Same issue as previous commit.
parent
698b2135ee
commit
c442ef346e
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@ -246,7 +246,7 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(fromAgentID.ToString(), groupID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", groupID);
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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@ -403,15 +403,12 @@ namespace OpenSim.Groups
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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// Let's find out who sent it
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string requestingAgent = m_UserManagement.GetUserUUI(new UUID(msg.fromAgentID));
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(requestingAgent, GroupID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", GroupID);
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List<UUID> alreadySeen = new List<UUID>();
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if (m_debugEnabled)
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foreach (GroupMembersData m in groupMembers)
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m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
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//if (m_debugEnabled)
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// foreach (GroupMembersData m in groupMembers)
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// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
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foreach (Scene s in m_sceneList)
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{
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@ -255,13 +255,19 @@ namespace OpenSim.Groups
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return members;
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List<RoleData> rolesList = new List<RoleData>(roles);
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// Is the requester a member of the group?
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bool isInGroup = false;
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if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
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isInGroup = true;
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// Check visibility?
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// When we don't want to check visibility, we pass it "all" as the requestingAgentID
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bool checkVisibility = !RequestingAgentID.Equals("all");
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if (checkVisibility)
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{
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// Is the requester a member of the group?
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bool isInGroup = false;
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if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
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isInGroup = true;
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if (!isInGroup) // reduce the roles to the visible ones
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rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
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if (!isInGroup) // reduce the roles to the visible ones
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rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
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}
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MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
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if (datas == null || (datas != null && datas.Length == 0))
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