Revert "Another stab at mantis #5256"

This reverts commit ccb4f958c0.
viewer-2-initial-appearance
Diva Canto 2010-12-10 23:32:50 -08:00
parent 18b10fab60
commit c42876df67
2 changed files with 25 additions and 32 deletions

View File

@ -3707,21 +3707,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
const float TIME_DILATION = 1.0f; const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
if (terseUpdateBlocks.IsValueCreated)
{
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Unknown, true);
}
if (objectUpdateBlocks.IsValueCreated) if (objectUpdateBlocks.IsValueCreated)
{ {
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
@ -3734,7 +3719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < blocks.Count; i++) for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i]; packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Unknown, true); OutPacket(packet, ThrottleOutPacketType.Task, true);
} }
if (compressedUpdateBlocks.IsValueCreated) if (compressedUpdateBlocks.IsValueCreated)
@ -3749,9 +3734,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < blocks.Count; i++) for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i]; packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Unknown, true); OutPacket(packet, ThrottleOutPacketType.Task, true);
} }
if (terseUpdateBlocks.IsValueCreated)
{
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
} }
#endregion Packet Sending #endregion Packet Sending

View File

@ -1217,8 +1217,6 @@ namespace OpenSim.Region.Framework.Scenes
// return; // return;
//} //}
//m_log.DebugFormat("DEBUG: HandleAgentUpdate {0}", (AgentManager.ControlFlags)agentData.ControlFlags);
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
++m_movementUpdateCount; ++m_movementUpdateCount;
@ -1395,7 +1393,7 @@ namespace OpenSim.Region.Framework.Scenes
try try
{ {
agent_control_v3 += dirVectors[i]; agent_control_v3 += dirVectors[i];
//m_log.DebugFormat("[Motion]: (0) {0}, {1}",i, dirVectors[i]); //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);
} }
catch (IndexOutOfRangeException) catch (IndexOutOfRangeException)
{ {
@ -1473,7 +1471,6 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
LocalVectorToTarget2D.Normalize(); LocalVectorToTarget2D.Normalize();
agent_control_v3 += LocalVectorToTarget2D; agent_control_v3 += LocalVectorToTarget2D;
//m_log.DebugFormat("[Motion]: (1) {0}, {1}", i, dirVectors[i]);
// update avatar movement flags. the avatar coordinate system is as follows: // update avatar movement flags. the avatar coordinate system is as follows:
// //
@ -1557,10 +1554,10 @@ namespace OpenSim.Region.Framework.Scenes
// If the agent update does move the avatar, then calculate the force ready for the velocity update, // If the agent update does move the avatar, then calculate the force ready for the velocity update,
// which occurs later in the main scene loop // which occurs later in the main scene loop
if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) if (update_movementflag || (update_rotation && DCFlagKeyPressed))
{ {
//m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
//m_log.DebugFormat( // m_log.DebugFormat(
// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
AddNewMovement(agent_control_v3, q); AddNewMovement(agent_control_v3, q);
@ -2330,9 +2327,6 @@ namespace OpenSim.Region.Framework.Scenes
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
//Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
{ {
//m_log.DebugFormat("XXX SendTerseUpdateToAllClients {0}-{1} {2}-{3} {4}-{5}",
// m_bodyRot, m_lastRotation, Velocity, m_lastVelocity, m_pos, m_lastPosition);
SendTerseUpdateToAllClients(); SendTerseUpdateToAllClients();
// Update the "last" values // Update the "last" values
@ -3232,7 +3226,7 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 force = m_forceToApply.Value; Vector3 force = m_forceToApply.Value;
m_updateflag = true; m_updateflag = true;
// movementvector = force; // movementvector = force;
Velocity = force; Velocity = force;
m_forceToApply = null; m_forceToApply = null;