* Reenable assert for the add circuit test

* This checks that a client circuit is established when the udp server is given a use client circuit code packet
* And checks that other circuit codes do not exist
0.6.0-stable
Justin Clarke Casey 2008-10-23 19:51:10 +00:00
parent 6101202403
commit c379c66c7c
2 changed files with 10 additions and 3 deletions

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
ClientStackUserSettings userSettings = new ClientStackUserSettings();
uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, null);
testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, new AgentCircuitManager());
LLPacketServer packetServer = new LLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = new MockScene();
@ -73,7 +73,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
//Assert.IsTrue(testLLUDPServer.HasCircuit(123456));
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
Assert.IsTrue(testLLUDPServer.HasCircuit(123456));
}
}
}

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@ -65,6 +66,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return true;
}
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
// Don't do anything just yet
}
/// <summary>
/// Load a packet to be received by the LLUDPServer on the next receive call
/// </summary>