reassign estate setting TaxFree to the role of AllowAccessOverride, as viewers did. Keeping name to reuse dbs entries, etc. let viewers change it, but still NOP

httptests
UbitUmarov 2018-06-19 01:18:18 +01:00
parent 9b87626cdb
commit c53658248a
2 changed files with 19 additions and 33 deletions

View File

@ -44,7 +44,6 @@ namespace OpenSim.Framework
// Only the client uses these
//
private uint m_EstateID = 0;
public uint EstateID
{
get { return m_EstateID; }
@ -52,7 +51,6 @@ namespace OpenSim.Framework
}
private string m_EstateName = "My Estate";
public string EstateName
{
get { return m_EstateName; }
@ -60,7 +58,6 @@ namespace OpenSim.Framework
}
private bool m_AllowLandmark = true;
public bool AllowLandmark
{
get { return m_AllowLandmark; }
@ -68,7 +65,6 @@ namespace OpenSim.Framework
}
private bool m_AllowParcelChanges = true;
public bool AllowParcelChanges
{
get { return m_AllowParcelChanges; }
@ -76,7 +72,6 @@ namespace OpenSim.Framework
}
private bool m_AllowSetHome = true;
public bool AllowSetHome
{
get { return m_AllowSetHome; }
@ -84,7 +79,6 @@ namespace OpenSim.Framework
}
private uint m_ParentEstateID = 1;
public uint ParentEstateID
{
get { return m_ParentEstateID; }
@ -92,7 +86,6 @@ namespace OpenSim.Framework
}
private float m_BillableFactor = 0.0f;
public float BillableFactor
{
get { return m_BillableFactor; }
@ -100,7 +93,6 @@ namespace OpenSim.Framework
}
private int m_PricePerMeter = 1;
public int PricePerMeter
{
get { return m_PricePerMeter; }
@ -108,7 +100,6 @@ namespace OpenSim.Framework
}
private int m_RedirectGridX = 0;
public int RedirectGridX
{
get { return m_RedirectGridX; }
@ -116,7 +107,6 @@ namespace OpenSim.Framework
}
private int m_RedirectGridY = 0;
public int RedirectGridY
{
get { return m_RedirectGridY; }
@ -126,7 +116,6 @@ namespace OpenSim.Framework
// Used by the sim
//
private bool m_UseGlobalTime = true;
public bool UseGlobalTime
{
get { return m_UseGlobalTime; }
@ -134,7 +123,6 @@ namespace OpenSim.Framework
}
private bool m_FixedSun = false;
public bool FixedSun
{
get { return m_FixedSun; }
@ -142,7 +130,6 @@ namespace OpenSim.Framework
}
private double m_SunPosition = 0.0;
public double SunPosition
{
get { return m_SunPosition; }
@ -150,7 +137,6 @@ namespace OpenSim.Framework
}
private bool m_AllowVoice = true;
public bool AllowVoice
{
get { return m_AllowVoice; }
@ -158,7 +144,6 @@ namespace OpenSim.Framework
}
private bool m_AllowDirectTeleport = true;
public bool AllowDirectTeleport
{
get { return m_AllowDirectTeleport; }
@ -166,23 +151,22 @@ namespace OpenSim.Framework
}
private bool m_DenyAnonymous = false;
public bool DenyAnonymous
{
get { return m_DenyAnonymous; }
set { m_DenyAnonymous = value; }
}
// no longer in used, may be reassigned
private bool m_DenyIdentified = false;
public bool DenyIdentified
{
get { return m_DenyIdentified; }
set { m_DenyIdentified = value; }
}
// no longer in used, may be reassigned
private bool m_DenyTransacted = false;
public bool DenyTransacted
{
get { return m_DenyTransacted; }
@ -190,7 +174,6 @@ namespace OpenSim.Framework
}
private bool m_AbuseEmailToEstateOwner = false;
public bool AbuseEmailToEstateOwner
{
get { return m_AbuseEmailToEstateOwner; }
@ -198,7 +181,6 @@ namespace OpenSim.Framework
}
private bool m_BlockDwell = false;
public bool BlockDwell
{
get { return m_BlockDwell; }
@ -206,7 +188,6 @@ namespace OpenSim.Framework
}
private bool m_EstateSkipScripts = false;
public bool EstateSkipScripts
{
get { return m_EstateSkipScripts; }
@ -214,7 +195,6 @@ namespace OpenSim.Framework
}
private bool m_ResetHomeOnTeleport = false;
public bool ResetHomeOnTeleport
{
get { return m_ResetHomeOnTeleport; }
@ -222,15 +202,13 @@ namespace OpenSim.Framework
}
private bool m_TaxFree = false;
public bool TaxFree
public bool TaxFree // this is now AllowAccessOverride, keeping same name to reuse DB entries
{
get { return m_TaxFree; }
set { m_TaxFree = value; }
}
private bool m_PublicAccess = true;
public bool PublicAccess
{
get { return m_PublicAccess; }

View File

@ -1556,20 +1556,21 @@ namespace OpenSim.Region.CoreModules.World.Estate
// Warning: FixedSun should be set to True, otherwise this sun position won't be used.
}
if ((parms1 & 0x00000010) != 0)
Scene.RegionInfo.EstateSettings.FixedSun = true;
else
Scene.RegionInfo.EstateSettings.FixedSun = false;
if ((parms1 & 0x00008000) != 0)
Scene.RegionInfo.EstateSettings.PublicAccess = true;
else
Scene.RegionInfo.EstateSettings.PublicAccess = false;
if ((parms1 & 0x10000000) != 0)
Scene.RegionInfo.EstateSettings.AllowVoice = true;
if ((parms1 & 0x00000010) != 0)
Scene.RegionInfo.EstateSettings.FixedSun = true;
else
Scene.RegionInfo.EstateSettings.AllowVoice = false;
Scene.RegionInfo.EstateSettings.FixedSun = false;
// taxfree is now AllowAccessOverride
if ((parms1 & 0x00000020) != 0)
Scene.RegionInfo.EstateSettings.TaxFree = true;
else
Scene.RegionInfo.EstateSettings.TaxFree = false;
if ((parms1 & 0x00100000) != 0)
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
@ -1581,16 +1582,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
else
Scene.RegionInfo.EstateSettings.DenyAnonymous = false;
// no longer in used, may be reassigned
if ((parms1 & 0x01000000) != 0)
Scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
Scene.RegionInfo.EstateSettings.DenyIdentified = false;
// no longer in used, may be reassigned
if ((parms1 & 0x02000000) != 0)
Scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
Scene.RegionInfo.EstateSettings.DenyTransacted = false;
if ((parms1 & 0x10000000) != 0)
Scene.RegionInfo.EstateSettings.AllowVoice = true;
else
Scene.RegionInfo.EstateSettings.AllowVoice = false;
if ((parms1 & 0x40000000) != 0)
Scene.RegionInfo.EstateSettings.DenyMinors = true;
else