minor: remove some mono compiler warnings
parent
8bdd38b804
commit
c39fba8f9d
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@ -761,7 +761,7 @@ namespace OpenSim.Region.ClientStack.Linden
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SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
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SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
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if (part != null)
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if (part != null)
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{
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{
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TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
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// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
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if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
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if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
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{
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{
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return LLSDHelpers.SerialiseLLSDReply(response);
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return LLSDHelpers.SerialiseLLSDReply(response);
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@ -120,7 +120,7 @@ namespace OpenSim.Data.Null
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/// </summary>
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/// </summary>
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public class NullDataStore : ISimulationDataStore
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public class NullDataStore : ISimulationDataStore
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>();
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protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>();
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protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
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protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
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