diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index 62988d0d5d..59b8d654aa 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs @@ -355,10 +355,6 @@ namespace OpenSim.Region.PhysicsModule.ODE public float bodyPIDD = 35f; public float bodyPIDG = 25; - public int geomCrossingFailuresBeforeOutofbounds = 5; - - public float bodyMotorJointMaxforceTensor = 2; - public int bodyFramesAutoDisable = 20; private float[] _watermap; @@ -626,18 +622,9 @@ namespace OpenSim.Region.PhysicsModule.ODE m_config = config; // Defaults - if (Environment.OSVersion.Platform == PlatformID.Unix) - { - avPIDD = 3200.0f; - avPIDP = 1400.0f; - avStandupTensor = 2000000f; - } - else - { - avPIDD = 2200.0f; - avPIDP = 900.0f; - avStandupTensor = 550000f; - } + avPIDD = 2200.0f; + avPIDP = 900.0f; + avStandupTensor = 550000f; int contactsPerCollision = 80; @@ -685,7 +672,7 @@ namespace OpenSim.Region.PhysicsModule.ODE mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); - m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); + m_physicsiterations = physicsconfig.GetInt("world_solver_iterations", 10); avDensity = physicsconfig.GetFloat("av_density", 80f); // avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); @@ -701,7 +688,6 @@ namespace OpenSim.Region.PhysicsModule.ODE geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 5); geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); - geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); @@ -714,23 +700,10 @@ namespace OpenSim.Region.PhysicsModule.ODE meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); - - - if (Environment.OSVersion.Platform == PlatformID.Unix) - { - avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); - avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); - avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f); - bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f); - } - else - { - avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); - avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); - avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); - bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); - } + avPIDD = physicsconfig.GetFloat("av_pid_derivative", 2200.0f); + avPIDP = physicsconfig.GetFloat("av_pid_proportional", 900.0f); + avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor", 550000f); physics_logging = physicsconfig.GetBoolean("physics_logging", false); physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);