* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.

ThreadPoolClientBranch
Teravus Ovares 2008-01-29 15:10:18 +00:00
parent 55dc0dc267
commit c4687116ad
8 changed files with 138 additions and 6 deletions

View File

@ -207,7 +207,14 @@ namespace OpenSim.Region.Environment.Scenes
public bool IsSelected public bool IsSelected
{ {
get { return m_isSelected; } get { return m_isSelected; }
set { m_isSelected = value; } set {
m_isSelected = value;
// Tell physics engine that group is selected
if (m_rootPart.PhysActor != null)
{
m_rootPart.PhysActor.Selected = value;
}
}
} }
// The UUID for the Region this Object is in. // The UUID for the Region this Object is in.
@ -1039,20 +1046,45 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// /// If object is physical, apply force to move it around
/// If object is not physical, just put it at the resulting location
/// </summary> /// </summary>
/// <param name="offset"></param> /// <param name="offset">Always seems to be 0,0,0, so ignoring</param>
/// <param name="pos"></param> /// <param name="pos">New position. We do the math here to turn it into a force</param>
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{ {
if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
{ {
AbsolutePosition = pos;
m_rootPart.SendTerseUpdateToAllClients(); if (m_rootPart.PhysActor != null)
{
if (m_rootPart.PhysActor.IsPhysical)
{
LLVector3 llmoveforce = pos - AbsolutePosition;
PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z);
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
m_rootPart.PhysActor.AddForce(grabforce);
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
}
else
{
NonPhysicalGrabMovement(pos);
}
}
else
{
NonPhysicalGrabMovement(pos);
}
} }
} }
public void NonPhysicalGrabMovement(LLVector3 pos)
{
AbsolutePosition = pos;
m_rootPart.SendTerseUpdateToAllClients();
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>

View File

@ -224,6 +224,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool IsPhysical public override bool IsPhysical
{ {
get { return false; } get { return false; }

View File

@ -883,6 +883,16 @@ namespace OpenSim.Region.Physics.BulletXPlugin
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public virtual void SetAcceleration(PhysicsVector accel) public virtual void SetAcceleration(PhysicsVector accel)
{ {
lock (BulletXScene.BulletXLock) lock (BulletXScene.BulletXLock)

View File

@ -122,6 +122,10 @@ namespace OpenSim.Region.Physics.Manager
public abstract PrimitiveBaseShape Shape { set; } public abstract PrimitiveBaseShape Shape { set; }
public abstract bool Grabbed { set; }
public abstract bool Selected { set; }
public virtual void RequestPhysicsterseUpdate() public virtual void RequestPhysicsterseUpdate()
{ {
// Make a temporary copy of the event to avoid possibility of // Make a temporary copy of the event to avoid possibility of
@ -190,6 +194,8 @@ namespace OpenSim.Region.Physics.Manager
public abstract void AddForce(PhysicsVector force); public abstract void AddForce(PhysicsVector force);
public abstract void SetMomentum(PhysicsVector momentum); public abstract void SetMomentum(PhysicsVector momentum);
} }
public class NullPhysicsActor : PhysicsActor public class NullPhysicsActor : PhysicsActor
@ -206,6 +212,17 @@ namespace OpenSim.Region.Physics.Manager
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool CollidingGround public override bool CollidingGround
{ {
get { return false; } get { return false; }

View File

@ -152,6 +152,17 @@ namespace OpenSim.Region.Physics.OdePlugin
set { m_alwaysRun = value; } set { m_alwaysRun = value; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool IsPhysical public override bool IsPhysical
{ {
get { return false; } get { return false; }

View File

@ -202,6 +202,17 @@ namespace OpenSim.Region.Physics.OdePlugin
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public void enableBody() public void enableBody()
{ {
// Sets the geom to a body // Sets the geom to a body

View File

@ -354,6 +354,16 @@ namespace OpenSim.Region.Physics.POSPlugin
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool IsPhysical public override bool IsPhysical
{ {
get { return false; } get { return false; }
@ -607,5 +617,16 @@ namespace OpenSim.Region.Physics.POSPlugin
get { return false; } get { return false; }
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
} }
} }

View File

@ -224,6 +224,16 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool IsPhysical public override bool IsPhysical
{ {
get { return false; } get { return false; }
@ -410,6 +420,16 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { return; } set { return; }
} }
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool ThrottleUpdates public override bool ThrottleUpdates
{ {
get { return false; } get { return false; }