parent
0c509ecdde
commit
c45218e275
|
@ -99,6 +99,123 @@ namespace OpenSim.Framework
|
|||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
public LLUUID BodyItem {
|
||||
get { return m_wearables[BODY].ItemID; }
|
||||
set { m_wearables[BODY].ItemID = value; }
|
||||
}
|
||||
public LLUUID BodyAsset {
|
||||
get { return m_wearables[BODY].AssetID; }
|
||||
set { m_wearables[BODY].AssetID = value; }
|
||||
}
|
||||
public LLUUID SkinItem {
|
||||
get { return m_wearables[SKIN].ItemID; }
|
||||
set { m_wearables[SKIN].ItemID = value; }
|
||||
}
|
||||
public LLUUID SkinAsset {
|
||||
get { return m_wearables[SKIN].AssetID; }
|
||||
set { m_wearables[SKIN].AssetID = value; }
|
||||
}
|
||||
public LLUUID HairItem {
|
||||
get { return m_wearables[HAIR].ItemID; }
|
||||
set { m_wearables[HAIR].ItemID = value; }
|
||||
}
|
||||
public LLUUID HairAsset {
|
||||
get { return m_wearables[HAIR].AssetID; }
|
||||
set { m_wearables[HAIR].AssetID = value; }
|
||||
}
|
||||
public LLUUID EyesItem {
|
||||
get { return m_wearables[EYES].ItemID; }
|
||||
set { m_wearables[EYES].ItemID = value; }
|
||||
}
|
||||
public LLUUID EyesAsset {
|
||||
get { return m_wearables[EYES].AssetID; }
|
||||
set { m_wearables[EYES].AssetID = value; }
|
||||
}
|
||||
public LLUUID ShirtItem {
|
||||
get { return m_wearables[SHIRT].ItemID; }
|
||||
set { m_wearables[SHIRT].ItemID = value; }
|
||||
}
|
||||
public LLUUID ShirtAsset {
|
||||
get { return m_wearables[SHIRT].AssetID; }
|
||||
set { m_wearables[SHIRT].AssetID = value; }
|
||||
}
|
||||
public LLUUID PantsItem {
|
||||
get { return m_wearables[PANTS].ItemID; }
|
||||
set { m_wearables[PANTS].ItemID = value; }
|
||||
}
|
||||
public LLUUID PantsAsset {
|
||||
get { return m_wearables[BODY].AssetID; }
|
||||
set { m_wearables[BODY].AssetID = value; }
|
||||
}
|
||||
public LLUUID ShoesItem {
|
||||
get { return m_wearables[SHOES].ItemID; }
|
||||
set { m_wearables[SHOES].ItemID = value; }
|
||||
}
|
||||
public LLUUID ShoesAsset {
|
||||
get { return m_wearables[SHOES].AssetID; }
|
||||
set { m_wearables[SHOES].AssetID = value; }
|
||||
}
|
||||
public LLUUID SocksItem {
|
||||
get { return m_wearables[SOCKS].ItemID; }
|
||||
set { m_wearables[SOCKS].ItemID = value; }
|
||||
}
|
||||
public LLUUID SocksAsset {
|
||||
get { return m_wearables[SOCKS].AssetID; }
|
||||
set { m_wearables[SOCKS].AssetID = value; }
|
||||
}
|
||||
public LLUUID JacketItem {
|
||||
get { return m_wearables[JACKET].ItemID; }
|
||||
set { m_wearables[JACKET].ItemID = value; }
|
||||
}
|
||||
public LLUUID JacketAsset {
|
||||
get { return m_wearables[JACKET].AssetID; }
|
||||
set { m_wearables[JACKET].AssetID = value; }
|
||||
}
|
||||
public LLUUID GlovesItem {
|
||||
get { return m_wearables[GLOVES].ItemID; }
|
||||
set { m_wearables[GLOVES].ItemID = value; }
|
||||
}
|
||||
public LLUUID GlovesAsset {
|
||||
get { return m_wearables[GLOVES].AssetID; }
|
||||
set { m_wearables[GLOVES].AssetID = value; }
|
||||
}
|
||||
public LLUUID UnderShirtItem {
|
||||
get { return m_wearables[UNDERSHIRT].ItemID; }
|
||||
set { m_wearables[UNDERSHIRT].ItemID = value; }
|
||||
}
|
||||
public LLUUID UnderShirtAsset {
|
||||
get { return m_wearables[UNDERSHIRT].AssetID; }
|
||||
set { m_wearables[UNDERSHIRT].AssetID = value; }
|
||||
}
|
||||
public LLUUID UnderPantsItem {
|
||||
get { return m_wearables[UNDERPANTS].ItemID; }
|
||||
set { m_wearables[UNDERPANTS].ItemID = value; }
|
||||
}
|
||||
public LLUUID UnderPantsAsset {
|
||||
get { return m_wearables[UNDERPANTS].AssetID; }
|
||||
set { m_wearables[UNDERPANTS].AssetID = value; }
|
||||
}
|
||||
public LLUUID SkirtItem {
|
||||
get { return m_wearables[SKIRT].ItemID; }
|
||||
set { m_wearables[SKIRT].ItemID = value; }
|
||||
}
|
||||
public LLUUID SkirtAsset {
|
||||
get { return m_wearables[SKIRT].AssetID; }
|
||||
set { m_wearables[SKIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public void SetDefaultWearables()
|
||||
{
|
||||
m_wearables[BODY].AssetID = BODY_ASSET;
|
||||
m_wearables[BODY].ItemID = BODY_ITEM;
|
||||
m_wearables[SKIN].AssetID = SKIN_ASSET;
|
||||
m_wearables[SKIN].ItemID = SKIN_ITEM;
|
||||
m_wearables[SHIRT].AssetID = SHIRT_ASSET;
|
||||
m_wearables[SHIRT].ItemID = SHIRT_ITEM;
|
||||
m_wearables[PANTS].AssetID = PANTS_ASSET;
|
||||
m_wearables[PANTS].ItemID = PANTS_ITEM;
|
||||
}
|
||||
|
||||
protected LLObject.TextureEntry m_texture;
|
||||
|
||||
public LLObject.TextureEntry Texture
|
||||
|
|
Loading…
Reference in New Issue