Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.

If log level is 1 then every script load is logged.
This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed.
mb-throttle-test
Justin Clark-Casey (justincc) 2014-12-03 20:48:17 +00:00
parent 805b7ccb3e
commit c3c05a8693
2 changed files with 32 additions and 36 deletions

View File

@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// <remarks>
/// If DebugLevel >= 1, then we log every time that a script is started.
/// </remarks>
// public int DebugLevel { get; set; }
public int DebugLevel { get; set; }
private SmartThreadPool m_ThreadPool;
private int m_MaxScriptQueue;
@ -403,12 +403,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
+ "Level >= 2, log event invocations.\n",
HandleDebugScriptLogCommand);
// MainConsole.Instance.Commands.AddCommand(
// "Debug", false, "debug xengine", "debug xengine [<level>]",
// "Turn on detailed xengine debugging.",
// "If level <= 0, then no extra logging is done.\n"
// + "If level >= 1, then we log every time that a script is started.",
// HandleDebugLevelCommand);
MainConsole.Instance.Commands.AddCommand(
"Debug", false, "debug xengine log", "debug xengine log [<level>]",
"Turn on detailed xengine debugging.",
"If level <= 0, then no extra logging is done.\n"
+ "If level >= 1, then we log every time that a script is started.",
HandleDebugLevelCommand);
}
private void HandleDebugScriptLogCommand(string module, string[] args)
@ -451,26 +451,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// </summary>
/// <param name="module"></param>
/// <param name="args"></param>
// private void HandleDebugLevelCommand(string module, string[] args)
// {
// if (args.Length == 3)
// {
// int newDebug;
// if (int.TryParse(args[2], out newDebug))
// {
// DebugLevel = newDebug;
// MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug);
// }
// }
// else if (args.Length == 2)
// {
// MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
// }
// else
// {
// MainConsole.Instance.Output("Usage: debug xengine 0..1");
// }
// }
private void HandleDebugLevelCommand(string module, string[] args)
{
if (args.Length <= 4)
{
int newDebug;
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, args[3], out newDebug))
{
DebugLevel = newDebug;
MainConsole.Instance.OutputFormat("Debug level set to {0} in XEngine for region {1}", newDebug, m_Scene.Name);
}
}
else if (args.Length == 3)
{
MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
}
else
{
MainConsole.Instance.Output("Usage: debug xengine log <level>");
}
}
/// <summary>
/// Parse the raw item id into a script instance from the command params if it's present.
@ -1148,10 +1148,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return false;
}
m_log.DebugFormat(
"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
if (DebugLevel > 0)
m_log.DebugFormat(
"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
UUID assetID = item.AssetID;

View File

@ -57,11 +57,6 @@
<appender-ref ref="LogFileAppender" />
</root>
<!-- Independently control logging level for XEngine -->
<logger name="OpenSim.Region.ScriptEngine.XEngine">
<level value="INFO"/>
</logger>
<!-- Independently control logging level for per region module loading -->
<logger name="OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin">
<level value="INFO"/>