Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.

0.7.5-pf-bulletsim
Justin Clark-Casey (justincc) 2013-01-19 00:27:17 +00:00
parent 10b3c6b5aa
commit c42bff5388
1 changed files with 12 additions and 15 deletions

View File

@ -122,10 +122,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
{
if (args.Length == 3)
{
if (MainConsole.Instance.ConsoleScene == null)
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
else
OutputSceneDebugOptions();
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
OutputSceneDebugOptions();
}
else
{
@ -144,6 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
cdl.AddRow("teleport", m_scene.DebugTeleporting);
cdl.AddRow("updates", m_scene.DebugUpdates);
MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
MainConsole.Instance.Output(cdl.ToString());
}
@ -151,18 +152,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
{
if (args.Length == 5)
{
if (MainConsole.Instance.ConsoleScene == null)
{
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
}
else
{
string key = args[3];
string value = args[4];
SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
}
string key = args[3];
string value = args[4];
SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value);
}
else
{