Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.
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4ddff7eb0f
commit
c4e4a29478
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@ -1556,8 +1556,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to space collide");
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m_log.WarnFormat("[PHYSICS]: Unable to space collide {0}", Name);
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}
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//float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
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//if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
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//{
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