missing file
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4b832f0f8e
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c3b298f85e
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@ -343,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes
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private const float FLY_ROLL_RESET_RADIANS_PER_UPDATE = 0.02f;
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private const float FLY_ROLL_RESET_RADIANS_PER_UPDATE = 0.02f;
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private float m_health = 100f;
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private float m_health = 100f;
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private float m_healRate = 1f;
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private float m_healRatePerFrame = 0.05f;
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protected ulong crossingFromRegion;
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protected ulong crossingFromRegion;
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@ -861,6 +863,26 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_health = value; }
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set { m_health = value; }
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}
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}
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public float HealRate
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{
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get { return m_healRate; }
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set
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{
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if(value > 100.0f)
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m_healRate = 100.0f;
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else if (value <= 0.0)
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m_healRate = 0.0f;
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else
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m_healRate = value;
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if(Scene != null)
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m_healRatePerFrame = m_healRate * Scene.FrameTime;
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else
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m_healRatePerFrame = 0.05f;
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}
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}
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/// <summary>
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/// <summary>
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/// Gets the world rotation of this presence.
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/// Gets the world rotation of this presence.
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/// </summary>
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/// </summary>
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@ -1064,6 +1086,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_stateMachine = new ScenePresenceStateMachine(this);
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m_stateMachine = new ScenePresenceStateMachine(this);
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HealRate = 0.5f;
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IConfig sconfig = m_scene.Config.Configs["EntityTransfer"];
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IConfig sconfig = m_scene.Config.Configs["EntityTransfer"];
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if (sconfig != null)
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if (sconfig != null)
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{
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{
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@ -1102,10 +1126,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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if(Health != 100.0f)
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if(m_healRatePerFrame != 0f && Health != 100.0f)
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{
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{
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float last = Health;
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float last = Health;
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Health += 0.05f;
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Health += m_healRatePerFrame;
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if(Health > 100.0f)
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if(Health > 100.0f)
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{
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{
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Health = 100.0f;
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Health = 100.0f;
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