Thank you, Snoopy, for a patch to reduce sim script startup CPU usage

prebuild-update
Melanie 2010-06-23 21:14:28 +01:00
parent 7db5262e35
commit c404c5fb54
1 changed files with 12 additions and 10 deletions

View File

@ -31,6 +31,7 @@ using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections; using System.Collections;
using System.Reflection; using System.Reflection;
using System.Threading;
using OpenMetaverse; using OpenMetaverse;
using log4net; using log4net;
using OpenSim.Framework; using OpenSim.Framework;
@ -200,6 +201,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((int)InventoryType.LSL == item.InvType) if ((int)InventoryType.LSL == item.InvType)
{ {
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
} }
} }
} }
@ -257,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat( // m_log.InfoFormat(
// "[PRIM INVENTORY]: " + // "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}", // "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID); // item.Name, item.ItemID, m_part.Name, m_part.UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return; return;
@ -292,15 +294,14 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
} }
else else
{
lock (m_items)
{ {
if (m_part.ParentGroup.m_savedScriptState != null) if (m_part.ParentGroup.m_savedScriptState != null)
RestoreSavedScriptState(item.OldItemID, item.ItemID); RestoreSavedScriptState(item.OldItemID, item.ItemID);
lock (m_items)
{
m_items[item.ItemID].PermsMask = 0; m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero; m_items[item.ItemID].PermsGranter = UUID.Zero;
}
string script = Utils.BytesToString(asset.Data); string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript( m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
@ -310,6 +311,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
}
private void RestoreSavedScriptState(UUID oldID, UUID newID) private void RestoreSavedScriptState(UUID oldID, UUID newID)
{ {