* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
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00769429f0
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c53892aa90
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@ -24,7 +24,7 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//#define SPAM
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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@ -70,8 +70,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host)
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{
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#if SPAM
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Console.WriteLine("SetSensorEvent");
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#endif
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// Always remove first, in case this is a re-set
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UnSetSenseRepeaterEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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@ -161,7 +162,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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Dictionary<LLUUID, LSL_Types.list> Obj = null;
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if (!SenseEvents.TryGetValue(m_localID, out Obj))
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{
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#if SPAM
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m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
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#endif
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return null;
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}
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lock (Obj)
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@ -170,7 +173,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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LSL_Types.list SenseList = null;
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if (!Obj.TryGetValue(m_itemID, out SenseList))
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{
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#if SPAM
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m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
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#endif
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return null;
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}
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return SenseList;
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@ -185,7 +190,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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if (SensePoint == null)
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{
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#if SPAM
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
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#endif
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return;
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}
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
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@ -286,8 +294,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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}
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}
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}
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#if SPAM
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
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#endif
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lock (SenseLock)
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{
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// Create object if it doesn't exist
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