diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 6decf54aa9..2ac2324cd9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } // Fire on_rez - group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); + group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); rootPart.ParentGroup.ResumeScripts(); rootPart.ScheduleFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2ac46e2a03..0674e62d8b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1940,7 +1940,7 @@ namespace OpenSim.Region.Framework.Scenes // We can only call this after adding the scene object, since the scene object references the scene // to find out if scripts should be activated at all. - group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); + group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); group.ScheduleGroupForFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index db081cc006..56ac2c2e57 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2376,7 +2376,7 @@ namespace OpenSim.Region.Framework.Scenes return false; } - newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); + newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); newObject.ResumeScripts(); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 2c242c9497..e7175c5326 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1845,7 +1845,7 @@ namespace OpenSim.Region.Framework.Scenes copy.UpdateGroupRotationR(rot); } - copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); + copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); copy.HasGroupChanged = true; copy.ScheduleGroupForFullUpdate(); copy.ResumeScripts();