cosmetics: terrain compressor is for 16m x 16m patchs only
parent
59cfea73ca
commit
c37b2094ba
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@ -30,16 +30,14 @@
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* Aurora version created from libOpenMetaverse Library terrain compressor
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* Aurora version created from libOpenMetaverse Library terrain compressor
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*/
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*/
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// terrain patchs must be 16mx16m
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Diagnostics;
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using log4net;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenMetaverse.Packets;
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@ -56,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public const int END_OF_PATCHES = 97;
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public const int END_OF_PATCHES = 97;
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private const float OO_SQRT2 = 0.7071067811865475244008443621049f;
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private const float OO_SQRT2 = 0.7071068f;
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private const int STRIDE = 264;
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private const int STRIDE = 264;
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private const int ZERO_CODE = 0x0;
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private const int ZERO_CODE = 0x0;
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@ -64,20 +62,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private const int POSITIVE_VALUE = 0x6;
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private const int POSITIVE_VALUE = 0x6;
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private const int NEGATIVE_VALUE = 0x7;
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private const int NEGATIVE_VALUE = 0x7;
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private static readonly int[] CopyMatrix16 = new int[256];
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// private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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private static readonly float[] QuantizeTable16 = new float[256];
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private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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private static readonly float[] DequantizeTable16 = new float[256];
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private static readonly float[] QuantizeTable16 =
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new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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private static readonly float[] DequantizeTable16 =
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new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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static OpenSimTerrainCompressor()
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static OpenSimTerrainCompressor()
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{
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{
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if(Constants.TerrainPatchSize != 16)
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throw new Exception("Terrain patch size must be 16m x 16m");
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// Initialize the decompression tables
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// Initialize the decompression tables
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BuildDequantizeTable16();
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BuildDequantizeTable16();
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// SetupCosines16();
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BuildCopyMatrix16();
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BuildCopyMatrix16();
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BuildQuantizeTable16();
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BuildQuantizeTable16();
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}
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}
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@ -86,12 +81,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type)
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public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type)
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{
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{
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LayerDataPacket layer = new LayerDataPacket { LayerID = { Type = type } };
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LayerDataPacket layer = new LayerDataPacket { LayerID = { Type = type } };
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TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader { Stride = STRIDE, PatchSize = 16 };
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TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
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{ Stride = STRIDE, PatchSize = Constants.TerrainPatchSize };
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// Should be enough to fit even the most poorly packed data
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// Should be enough to fit even the most poorly packed data
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byte[] data = new byte[patches.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
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byte[] data = new byte[patches.Length * 256 * 2];
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BitPack bitpack = new BitPack(data, 0);
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BitPack bitpack = new BitPack(data, 0);
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bitpack.PackBits(header.Stride, 16);
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bitpack.PackBits(header.Stride, 16);
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bitpack.PackBits(header.PatchSize, 8);
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bitpack.PackBits(header.PatchSize, 8);
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@ -118,7 +112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int wbits;
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int wbits;
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int[] patch = CompressPatch(patchData, header, 10, out wbits);
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int[] patch = CompressPatch(patchData, header, 10, out wbits);
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EncodePatchHeader(output, header, patch, false, ref wbits);
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EncodePatchHeader(output, header, false, ref wbits);
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EncodePatch(output, patch, 0, wbits);
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EncodePatch(output, patch, 0, wbits);
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}
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}
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@ -128,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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float zmax = -99999999.0f;
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float zmax = -99999999.0f;
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float zmin = 99999999.0f;
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float zmin = 99999999.0f;
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for (int i = 0; i < Constants.TerrainPatchSize * Constants.TerrainPatchSize; i++)
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for (int i = 0; i < 256; i++)
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{
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{
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float val = patch[i];
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float val = patch[i];
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if (val > zmax) zmax = val;
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if (val > zmax) zmax = val;
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@ -143,12 +137,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
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private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
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{
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{
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float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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float[] block = new float[256];
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float oozrange = 1.0f / header.Range;
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float oozrange = 1.0f / header.Range;
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float range = (1 << prequant);
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float range = (1 << prequant);
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float premult = oozrange * range;
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float premult = oozrange * range;
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float sub = 0.5f * header.Range + header.DCOffset;
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float sub = 0.5f * header.Range + header.DCOffset;
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int wordsize = (prequant - 2) & 0x0f;
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int wordsize = (prequant - 2) & 0x0f;
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@ -156,16 +149,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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header.QuantWBits |= wordsize << 4;
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header.QuantWBits |= wordsize << 4;
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int k = 0;
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int k = 0;
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for (int j = 0; j < Constants.TerrainPatchSize; j++)
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for (int j = 0; j < 16; j++)
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{
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{
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for (int i = 0; i < Constants.TerrainPatchSize; i++)
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for (int i = 0; i < 16; i++)
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block[k++] = (patchData[j * Constants.TerrainPatchSize + i] - sub) * premult;
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block[k++] = (patchData[j * 16 + i] - sub) * premult;
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}
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}
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float[] ftemp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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wbits = (prequant >> 1);
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wbits = (prequant >> 1);
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int[] iout = new int[256];
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dct16x16(block, iout, ref wbits);
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dct16x16(block, iout, ref wbits);
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@ -177,15 +168,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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List<LayerDataPacket> ret = new List<LayerDataPacket>();
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List<LayerDataPacket> ret = new List<LayerDataPacket>();
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byte[] data = new byte[x.Length * 256 * 2];
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//create packet and global header
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//create packet and global header
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LayerDataPacket layer = new LayerDataPacket();
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LayerDataPacket layer = new LayerDataPacket();
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layer.LayerID.Type = landPacketType;
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layer.LayerID.Type = landPacketType;
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byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
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BitPack bitpack = new BitPack(data, 0);
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BitPack bitpack = new BitPack(data, 0);
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bitpack.PackBits(STRIDE, 16);
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bitpack.PackBits(STRIDE, 16);
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bitpack.PackBits(Constants.TerrainPatchSize, 8);
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bitpack.PackBits(16, 8);
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bitpack.PackBits(landPacketType, 8);
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bitpack.PackBits(landPacketType, 8);
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for (int i = 0; i < x.Length; i++)
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for (int i = 0; i < x.Length; i++)
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@ -206,7 +198,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bitpack = new BitPack(data, 0);
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bitpack = new BitPack(data, 0);
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bitpack.PackBits(STRIDE, 16);
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bitpack.PackBits(STRIDE, 16);
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bitpack.PackBits(Constants.TerrainPatchSize, 8);
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bitpack.PackBits(16, 8);
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bitpack.PackBits(landPacketType, 8);
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bitpack.PackBits(landPacketType, 8);
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}
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}
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}
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}
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@ -223,6 +215,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY)
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public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY)
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{
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{
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float frange;
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float frange;
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TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange);
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TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange);
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header.QuantWBits = 130;
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header.QuantWBits = 130;
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@ -262,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int wbits;
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int wbits;
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int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
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int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
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EncodePatchHeader(output, header, patch, largeRegion, ref wbits);
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EncodePatchHeader(output, header, largeRegion, ref wbits);
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EncodePatch(output, patch, 0, wbits);
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EncodePatch(output, patch, 0, wbits);
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}
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}
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@ -273,12 +266,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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float zmax = float.MinValue;
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float zmax = float.MinValue;
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float zmin = float.MaxValue;
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float zmin = float.MaxValue;
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int startx = patchX * Constants.TerrainPatchSize;
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int startx = patchX * 16;
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int starty = patchY * Constants.TerrainPatchSize;
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int starty = patchY * 16;
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for (int j = starty; j < starty + Constants.TerrainPatchSize; j++)
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for (int j = starty; j < starty + 16; j++)
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{
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{
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for (int i = startx; i < startx + Constants.TerrainPatchSize; i++)
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for (int i = startx; i < startx + 16; i++)
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{
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{
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float val = terrData[i, j];
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float val = terrData[i, j];
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if (val > zmax) zmax = val;
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if (val > zmax) zmax = val;
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return header;
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return header;
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}
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}
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private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, bool largeRegion, ref int wbits)
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private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, bool largeRegion, ref int wbits)
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{
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{
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if (wbits > 17)
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if (wbits > 17)
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wbits = 17;
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wbits = 17;
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private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
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private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
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{
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{
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int maxwbitssize = (1 << wbits) - 1;
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int maxwbitssize = (1 << wbits) - 1;
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int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
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if (postquant > fullSize || postquant < 0)
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if (postquant > 256 || postquant < 0)
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{
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{
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Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
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Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
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return;
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return;
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}
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}
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if (postquant != 0)
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int lastZeroindx = 256 - postquant;
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patch[fullSize - postquant] = 0;
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int lastZeroindx = fullSize - postquant;
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if (lastZeroindx != 256)
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patch[lastZeroindx] = 0;
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for (int i = 0; i < fullSize; i++)
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int i = 0;
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while(i < 256)
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{
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{
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int temp = patch[i];
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int temp = patch[i];
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if (temp == 0)
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if (temp == 0)
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{
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{
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bool eob = true;
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int j = i + 1;
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while(j < lastZeroindx)
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for (int j = i; j < lastZeroindx; j++)
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{
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{
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if (patch[j] != 0)
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if (patch[j] != 0)
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{
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eob = false;
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break;
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break;
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}
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++j;
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}
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}
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if (eob)
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if (j == lastZeroindx)
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{
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{
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output.PackBits(ZERO_EOB, 2);
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output.PackBits(ZERO_EOB, 2);
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return;
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return;
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}
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}
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output.PackBits(ZERO_CODE, 1);
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while(i < j)
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{
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output.PackBits(ZERO_CODE, 1);
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++i;
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}
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continue;
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}
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if (temp < 0)
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{
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temp *= -1;
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if (temp > maxwbitssize)
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temp = maxwbitssize;
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output.PackBits(NEGATIVE_VALUE, 3);
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output.PackBits(temp, wbits);
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}
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}
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else
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else
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{
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{
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if (temp < 0)
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if (temp > maxwbitssize)
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{
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temp = maxwbitssize;
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temp *= -1;
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if (temp > maxwbitssize) temp = maxwbitssize;
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output.PackBits(POSITIVE_VALUE, 3);
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output.PackBits(temp, wbits);
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output.PackBits(NEGATIVE_VALUE, 3);
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output.PackBits(temp, wbits);
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}
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else
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{
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if (temp > maxwbitssize) temp = maxwbitssize;
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output.PackBits(POSITIVE_VALUE, 3);
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output.PackBits(temp, wbits);
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}
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}
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}
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++i;
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}
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}
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}
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}
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private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
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private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
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int prequant, out int wbits)
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int prequant, out int wbits)
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{
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{
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float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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float[] block = new float[256];
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int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
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int[] iout = new int[256];
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float oozrange = 1.0f / header.Range;
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float oozrange = 1.0f / header.Range;
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float invprequat = (1 << prequant);
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float invprequat = (1 << prequant);
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header.QuantWBits |= wordsize << 4;
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header.QuantWBits |= wordsize << 4;
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int k = 0;
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int k = 0;
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int startX = patchX * Constants.TerrainPatchSize;
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int startX = patchX * 16;
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int startY = patchY * Constants.TerrainPatchSize;
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int startY = patchY * 16;
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for (int y = startY; y < startY + Constants.TerrainPatchSize; y++)
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for (int y = startY; y < startY + 16; y++)
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{
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{
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for (int x = startX; x < startX + Constants.TerrainPatchSize; x++)
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for (int x = startX; x < startX + 16; x++)
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{
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{
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block[k++] = (terrData[x, y] - sub) * premult;
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block[k++] = (terrData[x, y] - sub) * premult;
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}
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}
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private static void BuildDequantizeTable16()
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private static void BuildDequantizeTable16()
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{
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{
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for (int j = 0; j < Constants.TerrainPatchSize; j++)
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for (int j = 0; j < 16; j++)
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{
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{
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for (int i = 0; i < Constants.TerrainPatchSize; i++)
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int c = j * 16;
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for (int i = 0; i < 16; i++)
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{
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{
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DequantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f + 2.0f * (i + j);
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DequantizeTable16[c + i] = 1.0f + 2.0f * (i + j);
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}
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}
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}
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}
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}
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}
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private static void BuildQuantizeTable16()
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private static void BuildQuantizeTable16()
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{
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{
|
||||||
const float oosob = 2.0f / Constants.TerrainPatchSize;
|
const float oosob = 2.0f / 16;
|
||||||
for (int j = 0; j < Constants.TerrainPatchSize; j++)
|
for (int j = 0; j < 16; j++)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Constants.TerrainPatchSize; i++)
|
int c = j * 16;
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
{
|
{
|
||||||
QuantizeTable16[j * Constants.TerrainPatchSize + i] = oosob / (1.0f + 2.0f * (i + (float)j));
|
QuantizeTable16[c + i] = oosob / (1.0f + 2.0f * (i + j));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -441,15 +439,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
int j = 0;
|
int j = 0;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize)
|
while (i < 16 && j < 16)
|
||||||
{
|
{
|
||||||
CopyMatrix16[j * Constants.TerrainPatchSize + i] = count++;
|
CopyMatrix16[j * 16 + i] = count++;
|
||||||
|
|
||||||
if (!diag)
|
if (!diag)
|
||||||
{
|
{
|
||||||
if (right)
|
if (right)
|
||||||
{
|
{
|
||||||
if (i < Constants.TerrainPatchSize - 1) i++;
|
if (i < 15) i++;
|
||||||
else j++;
|
else j++;
|
||||||
|
|
||||||
right = false;
|
right = false;
|
||||||
|
@ -457,7 +455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (j < Constants.TerrainPatchSize - 1) j++;
|
if (j < 15 ) j++;
|
||||||
else i++;
|
else i++;
|
||||||
|
|
||||||
right = true;
|
right = true;
|
||||||
|
@ -470,13 +468,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
i++;
|
i++;
|
||||||
j--;
|
j--;
|
||||||
if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false;
|
if (i == 15 || j == 0) diag = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
i--;
|
i--;
|
||||||
j++;
|
j++;
|
||||||
if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false;
|
if (j == 15 || i == 0) diag = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -534,16 +532,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
const float W16_4I = 0.38268343236508977173f;
|
const float W16_4I = 0.38268343236508977173f;
|
||||||
const float W16_8R = 0.70710678118654752440f;
|
const float W16_8R = 0.70710678118654752440f;
|
||||||
|
|
||||||
|
|
||||||
static void dct16x16(float[] a, int[] iout, ref int wbits)
|
static void dct16x16(float[] a, int[] iout, ref int wbits)
|
||||||
{
|
{
|
||||||
float[] tmp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
float[] tmp = new float[256];
|
||||||
|
|
||||||
float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i;
|
float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i;
|
||||||
float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i;
|
float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i;
|
||||||
float xr, xi;
|
float xr, xi;
|
||||||
float ftmp;
|
float ftmp;
|
||||||
|
|
||||||
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
|
|
||||||
int itmp;
|
int itmp;
|
||||||
int j, k;
|
int j, k;
|
||||||
int indx;
|
int indx;
|
||||||
|
@ -552,7 +550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
int wbitsMaxValue = 1 << wbits;
|
int wbitsMaxValue = 1 << wbits;
|
||||||
bool dowbits = wbits < 17;
|
bool dowbits = wbits < 17;
|
||||||
|
|
||||||
for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++)
|
for (j = 0, k = 0; j < 256; j += 16, k++)
|
||||||
{
|
{
|
||||||
x4r = a[0 + j] - a[15 + j];
|
x4r = a[0 + j] - a[15 + j];
|
||||||
xr = a[0 + j] + a[15 + j];
|
xr = a[0 + j] + a[15 + j];
|
||||||
|
@ -581,21 +579,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
xr = x0r + x2r;
|
xr = x0r + x2r;
|
||||||
xi = x1r + x3r;
|
xi = x1r + x3r;
|
||||||
tmp[k] = C16_8R * (xr + xi); //
|
tmp[k] = C16_8R * (xr + xi); //
|
||||||
tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); //
|
tmp[8 * 16 + k] = C16_8R * (xr - xi); //
|
||||||
xr = x0r - x2r;
|
xr = x0r - x2r;
|
||||||
xi = x1r - x3r;
|
xi = x1r - x3r;
|
||||||
tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; //
|
tmp[4 * 16 + k] = C16_4R * xr - C16_4I * xi; //
|
||||||
tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; //
|
tmp[12 * 16 + k] = C16_4R * xi + C16_4I * xr; //
|
||||||
x0r = W16_8R * (x1i - x3i);
|
x0r = W16_8R * (x1i - x3i);
|
||||||
x2r = W16_8R * (x1i + x3i);
|
x2r = W16_8R * (x1i + x3i);
|
||||||
xr = x0i + x0r;
|
xr = x0i + x0r;
|
||||||
xi = x2r + x2i;
|
xi = x2r + x2i;
|
||||||
tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; //
|
tmp[2 * 16 + k] = C16_2R * xr - C16_2I * xi; //
|
||||||
tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; //
|
tmp[14 * 16 + k] = C16_2R * xi + C16_2I * xr; //
|
||||||
xr = x0i - x0r;
|
xr = x0i - x0r;
|
||||||
xi = x2r - x2i;
|
xi = x2r - x2i;
|
||||||
tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; //
|
tmp[6 * 16 + k] = C16_6R * xr - C16_6I * xi; //
|
||||||
tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; //
|
tmp[10 * 16 + k] = C16_6R * xi + C16_6I * xr; //
|
||||||
xr = W16_8R * (x6r - x6i);
|
xr = W16_8R * (x6r - x6i);
|
||||||
xi = W16_8R * (x6i + x6r);
|
xi = W16_8R * (x6i + x6r);
|
||||||
x6r = x4r - xr;
|
x6r = x4r - xr;
|
||||||
|
@ -612,23 +610,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
x7i -= xi;
|
x7i -= xi;
|
||||||
xr = x4r + x5r;
|
xr = x4r + x5r;
|
||||||
xi = x5i + x4i;
|
xi = x5i + x4i;
|
||||||
tmp[Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; //
|
tmp[16 + k] = C16_1R * xr - C16_1I * xi; //
|
||||||
tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; //
|
tmp[15 * 16 + k] = C16_1R * xi + C16_1I * xr; //
|
||||||
xr = x4r - x5r;
|
xr = x4r - x5r;
|
||||||
xi = x5i - x4i;
|
xi = x5i - x4i;
|
||||||
tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; //
|
tmp[7 * 16 + k] = C16_7R * xr - C16_7I * xi; //
|
||||||
tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; //
|
tmp[9 * 16 + k] = C16_7R * xi + C16_7I * xr; //
|
||||||
xr = x6r - x7i;
|
xr = x6r - x7i;
|
||||||
xi = x7r + x6i;
|
xi = x7r + x6i;
|
||||||
tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; //
|
tmp[5 * 16 + k] = C16_5R * xr - C16_5I * xi; //
|
||||||
tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; //
|
tmp[11 * 16 + k] = C16_5R * xi + C16_5I * xr; //
|
||||||
xr = x6r + x7i;
|
xr = x6r + x7i;
|
||||||
xi = x7r - x6i;
|
xi = x7r - x6i;
|
||||||
tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; //
|
tmp[3 * 16 + k] = C16_3R * xr - C16_3I * xi; //
|
||||||
tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; //
|
tmp[13 * 16 + k] = C16_3R * xi + C16_3I * xr; //
|
||||||
}
|
}
|
||||||
|
|
||||||
for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++)
|
for (j = 0, k = 0; j < 256; j += 16, k++)
|
||||||
{
|
{
|
||||||
x4r = tmp[0 + j] - tmp[15 + j];
|
x4r = tmp[0 + j] - tmp[15 + j];
|
||||||
xr = tmp[0 + j] + tmp[15 + j];
|
xr = tmp[0 + j] + tmp[15 + j];
|
||||||
|
@ -679,7 +677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); //
|
//tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); //
|
||||||
ftmp = C16_8R * (xr - xi);
|
ftmp = C16_8R * (xr - xi);
|
||||||
indx = 8 * Constants.TerrainPatchSize + k;
|
indx = 8 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -703,7 +701,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; //
|
//tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; //
|
||||||
ftmp = C16_4R * xr - C16_4I * xi;
|
ftmp = C16_4R * xr - C16_4I * xi;
|
||||||
indx = 4 * Constants.TerrainPatchSize + k;
|
indx = 4 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -724,7 +722,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; //
|
//tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; //
|
||||||
ftmp = C16_4R * xi + C16_4I * xr;
|
ftmp = C16_4R * xi + C16_4I * xr;
|
||||||
indx = 12 * Constants.TerrainPatchSize + k;
|
indx = 12 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -750,7 +748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; //
|
//tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; //
|
||||||
ftmp = C16_2R * xr - C16_2I * xi;
|
ftmp = C16_2R * xr - C16_2I * xi;
|
||||||
indx = 2 * Constants.TerrainPatchSize + k;
|
indx = 2 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -771,7 +769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; //
|
//tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; //
|
||||||
ftmp = C16_2R * xi + C16_2I * xr;
|
ftmp = C16_2R * xi + C16_2I * xr;
|
||||||
indx = 14 * Constants.TerrainPatchSize + k;
|
indx = 14 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -795,7 +793,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; //
|
//tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; //
|
||||||
ftmp = C16_6R * xr - C16_6I * xi;
|
ftmp = C16_6R * xr - C16_6I * xi;
|
||||||
indx = 6 * Constants.TerrainPatchSize + k;
|
indx = 6 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -816,7 +814,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; //
|
//tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; //
|
||||||
ftmp = C16_6R * xi + C16_6I * xr;
|
ftmp = C16_6R * xi + C16_6I * xr;
|
||||||
indx = 10 * Constants.TerrainPatchSize + k;
|
indx = 10 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -854,7 +852,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[1 * Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; //
|
//tmp[1 * Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; //
|
||||||
ftmp = C16_1R * xr - C16_1I * xi;
|
ftmp = C16_1R * xr - C16_1I * xi;
|
||||||
indx = Constants.TerrainPatchSize + k;
|
indx = 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -875,7 +873,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; //
|
//tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; //
|
||||||
ftmp = C16_1R * xi + C16_1I * xr;
|
ftmp = C16_1R * xi + C16_1I * xr;
|
||||||
indx = 15 * Constants.TerrainPatchSize + k;
|
indx = 15 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -899,7 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; //
|
//tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; //
|
||||||
ftmp = C16_7R * xr - C16_7I * xi;
|
ftmp = C16_7R * xr - C16_7I * xi;
|
||||||
indx = 7 * Constants.TerrainPatchSize + k;
|
indx = 7 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -920,7 +918,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; //
|
//tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; //
|
||||||
ftmp = C16_7R * xi + C16_7I * xr;
|
ftmp = C16_7R * xi + C16_7I * xr;
|
||||||
indx = 9 * Constants.TerrainPatchSize + k;
|
indx = 9 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -944,7 +942,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; //
|
//tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; //
|
||||||
ftmp = C16_5R * xr - C16_5I * xi;
|
ftmp = C16_5R * xr - C16_5I * xi;
|
||||||
indx = 5 * Constants.TerrainPatchSize + k;
|
indx = 5 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -965,7 +963,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; //
|
//tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; //
|
||||||
ftmp = C16_5R * xi + C16_5I * xr;
|
ftmp = C16_5R * xi + C16_5I * xr;
|
||||||
indx = 11 * Constants.TerrainPatchSize + k;
|
indx = 11 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -989,7 +987,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; //
|
//tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; //
|
||||||
ftmp = C16_3R * xr - C16_3I * xi;
|
ftmp = C16_3R * xr - C16_3I * xi;
|
||||||
indx = 3 * Constants.TerrainPatchSize + k;
|
indx = 3 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -1010,7 +1008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
//tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; //
|
//tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; //
|
||||||
ftmp = C16_3R * xi + C16_3I * xr;
|
ftmp = C16_3R * xi + C16_3I * xr;
|
||||||
indx = 13 * Constants.TerrainPatchSize + k;
|
indx = 13 * 16 + k;
|
||||||
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
itmp = (int)(ftmp * QuantizeTable16[indx]);
|
||||||
iout[CopyMatrix16[indx]] = itmp;
|
iout[CopyMatrix16[indx]] = itmp;
|
||||||
|
|
||||||
|
@ -1033,78 +1031,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
#endregion DCT
|
#endregion DCT
|
||||||
|
|
||||||
#region Decode
|
|
||||||
/*
|
|
||||||
public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
|
|
||||||
{
|
|
||||||
TerrainPatch.Header header = new TerrainPatch.Header { QuantWBits = bitpack.UnpackBits(8) };
|
|
||||||
|
|
||||||
// Quantized word bits
|
|
||||||
if (header.QuantWBits == END_OF_PATCHES)
|
|
||||||
return header;
|
|
||||||
|
|
||||||
// DC offset
|
|
||||||
header.DCOffset = bitpack.UnpackFloat();
|
|
||||||
|
|
||||||
// Range
|
|
||||||
header.Range = bitpack.UnpackBits(16);
|
|
||||||
|
|
||||||
// Patch IDs (10 bits)
|
|
||||||
header.PatchIDs = bitpack.UnpackBits(10);
|
|
||||||
|
|
||||||
// Word bits
|
|
||||||
header.WordBits = (uint)((header.QuantWBits & 0x0f) + 2);
|
|
||||||
|
|
||||||
return header;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
|
|
||||||
{
|
|
||||||
for (int n = 0; n < size * size; n++)
|
|
||||||
{
|
|
||||||
// ?
|
|
||||||
int temp = bitpack.UnpackBits(1);
|
|
||||||
if (temp != 0)
|
|
||||||
{
|
|
||||||
// Value or EOB
|
|
||||||
temp = bitpack.UnpackBits(1);
|
|
||||||
if (temp != 0)
|
|
||||||
{
|
|
||||||
// Value
|
|
||||||
temp = bitpack.UnpackBits(1);
|
|
||||||
if (temp != 0)
|
|
||||||
{
|
|
||||||
// Negative
|
|
||||||
temp = bitpack.UnpackBits((int)header.WordBits);
|
|
||||||
patches[n] = temp * -1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Positive
|
|
||||||
temp = bitpack.UnpackBits((int)header.WordBits);
|
|
||||||
patches[n] = temp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Set the rest to zero
|
|
||||||
// TODO: This might not be necessary
|
|
||||||
for (int o = n; o < size * size; o++)
|
|
||||||
{
|
|
||||||
patches[o] = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
patches[n] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
#region IDCT
|
#region IDCT
|
||||||
/* not in use
|
/* not in use
|
||||||
private static void IDCTColumn16(float[] linein, float[] lineout, int column)
|
private static void IDCTColumn16(float[] linein, float[] lineout, int column)
|
||||||
|
@ -1141,20 +1067,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
private static void SetupCosines16()
|
|
||||||
{
|
|
||||||
const float hposz = (float)Math.PI * 0.5f / Constants.TerrainPatchSize;
|
|
||||||
|
|
||||||
for (int u = 0; u < Constants.TerrainPatchSize; u++)
|
|
||||||
{
|
|
||||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
|
||||||
{
|
|
||||||
CosineTable16[u * Constants.TerrainPatchSize + n] = (float)Math.Cos((2.0f * n + 1.0f) * u * hposz);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//not in use, and still not fixed
|
//not in use, and still not fixed
|
||||||
/*
|
/*
|
||||||
static void idct16x16(float[] a)
|
static void idct16x16(float[] a)
|
||||||
|
@ -1319,7 +1231,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
#endregion IDCT
|
#endregion IDCT
|
||||||
#endregion Decode
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue