cosmetics: terrain compressor is for 16m x 16m patchs only

0.9.1.0-post-fixes
UbitUmarov 2019-01-07 23:54:13 +00:00
parent 59cfea73ca
commit c37b2094ba
1 changed files with 117 additions and 207 deletions

View File

@ -30,16 +30,14 @@
* Aurora version created from libOpenMetaverse Library terrain compressor * Aurora version created from libOpenMetaverse Library terrain compressor
*/ */
// terrain patchs must be 16mx16m
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using System.Diagnostics;
using log4net; using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Packets; using OpenMetaverse.Packets;
@ -56,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public const int END_OF_PATCHES = 97; public const int END_OF_PATCHES = 97;
private const float OO_SQRT2 = 0.7071067811865475244008443621049f; private const float OO_SQRT2 = 0.7071068f;
private const int STRIDE = 264; private const int STRIDE = 264;
private const int ZERO_CODE = 0x0; private const int ZERO_CODE = 0x0;
@ -64,20 +62,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private const int POSITIVE_VALUE = 0x6; private const int POSITIVE_VALUE = 0x6;
private const int NEGATIVE_VALUE = 0x7; private const int NEGATIVE_VALUE = 0x7;
private static readonly int[] CopyMatrix16 = new int[256];
// private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; private static readonly float[] QuantizeTable16 = new float[256];
private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; private static readonly float[] DequantizeTable16 = new float[256];
private static readonly float[] QuantizeTable16 =
new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
private static readonly float[] DequantizeTable16 =
new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
static OpenSimTerrainCompressor() static OpenSimTerrainCompressor()
{ {
if(Constants.TerrainPatchSize != 16)
throw new Exception("Terrain patch size must be 16m x 16m");
// Initialize the decompression tables // Initialize the decompression tables
BuildDequantizeTable16(); BuildDequantizeTable16();
// SetupCosines16();
BuildCopyMatrix16(); BuildCopyMatrix16();
BuildQuantizeTable16(); BuildQuantizeTable16();
} }
@ -86,12 +81,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type) public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type)
{ {
LayerDataPacket layer = new LayerDataPacket { LayerID = { Type = type } }; LayerDataPacket layer = new LayerDataPacket { LayerID = { Type = type } };
TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader { Stride = STRIDE, PatchSize = 16 };
TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
{ Stride = STRIDE, PatchSize = Constants.TerrainPatchSize };
// Should be enough to fit even the most poorly packed data // Should be enough to fit even the most poorly packed data
byte[] data = new byte[patches.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; byte[] data = new byte[patches.Length * 256 * 2];
BitPack bitpack = new BitPack(data, 0); BitPack bitpack = new BitPack(data, 0);
bitpack.PackBits(header.Stride, 16); bitpack.PackBits(header.Stride, 16);
bitpack.PackBits(header.PatchSize, 8); bitpack.PackBits(header.PatchSize, 8);
@ -118,7 +112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int wbits; int wbits;
int[] patch = CompressPatch(patchData, header, 10, out wbits); int[] patch = CompressPatch(patchData, header, 10, out wbits);
EncodePatchHeader(output, header, patch, false, ref wbits); EncodePatchHeader(output, header, false, ref wbits);
EncodePatch(output, patch, 0, wbits); EncodePatch(output, patch, 0, wbits);
} }
@ -128,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
float zmax = -99999999.0f; float zmax = -99999999.0f;
float zmin = 99999999.0f; float zmin = 99999999.0f;
for (int i = 0; i < Constants.TerrainPatchSize * Constants.TerrainPatchSize; i++) for (int i = 0; i < 256; i++)
{ {
float val = patch[i]; float val = patch[i];
if (val > zmax) zmax = val; if (val > zmax) zmax = val;
@ -143,12 +137,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
{ {
float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; float[] block = new float[256];
float oozrange = 1.0f / header.Range; float oozrange = 1.0f / header.Range;
float range = (1 << prequant); float range = (1 << prequant);
float premult = oozrange * range; float premult = oozrange * range;
float sub = 0.5f * header.Range + header.DCOffset; float sub = 0.5f * header.Range + header.DCOffset;
int wordsize = (prequant - 2) & 0x0f; int wordsize = (prequant - 2) & 0x0f;
@ -156,16 +149,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
header.QuantWBits |= wordsize << 4; header.QuantWBits |= wordsize << 4;
int k = 0; int k = 0;
for (int j = 0; j < Constants.TerrainPatchSize; j++) for (int j = 0; j < 16; j++)
{ {
for (int i = 0; i < Constants.TerrainPatchSize; i++) for (int i = 0; i < 16; i++)
block[k++] = (patchData[j * Constants.TerrainPatchSize + i] - sub) * premult; block[k++] = (patchData[j * 16 + i] - sub) * premult;
} }
float[] ftemp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
wbits = (prequant >> 1); wbits = (prequant >> 1);
int[] iout = new int[256];
dct16x16(block, iout, ref wbits); dct16x16(block, iout, ref wbits);
@ -177,15 +168,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
List<LayerDataPacket> ret = new List<LayerDataPacket>(); List<LayerDataPacket> ret = new List<LayerDataPacket>();
byte[] data = new byte[x.Length * 256 * 2];
//create packet and global header //create packet and global header
LayerDataPacket layer = new LayerDataPacket(); LayerDataPacket layer = new LayerDataPacket();
layer.LayerID.Type = landPacketType; layer.LayerID.Type = landPacketType;
byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
BitPack bitpack = new BitPack(data, 0); BitPack bitpack = new BitPack(data, 0);
bitpack.PackBits(STRIDE, 16); bitpack.PackBits(STRIDE, 16);
bitpack.PackBits(Constants.TerrainPatchSize, 8); bitpack.PackBits(16, 8);
bitpack.PackBits(landPacketType, 8); bitpack.PackBits(landPacketType, 8);
for (int i = 0; i < x.Length; i++) for (int i = 0; i < x.Length; i++)
@ -206,7 +198,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bitpack = new BitPack(data, 0); bitpack = new BitPack(data, 0);
bitpack.PackBits(STRIDE, 16); bitpack.PackBits(STRIDE, 16);
bitpack.PackBits(Constants.TerrainPatchSize, 8); bitpack.PackBits(16, 8);
bitpack.PackBits(landPacketType, 8); bitpack.PackBits(landPacketType, 8);
} }
} }
@ -223,6 +215,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY) public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY)
{ {
float frange; float frange;
TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange); TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange);
header.QuantWBits = 130; header.QuantWBits = 130;
@ -262,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int wbits; int wbits;
int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
EncodePatchHeader(output, header, patch, largeRegion, ref wbits); EncodePatchHeader(output, header, largeRegion, ref wbits);
EncodePatch(output, patch, 0, wbits); EncodePatch(output, patch, 0, wbits);
} }
@ -273,12 +266,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
float zmax = float.MinValue; float zmax = float.MinValue;
float zmin = float.MaxValue; float zmin = float.MaxValue;
int startx = patchX * Constants.TerrainPatchSize; int startx = patchX * 16;
int starty = patchY * Constants.TerrainPatchSize; int starty = patchY * 16;
for (int j = starty; j < starty + Constants.TerrainPatchSize; j++) for (int j = starty; j < starty + 16; j++)
{ {
for (int i = startx; i < startx + Constants.TerrainPatchSize; i++) for (int i = startx; i < startx + 16; i++)
{ {
float val = terrData[i, j]; float val = terrData[i, j];
if (val > zmax) zmax = val; if (val > zmax) zmax = val;
@ -293,7 +286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return header; return header;
} }
private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, bool largeRegion, ref int wbits) private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, bool largeRegion, ref int wbits)
{ {
if (wbits > 17) if (wbits > 17)
wbits = 17; wbits = 17;
@ -315,70 +308,73 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
{ {
int maxwbitssize = (1 << wbits) - 1; int maxwbitssize = (1 << wbits) - 1;
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
if (postquant > fullSize || postquant < 0) if (postquant > 256 || postquant < 0)
{ {
Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
return; return;
} }
if (postquant != 0) int lastZeroindx = 256 - postquant;
patch[fullSize - postquant] = 0;
int lastZeroindx = fullSize - postquant; if (lastZeroindx != 256)
patch[lastZeroindx] = 0;
for (int i = 0; i < fullSize; i++) int i = 0;
while(i < 256)
{ {
int temp = patch[i]; int temp = patch[i];
if (temp == 0) if (temp == 0)
{ {
bool eob = true; int j = i + 1;
while(j < lastZeroindx)
for (int j = i; j < lastZeroindx; j++)
{ {
if (patch[j] != 0) if (patch[j] != 0)
{
eob = false;
break; break;
} ++j;
} }
if (eob) if (j == lastZeroindx)
{ {
output.PackBits(ZERO_EOB, 2); output.PackBits(ZERO_EOB, 2);
return; return;
} }
output.PackBits(ZERO_CODE, 1);
while(i < j)
{
output.PackBits(ZERO_CODE, 1);
++i;
}
continue;
}
if (temp < 0)
{
temp *= -1;
if (temp > maxwbitssize)
temp = maxwbitssize;
output.PackBits(NEGATIVE_VALUE, 3);
output.PackBits(temp, wbits);
} }
else else
{ {
if (temp < 0) if (temp > maxwbitssize)
{ temp = maxwbitssize;
temp *= -1;
if (temp > maxwbitssize) temp = maxwbitssize; output.PackBits(POSITIVE_VALUE, 3);
output.PackBits(temp, wbits);
output.PackBits(NEGATIVE_VALUE, 3);
output.PackBits(temp, wbits);
}
else
{
if (temp > maxwbitssize) temp = maxwbitssize;
output.PackBits(POSITIVE_VALUE, 3);
output.PackBits(temp, wbits);
}
} }
++i;
} }
} }
private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
int prequant, out int wbits) int prequant, out int wbits)
{ {
float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; float[] block = new float[256];
int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; int[] iout = new int[256];
float oozrange = 1.0f / header.Range; float oozrange = 1.0f / header.Range;
float invprequat = (1 << prequant); float invprequat = (1 << prequant);
@ -391,11 +387,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
header.QuantWBits |= wordsize << 4; header.QuantWBits |= wordsize << 4;
int k = 0; int k = 0;
int startX = patchX * Constants.TerrainPatchSize; int startX = patchX * 16;
int startY = patchY * Constants.TerrainPatchSize; int startY = patchY * 16;
for (int y = startY; y < startY + Constants.TerrainPatchSize; y++) for (int y = startY; y < startY + 16; y++)
{ {
for (int x = startX; x < startX + Constants.TerrainPatchSize; x++) for (int x = startX; x < startX + 16; x++)
{ {
block[k++] = (terrData[x, y] - sub) * premult; block[k++] = (terrData[x, y] - sub) * premult;
} }
@ -412,23 +408,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private static void BuildDequantizeTable16() private static void BuildDequantizeTable16()
{ {
for (int j = 0; j < Constants.TerrainPatchSize; j++) for (int j = 0; j < 16; j++)
{ {
for (int i = 0; i < Constants.TerrainPatchSize; i++) int c = j * 16;
for (int i = 0; i < 16; i++)
{ {
DequantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f + 2.0f * (i + j); DequantizeTable16[c + i] = 1.0f + 2.0f * (i + j);
} }
} }
} }
private static void BuildQuantizeTable16() private static void BuildQuantizeTable16()
{ {
const float oosob = 2.0f / Constants.TerrainPatchSize; const float oosob = 2.0f / 16;
for (int j = 0; j < Constants.TerrainPatchSize; j++) for (int j = 0; j < 16; j++)
{ {
for (int i = 0; i < Constants.TerrainPatchSize; i++) int c = j * 16;
for (int i = 0; i < 16; i++)
{ {
QuantizeTable16[j * Constants.TerrainPatchSize + i] = oosob / (1.0f + 2.0f * (i + (float)j)); QuantizeTable16[c + i] = oosob / (1.0f + 2.0f * (i + j));
} }
} }
} }
@ -441,15 +439,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int j = 0; int j = 0;
int count = 0; int count = 0;
while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) while (i < 16 && j < 16)
{ {
CopyMatrix16[j * Constants.TerrainPatchSize + i] = count++; CopyMatrix16[j * 16 + i] = count++;
if (!diag) if (!diag)
{ {
if (right) if (right)
{ {
if (i < Constants.TerrainPatchSize - 1) i++; if (i < 15) i++;
else j++; else j++;
right = false; right = false;
@ -457,7 +455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
if (j < Constants.TerrainPatchSize - 1) j++; if (j < 15 ) j++;
else i++; else i++;
right = true; right = true;
@ -470,13 +468,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
i++; i++;
j--; j--;
if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; if (i == 15 || j == 0) diag = false;
} }
else else
{ {
i--; i--;
j++; j++;
if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; if (j == 15 || i == 0) diag = false;
} }
} }
} }
@ -534,16 +532,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
const float W16_4I = 0.38268343236508977173f; const float W16_4I = 0.38268343236508977173f;
const float W16_8R = 0.70710678118654752440f; const float W16_8R = 0.70710678118654752440f;
static void dct16x16(float[] a, int[] iout, ref int wbits) static void dct16x16(float[] a, int[] iout, ref int wbits)
{ {
float[] tmp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; float[] tmp = new float[256];
float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i; float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i;
float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i; float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i;
float xr, xi; float xr, xi;
float ftmp; float ftmp;
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
int itmp; int itmp;
int j, k; int j, k;
int indx; int indx;
@ -552,7 +550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int wbitsMaxValue = 1 << wbits; int wbitsMaxValue = 1 << wbits;
bool dowbits = wbits < 17; bool dowbits = wbits < 17;
for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++) for (j = 0, k = 0; j < 256; j += 16, k++)
{ {
x4r = a[0 + j] - a[15 + j]; x4r = a[0 + j] - a[15 + j];
xr = a[0 + j] + a[15 + j]; xr = a[0 + j] + a[15 + j];
@ -581,21 +579,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
xr = x0r + x2r; xr = x0r + x2r;
xi = x1r + x3r; xi = x1r + x3r;
tmp[k] = C16_8R * (xr + xi); // tmp[k] = C16_8R * (xr + xi); //
tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); // tmp[8 * 16 + k] = C16_8R * (xr - xi); //
xr = x0r - x2r; xr = x0r - x2r;
xi = x1r - x3r; xi = x1r - x3r;
tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; // tmp[4 * 16 + k] = C16_4R * xr - C16_4I * xi; //
tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; // tmp[12 * 16 + k] = C16_4R * xi + C16_4I * xr; //
x0r = W16_8R * (x1i - x3i); x0r = W16_8R * (x1i - x3i);
x2r = W16_8R * (x1i + x3i); x2r = W16_8R * (x1i + x3i);
xr = x0i + x0r; xr = x0i + x0r;
xi = x2r + x2i; xi = x2r + x2i;
tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; // tmp[2 * 16 + k] = C16_2R * xr - C16_2I * xi; //
tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; // tmp[14 * 16 + k] = C16_2R * xi + C16_2I * xr; //
xr = x0i - x0r; xr = x0i - x0r;
xi = x2r - x2i; xi = x2r - x2i;
tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; // tmp[6 * 16 + k] = C16_6R * xr - C16_6I * xi; //
tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; // tmp[10 * 16 + k] = C16_6R * xi + C16_6I * xr; //
xr = W16_8R * (x6r - x6i); xr = W16_8R * (x6r - x6i);
xi = W16_8R * (x6i + x6r); xi = W16_8R * (x6i + x6r);
x6r = x4r - xr; x6r = x4r - xr;
@ -612,23 +610,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
x7i -= xi; x7i -= xi;
xr = x4r + x5r; xr = x4r + x5r;
xi = x5i + x4i; xi = x5i + x4i;
tmp[Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; // tmp[16 + k] = C16_1R * xr - C16_1I * xi; //
tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; // tmp[15 * 16 + k] = C16_1R * xi + C16_1I * xr; //
xr = x4r - x5r; xr = x4r - x5r;
xi = x5i - x4i; xi = x5i - x4i;
tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; // tmp[7 * 16 + k] = C16_7R * xr - C16_7I * xi; //
tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; // tmp[9 * 16 + k] = C16_7R * xi + C16_7I * xr; //
xr = x6r - x7i; xr = x6r - x7i;
xi = x7r + x6i; xi = x7r + x6i;
tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; // tmp[5 * 16 + k] = C16_5R * xr - C16_5I * xi; //
tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; // tmp[11 * 16 + k] = C16_5R * xi + C16_5I * xr; //
xr = x6r + x7i; xr = x6r + x7i;
xi = x7r - x6i; xi = x7r - x6i;
tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; // tmp[3 * 16 + k] = C16_3R * xr - C16_3I * xi; //
tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; // tmp[13 * 16 + k] = C16_3R * xi + C16_3I * xr; //
} }
for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++) for (j = 0, k = 0; j < 256; j += 16, k++)
{ {
x4r = tmp[0 + j] - tmp[15 + j]; x4r = tmp[0 + j] - tmp[15 + j];
xr = tmp[0 + j] + tmp[15 + j]; xr = tmp[0 + j] + tmp[15 + j];
@ -679,7 +677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); // //tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); //
ftmp = C16_8R * (xr - xi); ftmp = C16_8R * (xr - xi);
indx = 8 * Constants.TerrainPatchSize + k; indx = 8 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -703,7 +701,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; // //tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; //
ftmp = C16_4R * xr - C16_4I * xi; ftmp = C16_4R * xr - C16_4I * xi;
indx = 4 * Constants.TerrainPatchSize + k; indx = 4 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -724,7 +722,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; // //tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; //
ftmp = C16_4R * xi + C16_4I * xr; ftmp = C16_4R * xi + C16_4I * xr;
indx = 12 * Constants.TerrainPatchSize + k; indx = 12 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -750,7 +748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; // //tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; //
ftmp = C16_2R * xr - C16_2I * xi; ftmp = C16_2R * xr - C16_2I * xi;
indx = 2 * Constants.TerrainPatchSize + k; indx = 2 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -771,7 +769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; // //tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; //
ftmp = C16_2R * xi + C16_2I * xr; ftmp = C16_2R * xi + C16_2I * xr;
indx = 14 * Constants.TerrainPatchSize + k; indx = 14 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -795,7 +793,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; // //tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; //
ftmp = C16_6R * xr - C16_6I * xi; ftmp = C16_6R * xr - C16_6I * xi;
indx = 6 * Constants.TerrainPatchSize + k; indx = 6 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -816,7 +814,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; // //tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; //
ftmp = C16_6R * xi + C16_6I * xr; ftmp = C16_6R * xi + C16_6I * xr;
indx = 10 * Constants.TerrainPatchSize + k; indx = 10 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -854,7 +852,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[1 * Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; // //tmp[1 * Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; //
ftmp = C16_1R * xr - C16_1I * xi; ftmp = C16_1R * xr - C16_1I * xi;
indx = Constants.TerrainPatchSize + k; indx = 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -875,7 +873,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; // //tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; //
ftmp = C16_1R * xi + C16_1I * xr; ftmp = C16_1R * xi + C16_1I * xr;
indx = 15 * Constants.TerrainPatchSize + k; indx = 15 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -899,7 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; // //tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; //
ftmp = C16_7R * xr - C16_7I * xi; ftmp = C16_7R * xr - C16_7I * xi;
indx = 7 * Constants.TerrainPatchSize + k; indx = 7 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -920,7 +918,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; // //tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; //
ftmp = C16_7R * xi + C16_7I * xr; ftmp = C16_7R * xi + C16_7I * xr;
indx = 9 * Constants.TerrainPatchSize + k; indx = 9 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -944,7 +942,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; // //tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; //
ftmp = C16_5R * xr - C16_5I * xi; ftmp = C16_5R * xr - C16_5I * xi;
indx = 5 * Constants.TerrainPatchSize + k; indx = 5 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -965,7 +963,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; // //tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; //
ftmp = C16_5R * xi + C16_5I * xr; ftmp = C16_5R * xi + C16_5I * xr;
indx = 11 * Constants.TerrainPatchSize + k; indx = 11 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -989,7 +987,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; // //tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; //
ftmp = C16_3R * xr - C16_3I * xi; ftmp = C16_3R * xr - C16_3I * xi;
indx = 3 * Constants.TerrainPatchSize + k; indx = 3 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -1010,7 +1008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; // //tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; //
ftmp = C16_3R * xi + C16_3I * xr; ftmp = C16_3R * xi + C16_3I * xr;
indx = 13 * Constants.TerrainPatchSize + k; indx = 13 * 16 + k;
itmp = (int)(ftmp * QuantizeTable16[indx]); itmp = (int)(ftmp * QuantizeTable16[indx]);
iout[CopyMatrix16[indx]] = itmp; iout[CopyMatrix16[indx]] = itmp;
@ -1033,78 +1031,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion DCT #endregion DCT
#region Decode
/*
public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
{
TerrainPatch.Header header = new TerrainPatch.Header { QuantWBits = bitpack.UnpackBits(8) };
// Quantized word bits
if (header.QuantWBits == END_OF_PATCHES)
return header;
// DC offset
header.DCOffset = bitpack.UnpackFloat();
// Range
header.Range = bitpack.UnpackBits(16);
// Patch IDs (10 bits)
header.PatchIDs = bitpack.UnpackBits(10);
// Word bits
header.WordBits = (uint)((header.QuantWBits & 0x0f) + 2);
return header;
}
*/
/*
public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
{
for (int n = 0; n < size * size; n++)
{
// ?
int temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Value or EOB
temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Value
temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Negative
temp = bitpack.UnpackBits((int)header.WordBits);
patches[n] = temp * -1;
}
else
{
// Positive
temp = bitpack.UnpackBits((int)header.WordBits);
patches[n] = temp;
}
}
else
{
// Set the rest to zero
// TODO: This might not be necessary
for (int o = n; o < size * size; o++)
{
patches[o] = 0;
}
break;
}
}
else
{
patches[n] = 0;
}
}
}
*/
#region IDCT #region IDCT
/* not in use /* not in use
private static void IDCTColumn16(float[] linein, float[] lineout, int column) private static void IDCTColumn16(float[] linein, float[] lineout, int column)
@ -1141,20 +1067,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
/*
private static void SetupCosines16()
{
const float hposz = (float)Math.PI * 0.5f / Constants.TerrainPatchSize;
for (int u = 0; u < Constants.TerrainPatchSize; u++)
{
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
CosineTable16[u * Constants.TerrainPatchSize + n] = (float)Math.Cos((2.0f * n + 1.0f) * u * hposz);
}
}
}
*/
//not in use, and still not fixed //not in use, and still not fixed
/* /*
static void idct16x16(float[] a) static void idct16x16(float[] a)
@ -1319,7 +1231,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
*/ */
#endregion IDCT #endregion IDCT
#endregion Decode
} }
} }