Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.
If log level is 1 then every script load is logged. This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed.mb-throttle-test
parent
805b7ccb3e
commit
c3c05a8693
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@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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/// <remarks>
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/// If DebugLevel >= 1, then we log every time that a script is started.
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/// </remarks>
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// public int DebugLevel { get; set; }
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public int DebugLevel { get; set; }
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private SmartThreadPool m_ThreadPool;
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private int m_MaxScriptQueue;
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@ -403,12 +403,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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+ "Level >= 2, log event invocations.\n",
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HandleDebugScriptLogCommand);
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// MainConsole.Instance.Commands.AddCommand(
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// "Debug", false, "debug xengine", "debug xengine [<level>]",
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// "Turn on detailed xengine debugging.",
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// "If level <= 0, then no extra logging is done.\n"
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// + "If level >= 1, then we log every time that a script is started.",
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// HandleDebugLevelCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug", false, "debug xengine log", "debug xengine log [<level>]",
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"Turn on detailed xengine debugging.",
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"If level <= 0, then no extra logging is done.\n"
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+ "If level >= 1, then we log every time that a script is started.",
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HandleDebugLevelCommand);
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}
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private void HandleDebugScriptLogCommand(string module, string[] args)
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@ -451,26 +451,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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/// </summary>
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/// <param name="module"></param>
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/// <param name="args"></param>
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// private void HandleDebugLevelCommand(string module, string[] args)
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// {
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// if (args.Length == 3)
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// {
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// int newDebug;
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// if (int.TryParse(args[2], out newDebug))
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// {
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// DebugLevel = newDebug;
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// MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug);
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// }
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// }
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// else if (args.Length == 2)
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// {
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// MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
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// }
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// else
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// {
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// MainConsole.Instance.Output("Usage: debug xengine 0..1");
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// }
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// }
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private void HandleDebugLevelCommand(string module, string[] args)
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{
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if (args.Length <= 4)
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{
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int newDebug;
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if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, args[3], out newDebug))
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{
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DebugLevel = newDebug;
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MainConsole.Instance.OutputFormat("Debug level set to {0} in XEngine for region {1}", newDebug, m_Scene.Name);
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}
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}
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else if (args.Length == 3)
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{
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MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug xengine log <level>");
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}
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}
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/// <summary>
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/// Parse the raw item id into a script instance from the command params if it's present.
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@ -1148,10 +1148,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return false;
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}
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m_log.DebugFormat(
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"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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UUID assetID = item.AssetID;
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@ -57,11 +57,6 @@
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<appender-ref ref="LogFileAppender" />
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</root>
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<!-- Independently control logging level for XEngine -->
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<logger name="OpenSim.Region.ScriptEngine.XEngine">
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<level value="INFO"/>
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</logger>
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<!-- Independently control logging level for per region module loading -->
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<logger name="OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin">
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<level value="INFO"/>
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