Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>fsassets
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@ -405,7 +405,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_scene.ForEachSOG(
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delegate(SceneObjectGroup group)
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{
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CreatePrim(renderer, group.RootPart, useTextures);
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foreach (SceneObjectPart child in group.Parts)
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CreatePrim(renderer, child, useTextures);
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}
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