* Reenable assert for the add circuit test
* This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist0.6.0-stable
parent
6101202403
commit
c379c66c7c
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@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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uint port = 666;
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testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, null);
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testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, new AgentCircuitManager());
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LLPacketServer packetServer = new LLPacketServer(testLLUDPServer, userSettings);
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testLLUDPServer.LocalScene = new MockScene();
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@ -73,7 +73,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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//Assert.IsTrue(testLLUDPServer.HasCircuit(123456));
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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Assert.IsTrue(testLLUDPServer.HasCircuit(123456));
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}
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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@ -65,6 +66,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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return true;
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}
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public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
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{
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// Don't do anything just yet
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}
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/// <summary>
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/// Load a packet to be received by the LLUDPServer on the next receive call
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/// </summary>
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