change how sounds work. May be bad.. needs testing

avinationmerge
UbitUmarov 2014-07-27 08:18:27 +01:00
parent 5a7a609683
commit c3b5a6c2ab
4 changed files with 66 additions and 102 deletions

View File

@ -48,6 +48,18 @@ namespace OpenSim.Region.CoreModules.World.Sound
private Scene m_scene;
public enum SoundFlags: byte
{
NONE = 0,
LOOP = 1 << 0,
SYNC_MASTER = 1<<1,
SYNC_SLAVE = 1<<2,
SYNC_PENDING = 1<<3,
QUEUE = 1<<4,
STOP = 1<<5,
SYNC_MASK = SYNC_MASTER | SYNC_SLAVE | SYNC_PENDING
}
public bool Enabled { get; private set; }
public float MaxDistance { get; private set; }
@ -124,26 +136,19 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (radius == 0)
radius = MaxDistance;
if (part.SoundQueueing)
flags |= (byte)SoundFlags.QUEUE;
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > MaxDistance) // Max audio distance
return;
if (grp.IsAttachment)
{
if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
return;
if (sp.ControllingClient.AgentId == grp.OwnerID)
dis = 0;
}
// Scale by distance
double thisSpGain = gain * ((radius - dis) / radius);
// no radius ?
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
ownerID, (float)thisSpGain, flags);
ownerID, (float)gain, flags);
});
}
@ -161,9 +166,9 @@ namespace OpenSim.Region.CoreModules.World.Sound
{
SceneObjectGroup grp = part.ParentGroup;
if (grp.IsAttachment && grp.AttachmentPoint > 30)
if (grp.IsAttachment && grp.HasPrivateAttachmentPoint)
{
objectID = ownerID;
// objectID = ownerID;
parentID = ownerID;
}
}
@ -174,16 +179,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > MaxDistance) // Max audio distance
if (dis > radius) // Max audio distance
return;
// Scale by distance
double thisSpGain = gain * ((radius - dis) / radius);
sp.ControllingClient.SendTriggeredSound(soundId, ownerID,
objectID, parentID, handle, position,
(float)thisSpGain);
(float)gain);
});
}
@ -199,39 +200,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
private static void StopSound(SceneObjectPart m_host)
{
m_host.AdjustSoundGain(0);
// Xantor 20080528: Clear prim data of sound instead
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
{
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
{
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
part.Sound = UUID.Zero;
part.SoundFlags = 1 << 5;
part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundFlags = 1 << 5;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundFlags = 1 << 5;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
m_host.Sound = UUID.Zero;
m_host.SoundFlags = (byte)SoundFlags.STOP;
m_host.SoundRadius = 0;
m_host.SoundGain = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
@ -248,7 +222,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance))
if (Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) < radius)
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
});
}
@ -262,21 +236,31 @@ namespace OpenSim.Region.CoreModules.World.Sound
// 20080530 Updated to remove code duplication
// 20080530 Stop sound if there is one, otherwise volume only changes don't work
public void LoopSound(UUID objectID, UUID soundID,
double volume, double radius, bool isMaster)
double volume, double radius, bool isMaster, bool isSlave)
{
SceneObjectPart m_host;
if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
return;
if (isMaster)
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
// if (isMaster)
// m_host.ParentGroup.LoopSoundMasterPrim = m_host;
if (m_host.Sound != UUID.Zero)
StopSound(m_host);
// sl does not stop previus sound, volume changes don't work (wiki)
// if (m_host.Sound != UUID.Zero)
// StopSound(m_host);
byte iflags = 1; // looping
if (isMaster)
iflags |= (byte)SoundFlags.SYNC_MASTER;
// TODO check viewer seems to accept both
if (isSlave)
iflags |= (byte)SoundFlags.SYNC_SLAVE;
if (m_host.SoundQueueing)
iflags |= (byte)SoundFlags.QUEUE;
m_host.Sound = soundID;
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundFlags = iflags;
m_host.SoundRadius = radius;
m_host.ScheduleFullUpdate();
@ -301,41 +285,18 @@ namespace OpenSim.Region.CoreModules.World.Sound
Vector3 position = part.AbsolutePosition; // region local
ulong regionHandle = m_scene.RegionInfo.RegionHandle;
if (useMaster)
{
if (isMaster)
{
if (triggered)
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
else
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
part.ParentGroup.PlaySoundMasterPrim = part;
if (triggered)
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
else
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims)
{
position = prim.AbsolutePosition; // region local
if (triggered)
TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius);
else
PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius);
}
part.ParentGroup.PlaySoundSlavePrims.Clear();
part.ParentGroup.PlaySoundMasterPrim = null;
}
else
{
part.ParentGroup.PlaySoundSlavePrims.Add(part);
}
}
if(triggered)
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
else
{
if (triggered)
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
else
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
byte bflags = 0;
if (isMaster)
bflags |= (byte)SoundFlags.SYNC_MASTER;
// TODO check viewer seems to accept both
if (useMaster)
bflags |= (byte)SoundFlags.SYNC_SLAVE;
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, bflags, radius);
}
}

View File

@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="radius">Sound radius</param>
/// <param name="isMaster">Set object to sync master if true</param>
void LoopSound(UUID objectID, UUID soundID, double gain,
double radius, bool isMaster);
double radius, bool isMaster, bool isSlave);
/// <summary>
/// Trigger or play an attached sound in this part's inventory.

View File

@ -908,14 +908,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
// PlaySoundMasterPrim no longer in use to remove
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
// PlaySoundSlavePrims no longer in use to remove
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
@ -923,6 +923,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_PlaySoundSlavePrims = value; }
}
// LoopSoundMasterPrim no longer in use to remove
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
@ -930,6 +931,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundMasterPrim = value; }
}
// m_LoopSoundSlavePrims no longer in use to remove
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{

View File

@ -2844,7 +2844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_SoundModule.SendSound(
m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None,
volume, false, 0,
0, false, false);
}
}
@ -2855,7 +2855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, false);
volume, 20, false,false);
}
}
@ -2865,16 +2865,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, true);
volume, 20, true, false);
}
}
public void llLoopSoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
lock (m_host.ParentGroup.LoopSoundSlavePrims)
if (m_SoundModule != null)
{
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, false, true);
}
}