Thank you kindly, Ewe Loon, for a patch that solves:
PRIM_TEXGEN not in llSetPrimitiveParams. Patch has been included to implement it.0.6.5-rc1
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94ab683fe1
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c3d619498f
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@ -1305,6 +1305,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void SetTexGen(SceneObjectPart part, int face,int style)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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MappingType textype;
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textype = MappingType.Default;
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if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR)
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textype = MappingType.Planar;
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].TexMapType = textype;
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part.UpdateTexture(tex);
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return;
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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tex.FaceTextures[i].TexMapType = textype;
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}
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tex.DefaultTexture.TexMapType = textype;
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}
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part.UpdateTexture(tex);
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return;
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}
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}
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public void SetGlow(SceneObjectPart part, int face, float glow)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -6822,6 +6852,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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part.ScriptSetTemporaryStatus(tempOnRez);
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break;
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case (int)ScriptBaseClass.PRIM_TEXGEN:
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if (remain < 2)
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return;
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//face,type
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face = rules.GetLSLIntegerItem(idx++);
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int style = rules.GetLSLIntegerItem(idx++);
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SetTexGen(part, face, style);
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break;
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}
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}
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}
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