Die WebFrontEnd, Die Grid class!
parent
5f62631332
commit
c3a40b7d42
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@ -19,238 +19,16 @@ namespace OpenSim.CAPS
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private string NewAccountForm;
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private string LoginForm;
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private string passWord = "Admin";
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private World m_world;
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private LoginServer _userServer;
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private InventoryCache _inventoryCache;
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public AdminWebFront(string password, World world, InventoryCache inventoryCache, LoginServer userserver)
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public AdminWebFront(string password)
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{
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_inventoryCache = inventoryCache;
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_userServer = userserver;
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m_world = world;
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passWord = password;
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LoadAdminPage();
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}
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public void LoadMethods( BaseHttpServer server )
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{
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server.AddRestHandler("GET", "/Admin", GetAdminPage);
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server.AddRestHandler("GET", "/Admin/Welcome", GetWelcomePage);
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server.AddRestHandler("GET", "/Admin/Accounts", GetAccountsPage );
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server.AddRestHandler("GET", "/Admin/Clients", GetConnectedClientsPage);
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server.AddRestHandler("GET", "/Admin/Entities", GetEntitiesPage);
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server.AddRestHandler("GET", "/Admin/Scripts", GetScriptsPage);
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server.AddRestHandler("GET", "/Admin/AddTestScript", AddTestScript );
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server.AddRestHandler("GET", "/ClientInventory", GetClientsInventory);
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server.AddRestHandler("POST", "/Admin/NewAccount", PostNewAccount );
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server.AddRestHandler("POST", "/Admin/Login", PostLogin );
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}
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private string GetWelcomePage(string request, string path, string param)
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{
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string responseString;
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responseString = "Welcome to the OpenSim Admin Page";
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responseString += "<br><br><br> " + LoginForm;
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return responseString;
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}
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private string PostLogin(string requestBody, string path, string param)
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{
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string responseString;
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// Console.WriteLine(requestBody);
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if (requestBody == passWord)
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{
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responseString = "<p> Login Successful </p>";
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}
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else
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{
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responseString = "<p> Password Error </p>";
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responseString += "<p> Please Login with the correct password </p>";
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responseString += "<br><br> " + LoginForm;
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}
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return responseString;
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}
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private string PostNewAccount(string requestBody, string path, string param)
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{
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string responseString;
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string firstName = "";
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string secondName = "";
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string userPasswd = "";
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string[] comp;
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string[] passw;
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string[] line;
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string delimStr = "&";
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char[] delimiter = delimStr.ToCharArray();
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string delimStr2 = "=";
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char[] delimiter2 = delimStr2.ToCharArray();
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//Console.WriteLine(requestBody);
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comp = requestBody.Split(delimiter);
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passw = comp[3].Split(delimiter2);
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if (passw[1] == passWord) // check admin password is correct
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{
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line = comp[0].Split(delimiter2); //split firstname
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if (line.Length > 1)
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{
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firstName = line[1];
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}
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line = comp[1].Split(delimiter2); //split secondname
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if (line.Length > 1)
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{
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secondName = line[1];
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}
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line = comp[2].Split(delimiter2); //split user password
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if (line.Length > 1)
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{
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userPasswd = line[1];
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}
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if (this._userServer != null)
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{
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this._userServer.CreateUserAccount(firstName, secondName, userPasswd);
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}
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responseString = "<p> New Account created </p>";
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}
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else
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{
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responseString = "<p> Admin password is incorrect, please login with the correct password</p>";
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responseString += "<br><br>" + LoginForm;
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}
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return responseString;
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}
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private string GetConnectedClientsPage(string request, string path, string param)
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{
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string responseString;
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responseString = " <p> Listing connected Clients </p>";
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OpenSim.world.Avatar TempAv;
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foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys)
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{
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if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID];
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responseString += "<p> Client: ";
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responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
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responseString += "</p>";
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}
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}
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return responseString;
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}
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private string AddTestScript(string request, string path, string param)
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{
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int index = path.LastIndexOf('/');
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string lluidStr = path.Substring(index+1);
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LLUUID id;
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if( LLUUID.TryParse( lluidStr, out id ) )
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{
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// This is just here for concept purposes... Remove!
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m_world.AddScript( m_world.Entities[id], new FollowRandomAvatar());
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return String.Format("Added new script to object [{0}]", id);
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}
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else
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{
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return String.Format("Couldn't parse [{0}]", lluidStr );
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}
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}
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private string GetScriptsPage(string request, string path, string param)
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{
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return String.Empty;
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}
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private string GetEntitiesPage(string request, string path, string param)
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{
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string responseString;
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responseString = " <p> Listing current entities</p><ul>";
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foreach (Entity entity in m_world.Entities.Values)
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{
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string testScriptLink = "javascript:loadXMLDoc('Admin/AddTestScript/" + entity.uuid.ToString() + "');";
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responseString += String.Format( "<li>[{0}] \"{1}\" @ {2} <a href=\"{3}\">add test script</a></li>", entity.uuid, entity.Name, entity.Pos, testScriptLink );
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}
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responseString += "</ul>";
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return responseString;
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}
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private string GetClientsInventory(string request, string path, string param)
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{
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string[] line;
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string delimStr = "/";
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char[] delimiter = delimStr.ToCharArray();
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string responseString;
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responseString = " <p> Listing Inventory </p>";
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line = path.Split(delimiter);
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if (line.Length > 2)
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{
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if (line[1] == "ClientInventory")
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{
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AgentInventory inven = this._inventoryCache.GetAgentsInventory(new libsecondlife.LLUUID(line[2]));
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responseString += " <p> Client: " + inven.AgentID.ToStringHyphenated() +" </p>";
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if (inven != null)
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{
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foreach (InventoryItem item in inven.InventoryItems.Values)
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{
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responseString += "<p> InventoryItem: ";
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responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ;
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responseString += "</p>";
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}
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}
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}
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}
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return responseString;
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}
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private string GetCachedAssets(string request, string path, string param)
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{
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return "";
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}
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private string GetAccountsPage(string request, string path, string param)
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{
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string responseString;
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responseString = "<p> Account management </p>";
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responseString += "<br> ";
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responseString += "<p> Create New Account </p>";
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responseString += NewAccountForm;
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return responseString;
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}
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private string GetAdminPage(string request, string path, string param)
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{
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return AdminPage;
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}
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private void LoadAdminPage()
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{
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try
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{
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StreamReader SR;
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SR = File.OpenText("testadmin.htm");
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AdminPage = SR.ReadToEnd();
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SR.Close();
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SR = File.OpenText("newaccountform.htm");
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NewAccountForm = SR.ReadToEnd();
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SR.Close();
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SR = File.OpenText("login.htm");
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LoginForm = SR.ReadToEnd();
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SR.Close();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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}
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}
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@ -23,145 +23,11 @@ namespace OpenSim
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public void EnableNeighbours()
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{
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if ((this.m_gridServer.GetName() == "Remote") && (!this.m_child))
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{
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Hashtable SimParams;
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ArrayList SendParams;
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XmlRpcRequest GridReq;
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XmlRpcResponse GridResp;
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List<Packet> enablePackets = new List<Packet>();
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RemoteGridBase gridServer = (RemoteGridBase)this.m_gridServer;
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foreach (Hashtable neighbour in gridServer.neighbours)
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{
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try
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{
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string neighbourIPStr = (string)neighbour["sim_ip"];
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr);
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ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]);
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string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString();
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Console.WriteLine(reqUrl);
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SimParams = new Hashtable();
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SimParams["session_id"] = this.SessionID.ToString();
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SimParams["secure_session_id"] = this.SecureSessionID.ToString();
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SimParams["firstname"] = this.ClientAvatar.firstname;
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SimParams["lastname"] = this.ClientAvatar.lastname;
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SimParams["agent_id"] = this.AgentID.ToString();
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SimParams["circuit_code"] = (Int32)this.CircuitCode;
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SimParams["child_agent"] = "1";
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SendParams = new ArrayList();
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SendParams.Add(SimParams);
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GridReq = new XmlRpcRequest("expect_user", SendParams);
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GridResp = GridReq.Send(reqUrl, 3000);
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256));
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byte[] byteIP = neighbourIP.GetAddressBytes();
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enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
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enablesimpacket.SimulatorInfo.Port = neighbourPort;
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enablePackets.Add(enablesimpacket);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing.");
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}
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}
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Thread.Sleep(3000);
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foreach (Packet enable in enablePackets)
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{
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this.OutPacket(enable);
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}
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enablePackets.Clear();
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}
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}
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public void CrossSimBorder(LLVector3 avatarpos)
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{ // VERY VERY BASIC
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LLVector3 newpos = avatarpos;
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uint neighbourx = this.m_regionData.RegionLocX;
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uint neighboury = this.m_regionData.RegionLocY;
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if (avatarpos.X < 0)
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{
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neighbourx -= 1;
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newpos.X = 254;
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}
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if (avatarpos.X > 255)
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{
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neighbourx += 1;
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newpos.X = 1;
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}
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if (avatarpos.Y < 0)
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{
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neighboury -= 1;
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newpos.Y = 254;
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}
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if (avatarpos.Y > 255)
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{
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neighboury += 1;
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newpos.Y = 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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Hashtable SimParams;
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ArrayList SendParams;
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XmlRpcRequest GridReq;
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XmlRpcResponse GridResp;
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foreach (Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours)
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{
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if (((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString()))
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{
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Console.WriteLine("found the neighbouring sim");
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SimParams = new Hashtable();
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SimParams["firstname"] = this.ClientAvatar.firstname;
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SimParams["lastname"] = this.ClientAvatar.lastname;
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SimParams["circuit_code"] = this.CircuitCode.ToString();
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SimParams["pos_x"] = newpos.X.ToString();
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SimParams["pos_y"] = newpos.Y.ToString();
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SimParams["pos_z"] = newpos.Z.ToString();
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SendParams = new ArrayList();
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SendParams.Add(SimParams);
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GridReq = new XmlRpcRequest("agent_crossing", SendParams);
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GridResp = GridReq.Send("http://" + borderingSim["sim_ip"] + ":" + borderingSim["sim_port"], 3000);
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CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
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NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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NewSimPack.AgentData.AgentID = this.AgentID;
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NewSimPack.AgentData.SessionID = this.SessionID;
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NewSimPack.Info = new CrossedRegionPacket.InfoBlock();
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NewSimPack.Info.Position = newpos;
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NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
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NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
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byte[] byteIP = neighbourIP.GetAddressBytes();
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NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
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NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
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NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
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NewSimPack.RegionData.SimIP += (uint)byteIP[0];
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NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]);
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NewSimPack.RegionData.SeedCapability = new byte[0];
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this.OutPacket(NewSimPack);
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this.DowngradeClient();
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/* lock (PacketQueue)
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{
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ProcessOutPacket(NewSimPack);
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DowngradeClient();
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}*/
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}
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}
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{
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}
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}
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}
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@ -20,40 +20,7 @@ namespace OpenSim
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{
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public partial class ClientView
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{
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public delegate void GenericCall(ClientView remoteClient);
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public delegate void GenericCall2();
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public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, ClientView remoteClient);
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public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void ObjectSelect(uint localID, ClientView remoteClient);
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public delegate void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient);
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public delegate void UpdatePrimVector(uint localID, LLVector3 pos, ClientView remoteClient);
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient);
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public delegate void StatusChange(bool status);
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event GenericCall4 OnDeRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event GenericCall3 OnAgentUpdate;
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public event StartAnim OnStartAnim;
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public event GenericCall OnRequestAvatarsData;
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public event LinkObjects OnLinkObjects;
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public event GenericCall4 OnAddPrim;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdatePrimVector OnUpdatePrimPosition;
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public event UpdatePrimRotation OnUpdatePrimRotation;
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public event UpdatePrimVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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protected override void ProcessInPacket(Packet Pack)
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{
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@ -315,133 +315,21 @@ namespace OpenSim
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this.ClientThread.Abort();
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}
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#region World/Avatar To Viewer Methods
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = message;
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reply.ChatData.ChatType = type;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = fromPos;
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reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
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reply.ChatData.OwnerID = fromAgentID;
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reply.ChatData.SourceID = fromAgentID;
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this.OutPacket(reply);
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}
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public void SendAppearance(AvatarWearable[] wearables)
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = this.AgentID;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = this.SessionID;
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||||
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i].AssetID;
|
||||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
}
|
||||
|
||||
this.OutPacket(aw);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Inventory Creation
|
||||
private void SetupInventory(AuthenticateResponse sessionInfo)
|
||||
{
|
||||
AgentInventory inventory = null;
|
||||
if (sessionInfo.LoginInfo.InventoryFolder != null)
|
||||
{
|
||||
inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
|
||||
if (sessionInfo.LoginInfo.BaseFolder != null)
|
||||
{
|
||||
if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
|
||||
{
|
||||
m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
|
||||
}
|
||||
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
|
||||
AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
|
||||
if (inventorySet != null)
|
||||
{
|
||||
for (int i = 0; i < inventorySet.Length; i++)
|
||||
{
|
||||
if (inventorySet[i] != null)
|
||||
{
|
||||
m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private AgentInventory CreateInventory(LLUUID baseFolder)
|
||||
{
|
||||
AgentInventory inventory = null;
|
||||
if (this.m_userServer != null)
|
||||
{
|
||||
// a user server is set so request the inventory from it
|
||||
Console.WriteLine("getting inventory from user server");
|
||||
inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
|
||||
}
|
||||
else
|
||||
{
|
||||
inventory = new AgentInventory();
|
||||
inventory.AgentID = this.AgentID;
|
||||
inventory.CreateRootFolder(this.AgentID, false);
|
||||
m_inventoryCache.AddNewAgentsInventory(inventory);
|
||||
m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
|
||||
}
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private void CreateInventoryItem(CreateInventoryItemPacket packet)
|
||||
{
|
||||
if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7))
|
||||
{
|
||||
System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
|
||||
return;
|
||||
}
|
||||
|
||||
//lets try this out with creating a notecard
|
||||
AssetBase asset = new AssetBase();
|
||||
|
||||
asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
|
||||
asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
|
||||
asset.InvType = packet.InventoryBlock.InvType;
|
||||
asset.Type = packet.InventoryBlock.Type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
|
||||
switch (packet.InventoryBlock.Type)
|
||||
{
|
||||
case 7: // Notecard
|
||||
asset.Data = new byte[0];
|
||||
break;
|
||||
|
||||
case 3: // Landmark
|
||||
String content;
|
||||
content = "Landmark version 2\n";
|
||||
content += "region_id " + m_regionData.SimUUID + "\n";
|
||||
String strPos = String.Format("%.2f %.2f %.2f>",
|
||||
this.ClientAvatar.Pos.X,
|
||||
this.ClientAvatar.Pos.Y,
|
||||
this.ClientAvatar.Pos.Z);
|
||||
content += "local_pos " + strPos + "\n";
|
||||
asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
m_assetCache.AddAsset(asset);
|
||||
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -9,82 +9,6 @@ namespace OpenSim
|
|||
{
|
||||
public class Grid
|
||||
{
|
||||
public IAssetServer AssetServer;
|
||||
public IGridServer GridServer;
|
||||
public IUserServer UserServer;
|
||||
public string AssetDll = "";
|
||||
public string GridDll = "";
|
||||
|
||||
public Grid()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Initialise()
|
||||
{
|
||||
//load the dlls
|
||||
this.AssetServer = this.LoadAssetDll(this.AssetDll);
|
||||
this.GridServer = this.LoadGridDll(this.GridDll);
|
||||
}
|
||||
public virtual void Close()
|
||||
{
|
||||
this.AssetServer.Close();
|
||||
this.GridServer.Close();
|
||||
}
|
||||
|
||||
private IAssetServer LoadAssetDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IAssetServer server = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
server = plug.GetAssetServer();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return server;
|
||||
}
|
||||
|
||||
private IGridServer LoadGridDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IGridServer server = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IGridPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
server = plug.GetGridServer();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return server;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
|
@ -6,7 +6,8 @@
|
|||
<ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.RegionServer</AssemblyName>
|
||||
|
@ -15,9 +16,11 @@
|
|||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.RegionServer</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
|
@ -28,7 +31,8 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
|
@ -37,7 +41,8 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
|
@ -46,7 +51,8 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
|
@ -55,26 +61,28 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<Reference Include="System">
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<Reference Include="libsecondlife.dll">
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<Reference Include="Axiom.MathLib.dll">
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll" >
|
||||
<Reference Include="Db4objects.Db4o.dll">
|
||||
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
|
@ -84,43 +92,43 @@
|
|||
<Name>OpenSim.Terrain.BasicTerrain</Name>
|
||||
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
|
||||
<Name>OpenSim.GenericConfig.Xml</Name>
|
||||
<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
|
||||
<Name>OpenSim.Servers</Name>
|
||||
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -136,6 +144,7 @@
|
|||
<Compile Include="AuthenticateSessionsRemote.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.API.cs" />
|
||||
<Compile Include="ClientView.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -255,4 +264,4 @@
|
|||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -56,10 +56,7 @@ namespace OpenSim
|
|||
|
||||
public virtual void RegisterClientPacketHandlers()
|
||||
{
|
||||
if (this._localWorld != null)
|
||||
{
|
||||
ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#region Client Packet Handlers
|
||||
|
|
|
@ -32,53 +32,6 @@ namespace OpenSim
|
|||
|
||||
}
|
||||
|
||||
public void SaveToGrid()
|
||||
{
|
||||
//we really want to keep any server connection code out of here and out of the code code
|
||||
// and put it in the server connection classes (those inheriting from IGridServer etc)
|
||||
string reqtext;
|
||||
reqtext = "<Root>";
|
||||
reqtext += "<authkey>" + this.GridSendKey + "</authkey>";
|
||||
reqtext += "<sim>";
|
||||
reqtext += "<uuid>" + this.SimUUID.ToString() + "</uuid>";
|
||||
reqtext += "<regionname>" + this.RegionName + "</regionname>";
|
||||
reqtext += "<sim_ip>" + this.IPListenAddr + "</sim_ip>";
|
||||
reqtext += "<sim_port>" + this.IPListenPort.ToString() + "</sim_port>";
|
||||
reqtext += "<region_locx>" + this.RegionLocX.ToString() + "</region_locx>";
|
||||
reqtext += "<region_locy>" + this.RegionLocY.ToString() + "</region_locy>";
|
||||
reqtext += "<estate_id>1</estate_id>";
|
||||
reqtext += "</sim>";
|
||||
reqtext += "</Root>";
|
||||
|
||||
byte[] reqdata = (new System.Text.ASCIIEncoding()).GetBytes(reqtext);
|
||||
string newpath = "";
|
||||
if (this.GridURL.EndsWith("/"))
|
||||
{
|
||||
newpath = this.GridURL + "sims/";
|
||||
}
|
||||
else
|
||||
{
|
||||
newpath = this.GridURL + "/sims/";
|
||||
}
|
||||
|
||||
WebRequest GridSaveReq = WebRequest.Create(newpath + this.SimUUID.ToString());
|
||||
GridSaveReq.Method = "POST";
|
||||
GridSaveReq.ContentType = "application/x-www-form-urlencoded";
|
||||
GridSaveReq.ContentLength = reqdata.Length;
|
||||
|
||||
Stream stOut = GridSaveReq.GetRequestStream();
|
||||
stOut.Write(reqdata, 0, reqdata.Length);
|
||||
stOut.Close();
|
||||
|
||||
WebResponse gridresp = GridSaveReq.GetResponse();
|
||||
StreamReader stIn = new StreamReader(gridresp.GetResponseStream(), Encoding.ASCII);
|
||||
string GridResponse = stIn.ReadToEnd();
|
||||
stIn.Close();
|
||||
gridresp.Close();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
|
||||
}
|
||||
|
||||
public void InitConfig(bool sandboxMode, IGenericConfig configData)
|
||||
{
|
||||
this.isSandbox = sandboxMode;
|
||||
|
@ -233,10 +186,7 @@ namespace OpenSim
|
|||
|
||||
}
|
||||
this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
|
||||
if (!this.isSandbox)
|
||||
{
|
||||
this.SaveToGrid();
|
||||
}
|
||||
|
||||
configData.Commit();
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -90,21 +90,7 @@ namespace OpenSim.world
|
|||
|
||||
public void ChildStatusChange(bool status)
|
||||
{
|
||||
Console.WriteLine("child agent status change");
|
||||
this.childAvatar = status;
|
||||
|
||||
if (this.childAvatar == true)
|
||||
{
|
||||
this.StopMovement();
|
||||
}
|
||||
else
|
||||
{
|
||||
LLVector3 startp = ControllingClient.StartPos;
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void addForces()
|
||||
|
@ -147,13 +133,12 @@ namespace OpenSim.world
|
|||
|
||||
public static void LoadAnims()
|
||||
{
|
||||
Avatar.Animations = new AvatarAnimations();
|
||||
Avatar.Animations.LoadAnims();
|
||||
|
||||
}
|
||||
|
||||
public override void LandRenegerated()
|
||||
{
|
||||
Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -87,42 +87,7 @@ namespace OpenSim.world
|
|||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
libsecondlife.LLUUID[] DeRezEnts;
|
||||
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||
int i = 0;
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
DeRezEnts[i++] = ent.uuid;
|
||||
this.localStorage.RemovePrim(ent.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = ent.localid;
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||
//Uncomment when prim/object UUIDs are random or such
|
||||
//2007-03-22 - Randomskk
|
||||
//this._primCount--;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -292,77 +257,5 @@ namespace OpenSim.world
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
|
||||
{
|
||||
MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
|
||||
mapReply.AgentData.AgentID = simClient.AgentID;
|
||||
mapReply.AgentData.Flags = 0;
|
||||
mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
|
||||
mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
|
||||
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
|
||||
mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
|
||||
mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
|
||||
mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
|
||||
mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
|
||||
mapReply.Data[0].RegionFlags = 72458694;
|
||||
mapReply.Data[0].Access = 13;
|
||||
mapReply.Data[0].Agents = 1; //should send number of clients connected
|
||||
simClient.OutPacket(mapReply);
|
||||
}
|
||||
}
|
||||
public bool RezObjectHandler(ClientView simClient, Packet packet)
|
||||
{
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
||||
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
||||
if (inven != null)
|
||||
{
|
||||
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
||||
{
|
||||
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
||||
if (asset != null)
|
||||
{
|
||||
PrimData primd = new PrimData(asset.Data);
|
||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
||||
this.Entities.Add(nPrim.uuid, nPrim);
|
||||
this._primCount++;
|
||||
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public bool ModifyTerrain(ClientView simClient, Packet packet)
|
||||
{
|
||||
ModifyLandPacket modify = (ModifyLandPacket)packet;
|
||||
|
||||
switch (modify.ModifyBlock.Action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
|
||||
RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
|
||||
RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -548,6 +548,7 @@ namespace OpenSim.world
|
|||
agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
|
||||
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
|
||||
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
|
||||
|
||||
Avatar newAvatar = null;
|
||||
try
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue