Formatting cleanup.
parent
0034dd043f
commit
c41387b864
|
@ -3168,7 +3168,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (m_imageManager.ProcessImageQueue(m_textureSendLimit,
|
||||
m_textureDataLimit))
|
||||
{
|
||||
lock(m_textureRequestTimer)
|
||||
lock (m_textureRequestTimer)
|
||||
m_textureRequestTimer.Start();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,10 +42,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get
|
||||
public string Name
|
||||
{
|
||||
return "RegionCombinerModule";
|
||||
} }
|
||||
get { return "RegionCombinerModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
|
@ -57,29 +58,21 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
|
||||
IConfig myConfig = source.Configs["Startup"];
|
||||
enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
|
||||
//enabledYN = true;
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -304,12 +297,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
conn.UpdateExtents(extents);
|
||||
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
|
||||
scene.BordersLocked = true;
|
||||
conn.RegionScene.BordersLocked = true;
|
||||
|
||||
|
@ -347,8 +338,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// If we're one region over x +y
|
||||
//xyx
|
||||
//xxx
|
||||
|
@ -369,7 +358,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
extents.X = conn.XEnd;
|
||||
conn.UpdateExtents(extents);
|
||||
|
||||
|
||||
scene.BordersLocked = true;
|
||||
conn.RegionScene.BordersLocked = true;
|
||||
|
||||
|
@ -382,6 +370,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
|
@ -444,6 +433,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
lock (conn.RegionScene.NorthBorders)
|
||||
{
|
||||
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
|
||||
{
|
||||
//compound border
|
||||
|
@ -454,14 +444,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (conn.RegionScene.WestBorders)
|
||||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
lock (scene.SouthBorders)
|
||||
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
|
||||
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
{
|
||||
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
|
||||
{
|
||||
|
||||
|
@ -473,6 +462,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
lock (scene.WestBorders)
|
||||
scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
|
||||
|
@ -503,9 +493,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (!connectedYN)
|
||||
{
|
||||
RegionData rdata = new RegionData();
|
||||
|
@ -528,9 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
|
||||
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
|
||||
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
AdjustLargeRegionBounds();
|
||||
}
|
||||
|
@ -621,7 +608,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
|
||||
// go over the locations and assign them to an IClientAPI
|
||||
for (int i = 0; i < locations.Count;i++ )
|
||||
for (int i = 0; i < locations.Count; i++)
|
||||
//{locations[i]/(int) Constants.RegionSize;
|
||||
{
|
||||
Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
|
||||
|
@ -643,12 +630,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
|
||||
|
||||
updates.Add(offset,updatedata);
|
||||
|
||||
}
|
||||
|
||||
updates[offset].Locations.Add(locations[i]);
|
||||
updates[offset].Uuids.Add(uuids[i]);
|
||||
|
||||
}
|
||||
|
||||
// Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
|
||||
|
@ -659,7 +644,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
|
||||
|
@ -678,11 +662,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void UnCombineRegion(RegionData rdata)
|
||||
{
|
||||
lock (m_regions)
|
||||
|
@ -706,6 +687,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create a set of infinite borders around the whole aabb of the combined island.
|
||||
private void AdjustLargeRegionBounds()
|
||||
{
|
||||
|
@ -719,12 +701,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X;
|
||||
if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y;
|
||||
|
||||
}
|
||||
|
||||
lock (rconn.RegionScene.NorthBorders)
|
||||
{
|
||||
|
||||
Border northBorder = null;
|
||||
|
||||
if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
|
||||
|
@ -736,7 +716,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,
|
||||
offset.Y + (int) Constants.RegionSize); //<---
|
||||
northBorder.CrossDirection = Cardinals.N;
|
||||
|
||||
}
|
||||
|
||||
lock (rconn.RegionScene.SouthBorders)
|
||||
|
@ -749,7 +728,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
|
||||
southBorder.CrossDirection = Cardinals.S;
|
||||
|
||||
}
|
||||
|
||||
lock (rconn.RegionScene.EastBorders)
|
||||
|
@ -763,7 +741,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize);
|
||||
//<---
|
||||
eastBorder.CrossDirection = Cardinals.E;
|
||||
|
||||
}
|
||||
|
||||
lock (rconn.RegionScene.WestBorders)
|
||||
|
@ -777,11 +754,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
|
||||
westBorder.CrossDirection = Cardinals.W;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
rconn.RegionScene.BordersLocked = false;
|
||||
}
|
||||
}
|
||||
|
@ -823,8 +797,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (BigRegion.PermissionModule == null)
|
||||
BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene);
|
||||
|
||||
|
||||
|
||||
VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions;
|
||||
VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions;
|
||||
VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions;
|
||||
|
@ -855,27 +827,24 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
|
||||
|
||||
VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
|
||||
|
||||
VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
|
||||
VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
|
||||
|
||||
VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
|
||||
|
||||
VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionConnections
|
||||
{
|
||||
public UUID RegionId;
|
||||
|
@ -893,7 +862,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
XEnd = (int)extents.X;
|
||||
YEnd = (int)extents.Y;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RegionData
|
||||
|
@ -901,8 +869,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public UUID RegionId;
|
||||
public Scene RegionScene;
|
||||
public Vector3 Offset;
|
||||
|
||||
}
|
||||
|
||||
struct RegionCourseLocationStruct
|
||||
{
|
||||
public List<Vector3> Locations;
|
||||
|
@ -937,9 +905,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public List<ILandObject> AllParcels()
|
||||
{
|
||||
|
||||
return RootRegionLandChannel.AllParcels();
|
||||
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
|
@ -1044,12 +1010,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public class RegionCombinerPermissionModule
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
|
||||
public RegionCombinerPermissionModule(Scene RootScene)
|
||||
{
|
||||
m_rootScene = RootScene;
|
||||
}
|
||||
|
||||
#region Permission Override
|
||||
|
||||
public bool BypassPermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.BypassPermissions();
|
||||
|
@ -1274,6 +1242,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
@ -1283,14 +1252,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
|
||||
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID,
|
||||
RegionCombinerModuleIndividualForwarder>();
|
||||
|
||||
public RegionCombinerClientEventForwarder(RegionConnections rootScene)
|
||||
{
|
||||
m_rootScene = rootScene.RegionScene;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void AddSceneToEventForwarding( Scene virtualScene )
|
||||
public void AddSceneToEventForwarding(Scene virtualScene)
|
||||
{
|
||||
lock (m_virtScene)
|
||||
{
|
||||
|
@ -1342,6 +1310,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
private Scene m_rootScene;
|
||||
private Scene m_virtScene;
|
||||
|
||||
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
|
||||
{
|
||||
m_rootScene = rootScene;
|
||||
|
@ -1350,7 +1319,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void ClientConnect(IClientAPI client)
|
||||
{
|
||||
|
||||
m_virtScene.UnSubscribeToClientPrimEvents(client);
|
||||
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
|
||||
m_virtScene.UnSubscribeToClientInventoryEvents(client);
|
||||
|
@ -1370,12 +1338,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_rootScene.SubscribeToClientGodEvents(client);
|
||||
m_rootScene.SubscribeToClientNetworkEvents(client);
|
||||
}
|
||||
|
||||
public void ClientClosed(UUID clientid, Scene scene)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
|
||||
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
|
||||
UUID fromtaskid)
|
||||
|
@ -1389,7 +1356,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
|
||||
rayendisintersection, rezselected, removeitem, fromtaskid);
|
||||
|
||||
}
|
||||
|
||||
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
|
||||
|
@ -1404,7 +1370,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
||||
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
|
||||
rayendisintersection);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue