diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 22969818fd..7d98c94b11 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -531,11 +531,11 @@ namespace OpenSim.Region.Framework.Scenes // private int m_lastUpdate; private bool m_firstHeartbeat = true; - private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; - private bool m_reprioritizationEnabled = true; - private double m_reprioritizationInterval = 5000.0; - private double m_rootReprioritizationDistance = 10.0; - private double m_childReprioritizationDistance = 20.0; +// private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; +// private bool m_reprioritizationEnabled = true; +// private double m_reprioritizationInterval = 5000.0; +// private double m_rootReprioritizationDistance = 10.0; +// private double m_childReprioritizationDistance = 20.0; private Timer m_mapGenerationTimer = new Timer(); @@ -1628,6 +1628,8 @@ namespace OpenSim.Region.Framework.Scenes Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; m_lastFrameTick = Util.EnvironmentTickCount(); Update(-1); + + Watchdog.RemoveThread(); } private void Maintenance()