Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection
parent
4c9226be7b
commit
c4ce7b8162
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@ -169,7 +169,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="circuitCode">Circuit code for this connection</param>
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/// <param name="agentID">AgentID for the connected agent</param>
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/// <param name="remoteEndPoint">Remote endpoint for this connection</param>
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public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint, int defaultRTO, int maxRTO)
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/// <param name="defaultRTO">
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/// Default retransmission timeout for unacked packets. The RTO will never drop
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/// beyond this number.
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/// </param>
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/// <param name="maxRTO">
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/// The maximum retransmission timeout for unacked packets. The RTO will never exceed this number.
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/// </param>
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public LLUDPClient(
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LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID,
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IPEndPoint remoteEndPoint, int defaultRTO, int maxRTO)
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{
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AgentID = agentID;
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RemoteEndPoint = remoteEndPoint;
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@ -197,7 +206,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
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}
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// Default the retransmission timeout to three seconds
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// Default the retransmission timeout to one second
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RTO = m_defaultRTO;
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// Initialize this to a sane value to prevent early disconnects
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@ -262,9 +271,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// Return statistics information about client packet queues.
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/// </summary>
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///
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/// <remarks>
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/// FIXME: This should really be done in a more sensible manner rather than sending back a formatted string.
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///
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/// </remarks>
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/// <returns></returns>
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public string GetStats()
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{
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@ -606,8 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Does an early check to see if this queue empty callback is already
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/// running, then asynchronously firing the event
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/// </summary>
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/// <param name="throttleIndex">Throttle category to fire the callback
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/// for</param>
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/// <param name="categories">Throttle categories to fire the callback for</param>
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private void BeginFireQueueEmpty(ThrottleOutPacketTypeFlags categories)
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{
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if (m_nextOnQueueEmpty != 0 && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty)
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@ -694,4 +702,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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}
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@ -324,7 +324,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="packet"></param>
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/// <param name="category"></param>
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/// <param name="allowSplitting"></param>
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public void SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
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/// <param name="method">
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/// The method to call if the packet is not acked by the client. If null, then a standard
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/// resend of the packet is done.
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/// </param>
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public void SendPacket(
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LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
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{
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// CoarseLocationUpdate packets cannot be split in an automated way
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if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
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@ -357,8 +362,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="udpClient"></param>
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/// <param name="data"></param>
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/// <param name="type"></param>
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/// <param name="category"></param>
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public void SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method)
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/// <param name="category"></param>
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/// <param name="method">
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/// The method to call if the packet is not acked by the client. If null, then a standard
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/// resend of the packet is done.
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/// </param>
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public void SendPacketData(
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LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method)
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{
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int dataLength = data.Length;
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bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0;
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@ -1100,7 +1110,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
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}
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}
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Watchdog.RemoveThread();
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@ -118,12 +118,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Returns a list of all of the packets with a TickCount older than
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/// the specified timeout
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/// </summary>
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/// <remarks>
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/// This function is not thread safe, and cannot be called
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/// multiple times concurrently
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/// </remarks>
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/// <param name="timeoutMS">Number of ticks (milliseconds) before a
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/// packet is considered expired</param>
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/// <returns>A list of all expired packets according to the given
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/// expiration timeout</returns>
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/// <remarks>This function is not thread safe, and cannot be called
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/// multiple times concurrently</remarks>
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/// packet is considered expired
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/// </param>
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/// <returns>
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/// A list of all expired packets according to the given
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/// expiration timeout
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/// </returns>
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public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
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{
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ProcessQueues();
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@ -216,4 +221,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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}
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