Formatting cleanup.

remotes/origin/0.6.7-post-fixes
Jeff Ames 2009-09-10 15:57:53 +09:00
parent 0034dd043f
commit c41387b864
2 changed files with 25 additions and 60 deletions

View File

@ -3168,7 +3168,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_imageManager.ProcessImageQueue(m_textureSendLimit, if (m_imageManager.ProcessImageQueue(m_textureSendLimit,
m_textureDataLimit)) m_textureDataLimit))
{ {
lock(m_textureRequestTimer) lock (m_textureRequestTimer)
m_textureRequestTimer.Start(); m_textureRequestTimer.Start();
} }
} }

View File

@ -42,10 +42,11 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get public string Name
{ {
return "RegionCombinerModule"; get { return "RegionCombinerModule"; }
} } }
public Type ReplaceableInterface public Type ReplaceableInterface
{ {
get { return null; } get { return null; }
@ -57,29 +58,21 @@ namespace OpenSim.Region.CoreModules.World.Land
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig myConfig = source.Configs["Startup"]; IConfig myConfig = source.Configs["Startup"];
enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
//enabledYN = true; //enabledYN = true;
} }
public void Close() public void Close()
{ {
} }
public void AddRegion(Scene scene) public void AddRegion(Scene scene)
{ {
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
{ {
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
@ -304,12 +297,10 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.UpdateExtents(extents); conn.UpdateExtents(extents);
m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName, conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
scene.BordersLocked = true; scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true; conn.RegionScene.BordersLocked = true;
@ -347,8 +338,6 @@ namespace OpenSim.Region.CoreModules.World.Land
break; break;
} }
// If we're one region over x +y // If we're one region over x +y
//xyx //xyx
//xxx //xxx
@ -369,7 +358,6 @@ namespace OpenSim.Region.CoreModules.World.Land
extents.X = conn.XEnd; extents.X = conn.XEnd;
conn.UpdateExtents(extents); conn.UpdateExtents(extents);
scene.BordersLocked = true; scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true; conn.RegionScene.BordersLocked = true;
@ -382,6 +370,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName, conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
@ -444,6 +433,7 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders) lock (conn.RegionScene.NorthBorders)
{
if (conn.RegionScene.NorthBorders.Count == 1)// && 2) if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
{ {
//compound border //compound border
@ -454,14 +444,13 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders) lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
} }
}
lock (scene.SouthBorders) lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
lock (conn.RegionScene.EastBorders) lock (conn.RegionScene.EastBorders)
{
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{ {
@ -473,7 +462,8 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
}
lock (scene.WestBorders) lock (scene.WestBorders)
scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
/* /*
@ -503,9 +493,8 @@ namespace OpenSim.Region.CoreModules.World.Land
break; break;
} }
} }
if (!connectedYN) if (!connectedYN)
{ {
RegionData rdata = new RegionData(); RegionData rdata = new RegionData();
@ -528,9 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
scene.EventManager.OnNewPresence += SetCourseLocationDelegate; scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
} }
} }
AdjustLargeRegionBounds(); AdjustLargeRegionBounds();
} }
@ -585,7 +572,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids, private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
RegionConnections connectiondata, ScenePresence rootPresence) RegionConnections connectiondata, ScenePresence rootPresence)
{ {
RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
//List<IClientAPI> clients = new List<IClientAPI>(); //List<IClientAPI> clients = new List<IClientAPI>();
@ -621,7 +608,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
// go over the locations and assign them to an IClientAPI // go over the locations and assign them to an IClientAPI
for (int i = 0; i < locations.Count;i++ ) for (int i = 0; i < locations.Count; i++)
//{locations[i]/(int) Constants.RegionSize; //{locations[i]/(int) Constants.RegionSize;
{ {
Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
@ -643,12 +630,10 @@ namespace OpenSim.Region.CoreModules.World.Land
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
updates.Add(offset,updatedata); updates.Add(offset,updatedata);
} }
updates[offset].Locations.Add(locations[i]); updates[offset].Locations.Add(locations[i]);
updates[offset].Uuids.Add(uuids[i]); updates[offset].Uuids.Add(uuids[i]);
} }
// Send out the CoarseLocationupdates from their respective client connection based on where the avatar is // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
@ -659,7 +644,6 @@ namespace OpenSim.Region.CoreModules.World.Land
updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
} }
} }
} }
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
@ -678,11 +662,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void PostInitialise() public void PostInitialise()
{ {
} }
public void UnCombineRegion(RegionData rdata) public void UnCombineRegion(RegionData rdata)
{ {
lock (m_regions) lock (m_regions)
@ -706,6 +687,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
} }
} }
// Create a set of infinite borders around the whole aabb of the combined island. // Create a set of infinite borders around the whole aabb of the combined island.
private void AdjustLargeRegionBounds() private void AdjustLargeRegionBounds()
{ {
@ -719,12 +701,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X;
if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y;
} }
lock (rconn.RegionScene.NorthBorders) lock (rconn.RegionScene.NorthBorders)
{ {
Border northBorder = null; Border northBorder = null;
if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
@ -736,7 +716,6 @@ namespace OpenSim.Region.CoreModules.World.Land
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,
offset.Y + (int) Constants.RegionSize); //<--- offset.Y + (int) Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N; northBorder.CrossDirection = Cardinals.N;
} }
lock (rconn.RegionScene.SouthBorders) lock (rconn.RegionScene.SouthBorders)
@ -749,7 +728,6 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
southBorder.CrossDirection = Cardinals.S; southBorder.CrossDirection = Cardinals.S;
} }
lock (rconn.RegionScene.EastBorders) lock (rconn.RegionScene.EastBorders)
@ -763,7 +741,6 @@ namespace OpenSim.Region.CoreModules.World.Land
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize);
//<--- //<---
eastBorder.CrossDirection = Cardinals.E; eastBorder.CrossDirection = Cardinals.E;
} }
lock (rconn.RegionScene.WestBorders) lock (rconn.RegionScene.WestBorders)
@ -777,11 +754,8 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
westBorder.CrossDirection = Cardinals.W; westBorder.CrossDirection = Cardinals.W;
} }
rconn.RegionScene.BordersLocked = false; rconn.RegionScene.BordersLocked = false;
} }
} }
@ -823,8 +797,6 @@ namespace OpenSim.Region.CoreModules.World.Land
if (BigRegion.PermissionModule == null) if (BigRegion.PermissionModule == null)
BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene);
VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions;
VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions;
VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions;
@ -855,27 +827,24 @@ namespace OpenSim.Region.CoreModules.World.Land
VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
} }
} }
public class RegionConnections public class RegionConnections
{ {
public UUID RegionId; public UUID RegionId;
@ -893,7 +862,6 @@ namespace OpenSim.Region.CoreModules.World.Land
XEnd = (int)extents.X; XEnd = (int)extents.X;
YEnd = (int)extents.Y; YEnd = (int)extents.Y;
} }
} }
public class RegionData public class RegionData
@ -901,8 +869,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public UUID RegionId; public UUID RegionId;
public Scene RegionScene; public Scene RegionScene;
public Vector3 Offset; public Vector3 Offset;
} }
struct RegionCourseLocationStruct struct RegionCourseLocationStruct
{ {
public List<Vector3> Locations; public List<Vector3> Locations;
@ -922,7 +890,7 @@ namespace OpenSim.Region.CoreModules.World.Land
#region ILandChannel Members #region ILandChannel Members
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
List<RegionData> regionConnections) List<RegionData> regionConnections)
{ {
RegData = regData; RegData = regData;
RootRegionLandChannel = rootRegionLandChannel; RootRegionLandChannel = rootRegionLandChannel;
@ -937,9 +905,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public List<ILandObject> AllParcels() public List<ILandObject> AllParcels()
{ {
return RootRegionLandChannel.AllParcels(); return RootRegionLandChannel.AllParcels();
} }
public ILandObject GetLandObject(int x, int y) public ILandObject GetLandObject(int x, int y)
@ -1044,12 +1010,14 @@ namespace OpenSim.Region.CoreModules.World.Land
public class RegionCombinerPermissionModule public class RegionCombinerPermissionModule
{ {
private Scene m_rootScene; private Scene m_rootScene;
public RegionCombinerPermissionModule(Scene RootScene) public RegionCombinerPermissionModule(Scene RootScene)
{ {
m_rootScene = RootScene; m_rootScene = RootScene;
} }
#region Permission Override #region Permission Override
public bool BypassPermissions() public bool BypassPermissions()
{ {
return m_rootScene.Permissions.BypassPermissions(); return m_rootScene.Permissions.BypassPermissions();
@ -1274,6 +1242,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
} }
#endregion #endregion
} }
@ -1283,14 +1252,13 @@ namespace OpenSim.Region.CoreModules.World.Land
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID, private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID,
RegionCombinerModuleIndividualForwarder>(); RegionCombinerModuleIndividualForwarder>();
public RegionCombinerClientEventForwarder(RegionConnections rootScene) public RegionCombinerClientEventForwarder(RegionConnections rootScene)
{ {
m_rootScene = rootScene.RegionScene; m_rootScene = rootScene.RegionScene;
} }
public void AddSceneToEventForwarding( Scene virtualScene ) public void AddSceneToEventForwarding(Scene virtualScene)
{ {
lock (m_virtScene) lock (m_virtScene)
{ {
@ -1342,6 +1310,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
private Scene m_rootScene; private Scene m_rootScene;
private Scene m_virtScene; private Scene m_virtScene;
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene) public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
{ {
m_rootScene = rootScene; m_rootScene = rootScene;
@ -1350,7 +1319,6 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ClientConnect(IClientAPI client) public void ClientConnect(IClientAPI client)
{ {
m_virtScene.UnSubscribeToClientPrimEvents(client); m_virtScene.UnSubscribeToClientPrimEvents(client);
m_virtScene.UnSubscribeToClientPrimRezEvents(client); m_virtScene.UnSubscribeToClientPrimRezEvents(client);
m_virtScene.UnSubscribeToClientInventoryEvents(client); m_virtScene.UnSubscribeToClientInventoryEvents(client);
@ -1370,12 +1338,11 @@ namespace OpenSim.Region.CoreModules.World.Land
m_rootScene.SubscribeToClientGodEvents(client); m_rootScene.SubscribeToClientGodEvents(client);
m_rootScene.SubscribeToClientNetworkEvents(client); m_rootScene.SubscribeToClientNetworkEvents(client);
} }
public void ClientClosed(UUID clientid, Scene scene) public void ClientClosed(UUID clientid, Scene scene)
{ {
} }
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
UUID fromtaskid) UUID fromtaskid)
@ -1389,7 +1356,6 @@ namespace OpenSim.Region.CoreModules.World.Land
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
rayendisintersection, rezselected, removeitem, fromtaskid); rayendisintersection, rezselected, removeitem, fromtaskid);
} }
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
@ -1404,7 +1370,6 @@ namespace OpenSim.Region.CoreModules.World.Land
raystart.Y += differenceY * (int)Constants.RegionSize; raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
rayendisintersection); rayendisintersection);
} }
} }
} }