Fix LSL portions of sit positioning
parent
719880a6ff
commit
c37a88d4f1
|
@ -13069,21 +13069,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector v;
|
||||
v = rules.GetVector3Item(idx++);
|
||||
|
||||
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||
if (part == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
if (part.LinkNum > 1)
|
||||
{
|
||||
localRot = GetPartLocalRot(part);
|
||||
localPos = GetPartLocalPos(part);
|
||||
}
|
||||
|
||||
v -= localPos;
|
||||
v /= localRot;
|
||||
|
||||
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
|
||||
|
||||
v = v + 2 * sitOffset;
|
||||
|
@ -13103,18 +13088,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Rotation r;
|
||||
r = rules.GetQuaternionItem(idx++);
|
||||
|
||||
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||
if (part == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
|
||||
if (part.LinkNum > 1)
|
||||
localRot = GetPartLocalRot(part);
|
||||
|
||||
r = r * llGetRootRotation() / localRot;
|
||||
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
av.Rotation = r * llGetRootRotation();
|
||||
av.SendAvatarDataToAllAgents();
|
||||
}
|
||||
break;
|
||||
|
@ -13268,8 +13242,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
|
||||
pos -= sitOffset;
|
||||
|
||||
if( sitPart != null)
|
||||
pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
|
||||
//if( sitPart != null)
|
||||
// pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
|
||||
|
||||
res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
|
||||
break;
|
||||
|
@ -13283,13 +13257,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
Quaternion rot = avatar.Rotation;
|
||||
if (sitPart != null)
|
||||
{
|
||||
rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
|
||||
}
|
||||
//Quaternion rot = avatar.Rotation / llGetRootRotation();
|
||||
LSL_Rotation rot = new LSL_Rotation(avatar.Rotation.X, avatar.Rotation.Y, avatar.Rotation.Z, avatar.Rotation.W) / llGetRootRotation();
|
||||
//if (sitPart != null)
|
||||
//{
|
||||
// rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
|
||||
//}
|
||||
|
||||
res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
|
||||
//res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
|
||||
res.Add(rot);
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE:
|
||||
|
|
Loading…
Reference in New Issue