Add llGiveInventory() test from object to object where both objects are owned by the same user.
parent
25e5b6a76c
commit
c4b2d24f33
|
@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
|
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
|
||||||
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
|
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
|
||||||
|
m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -154,6 +154,15 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns>null if the item does not exist</returns>
|
/// <returns>null if the item does not exist</returns>
|
||||||
TaskInventoryItem GetInventoryItem(UUID itemId);
|
TaskInventoryItem GetInventoryItem(UUID itemId);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get all inventory items.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name"></param>
|
||||||
|
/// <returns>
|
||||||
|
/// If there are no inventory items then an empty list is returned.
|
||||||
|
/// </returns>
|
||||||
|
List<TaskInventoryItem> GetInventoryItems();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get inventory items by name.
|
/// Get inventory items by name.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// A list of inventory items with that name.
|
/// A list of inventory items with that name.
|
||||||
/// If no inventory item has that name then an empty list is returned.
|
/// If no inventory item has that name then an empty list is returned.
|
||||||
/// </returns>
|
/// </returns>
|
||||||
IList<TaskInventoryItem> GetInventoryItems(string name);
|
List<TaskInventoryItem> GetInventoryItems(string name);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the scene object referenced by an inventory item.
|
/// Get the scene object referenced by an inventory item.
|
||||||
|
|
|
@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// A list of inventory items with that name.
|
/// A list of inventory items with that name.
|
||||||
/// If no inventory item has that name then an empty list is returned.
|
/// If no inventory item has that name then an empty list is returned.
|
||||||
/// </returns>
|
/// </returns>
|
||||||
public IList<TaskInventoryItem> GetInventoryItems(string name)
|
public List<TaskInventoryItem> GetInventoryItems(string name)
|
||||||
{
|
{
|
||||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
|
List<TaskInventoryItem> items = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
lock (m_items)
|
lock (m_items)
|
||||||
{
|
{
|
||||||
|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
|
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// This should place it in the most suitable user folder.
|
/// This should place it in the most suitable user folder.
|
||||||
|
@ -142,9 +142,11 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
|
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
/// This should place it in the most suitable user folder.
|
/// This should place it in the most suitable user folder.
|
||||||
|
/// </remarks>
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMoveTaskInventoryItemNoParent()
|
public void TestMoveTaskInventoryItemNoParent()
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,111 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Assets;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||||
|
using OpenSim.Region.OptionalModules.World.NPC;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tests for inventory functions in LSL
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class LSL_ApiInventoryTests
|
||||||
|
{
|
||||||
|
protected Scene m_scene;
|
||||||
|
protected XEngine.XEngine m_engine;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
IConfigSource initConfigSource = new IniConfigSource();
|
||||||
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||||
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
|
m_scene = SceneHelpers.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
|
||||||
|
|
||||||
|
m_engine = new XEngine.XEngine();
|
||||||
|
m_engine.Initialise(initConfigSource);
|
||||||
|
m_engine.AddRegion(m_scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test giving inventory from an object to an object where both are owned by the same user.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLlGiveInventorySameOwner()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
string inventoryItemName = "item1";
|
||||||
|
|
||||||
|
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
|
||||||
|
m_scene.AddSceneObject(so1);
|
||||||
|
|
||||||
|
// Create an object embedded inside the first
|
||||||
|
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||||
|
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
|
||||||
|
|
||||||
|
LSL_Api api = new LSL_Api();
|
||||||
|
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||||
|
|
||||||
|
// Create a second object
|
||||||
|
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
|
||||||
|
m_scene.AddSceneObject(so2);
|
||||||
|
|
||||||
|
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||||
|
|
||||||
|
// Item has copy permissions so original should stay intact.
|
||||||
|
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||||
|
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||||
|
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -73,6 +73,18 @@ namespace OpenSim.Server.Handlers.Login
|
||||||
|
|
||||||
if (requestData != null)
|
if (requestData != null)
|
||||||
{
|
{
|
||||||
|
foreach (string key in requestData.Keys)
|
||||||
|
{
|
||||||
|
object value = requestData[key];
|
||||||
|
Console.WriteLine("{0}:{1}", key, value);
|
||||||
|
if (value is ArrayList)
|
||||||
|
{
|
||||||
|
ICollection col = value as ICollection;
|
||||||
|
foreach (object item in col)
|
||||||
|
Console.WriteLine(" {0}", item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
||||||
requestData.ContainsKey("last") && requestData["last"] != null && (
|
requestData.ContainsKey("last") && requestData["last"] != null && (
|
||||||
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
||||||
|
|
|
@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
|
||||||
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
|
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
|
||||||
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
|
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue