateInventoryItemAsset(sp1.ControllingClient, UUID.Zero, item1.ID, item1);
//Assert.That((item1.NextPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
string message;
InventoryItemBase retrievedItem1 = scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);
Assert.That(retrievedItem1, Is.Not.Null);
//Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
retrievedItem1
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Objects/SomeObject");
Assert.That(retrievedItem1, Is.Not.Null);
//Assert.That((retrievedItem1.BasePermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
//Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
// Rez the object
scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
SceneObjectGroup sog = scene.GetSceneObjectGroup("SomeObject");
Assert.That(sog, Is.Not.Null);
// This is failing for all sorts of reasons. We'll fix it after perms are fixed.
//Console.WriteLine("Item Perms " + retrievedItem1.CurrentPermissions + " Obj Owner Perms " + sog.RootPart.OwnerMask + " Base Perms " + sog.RootPart.BaseMask + "\n");
//Assert.True((sog.RootPart.OwnerMask & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
}
public static IConfigSource DefaultConfig(List<object> modules)
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
config.AddConfig("Permissions");
config.Configs["Permissions"].Set("permissionmodules", "DefaultPermissionsModule");
config.Configs["Permissions"].Set("serverside_object_permissions", true);
config.Configs["Permissions"].Set("propagate_permissions", true);
modules.Add(new BasicInventoryAccessModule());
return config;
}
}
}

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@ -128,6 +128,10 @@ namespace OpenSim.Tests.Common
item.Owner = userId;
item.AssetType = asset.Type;
item.InvType = (int)itemType;
item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
(uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer);
item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All |
(uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer);
InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];