Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place. Sleeping and time measurement are now completely internal to XEngine0.8.2-post-fixes
parent
ee7debcca6
commit
c53f732163
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@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// <param name='item'>/param>
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/// <param name='item'>/param>
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/// <param name='coopSleepHandle'>/param>
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/// <param name='coopSleepHandle'>/param>
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void Initialize(
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void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item);
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}
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}
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}
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}
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@ -110,5 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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ParameterInfo[] ScriptBaseClassParameters { get; }
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ParameterInfo[] ScriptBaseClassParameters { get; }
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IScriptApi GetApi(UUID itemID, string name);
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IScriptApi GetApi(UUID itemID, string name);
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void SleepScript(UUID itemID, int delay);
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}
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}
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}
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}
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@ -29,6 +29,7 @@ using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using System.Diagnostics;
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using OpenMetaverse;
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using OpenMetaverse;
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using log4net;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework;
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@ -163,6 +164,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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void ClearQueue();
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void ClearQueue();
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int StartParam { get; set; }
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int StartParam { get; set; }
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WaitHandle CoopWaitHandle { get; }
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Stopwatch ExecutionTimer { get; }
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void RemoveState();
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void RemoveState();
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void Init();
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void Init();
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@ -101,8 +101,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// Used for script sleeps when we are using co-operative script termination.
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/// Used for script sleeps when we are using co-operative script termination.
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/// </summary>
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/// </summary>
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/// <remarks>null if co-operative script termination is not active</remarks>
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/// <remarks>null if co-operative script termination is not active</remarks>
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WaitHandle m_coopSleepHandle;
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/// <summary>
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/// <summary>
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/// The item that hosts this script
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/// The item that hosts this script
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/// </summary>
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/// </summary>
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@ -262,12 +260,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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};
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};
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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m_item = item;
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m_item = item;
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m_coopSleepHandle = coopSleepHandle;
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LoadConfig();
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LoadConfig();
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@ -406,21 +403,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected virtual void Sleep(int delay)
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protected virtual void Sleep(int delay)
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{
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{
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if (m_coopSleepHandle == null)
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m_ScriptEngine.SleepScript(m_item.ItemID, delay);
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System.Threading.Thread.Sleep(delay);
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else
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CheckForCoopTermination(delay);
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}
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}
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/// <summary>
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/// <summary>
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/// Check for co-operative termination.
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/// Check for co-operative termination.
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/// </summary>
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/// </summary>
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/// <param name='delay'>If called with 0, then just the check is performed with no wait.</param>
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/// <param name='delay'>If called with 0, then just the check is performed with no wait.</param>
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protected virtual void CheckForCoopTermination(int delay)
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{
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if (m_coopSleepHandle.WaitOne(delay))
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throw new ScriptCoopStopException();
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}
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public Scene World
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public Scene World
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{
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{
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@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptModuleComms m_comms = null;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptModuleComms m_comms = null;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IUrlModule m_UrlModule = null;
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protected IUrlModule m_UrlModule = null;
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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@ -100,6 +100,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public int DebugLevel { get; set; }
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public int DebugLevel { get; set; }
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public WaitHandle CoopWaitHandle { get; private set; }
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public Stopwatch ExecutionTimer { get; private set; }
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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@ -234,6 +237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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{
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State = "default";
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State = "default";
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EventQueue = new Queue(32);
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EventQueue = new Queue(32);
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ExecutionTimer = new Stopwatch();
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Engine = engine;
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Engine = engine;
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Part = part;
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Part = part;
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@ -286,12 +290,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_stateSource = stateSource;
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m_stateSource = stateSource;
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m_coopTermination = coopTermination;
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m_coopTermination = coopTermination;
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if (m_coopTermination)
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CoopWaitHandle = coopSleepHandle;
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else
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CoopWaitHandle = null;
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ApiManager am = new ApiManager();
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ApiManager am = new ApiManager();
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foreach (string api in am.GetApis())
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foreach (string api in am.GetApis())
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{
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
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m_Apis[api].Initialize(Engine, Part, ScriptTask);
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}
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}
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try
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try
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@ -766,8 +775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (Suspended)
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if (Suspended)
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return 0;
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return 0;
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Stopwatch timer = new Stopwatch();
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ExecutionTimer.Restart();
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timer.Start();
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try
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try
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{
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{
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@ -775,9 +783,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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finally
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finally
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{
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{
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timer.Stop();
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ExecutionTimer.Stop();
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ExecutionTime.AddSample(timer);
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ExecutionTime.AddSample(ExecutionTimer);
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Part.ParentGroup.Scene.AddScriptExecutionTime(timer.ElapsedTicks);
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Part.ParentGroup.Scene.AddScriptExecutionTime(ExecutionTimer.ElapsedTicks);
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}
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}
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}
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}
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}
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}
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@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
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part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
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LSL_Api apiGrp1 = new LSL_Api();
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, part, null, null);
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apiGrp1.Initialize(m_engine, part, null);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
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// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
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// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
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// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
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m_lslApi = new LSL_Api();
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null);
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m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem);
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}
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}
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[TearDown]
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[TearDown]
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@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
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TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null);
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// Create a second object
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null);
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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UUID itemId = TestHelpers.ParseTail(0x20);
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, null, null);
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api2.Initialize(m_engine, so2.RootPart, null);
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null);
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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UUID itemId = TestHelpers.ParseTail(0x20);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null);
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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UUID itemId = TestHelpers.ParseTail(0x20);
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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m_scene.AddSceneObject(sourceSo);
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m_scene.AddSceneObject(sourceSo);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, sourceSo.RootPart, null, null);
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api.Initialize(m_engine, sourceSo.RootPart, null);
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TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
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TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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m_scene.AddSceneObject(grp2);
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m_scene.AddSceneObject(grp2);
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LSL_Api apiGrp1 = new LSL_Api();
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
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apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
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apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
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grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
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grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
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LSL_Api apiGrp1 = new LSL_Api();
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
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apiGrp1.llBreakLink(2);
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apiGrp1.llBreakLink(2);
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grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
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grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
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LSL_Api apiGrp1 = new LSL_Api();
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
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apiGrp1.llBreakAllLinks();
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apiGrp1.llBreakAllLinks();
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@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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engine.AddRegion(scene);
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engine.AddRegion(scene);
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m_lslApi = new LSL_Api();
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(engine, part, null, null);
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m_lslApi.Initialize(engine, part, null);
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}
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}
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[Test]
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[Test]
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@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
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// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
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// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
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// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
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m_lslApi = new LSL_Api();
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null);
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m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem);
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}
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}
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[Test]
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[Test]
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@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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m_scene.AddSceneObject(grp1);
|
m_scene.AddSceneObject(grp1);
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
|
apiGrp1.Initialize(m_engine, grp1.RootPart, null);
|
||||||
|
|
||||||
// Check simple 1 prim case
|
// Check simple 1 prim case
|
||||||
{
|
{
|
||||||
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
|
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, part1, null, null);
|
apiGrp1.Initialize(m_engine, part1, null);
|
||||||
|
|
||||||
// Note that prim hollow check is passed with the other prim params in order to allow the
|
// Note that prim hollow check is passed with the other prim params in order to allow the
|
||||||
// specification of a different check value from the prim param. A cylinder, prism, sphere,
|
// specification of a different check value from the prim param. A cylinder, prism, sphere,
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
engine.AddRegion(scene);
|
engine.AddRegion(scene);
|
||||||
|
|
||||||
m_lslApi = new LSL_Api();
|
m_lslApi = new LSL_Api();
|
||||||
m_lslApi.Initialize(engine, part, null, null);
|
m_lslApi.Initialize(engine, part, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
@ -71,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, part, scriptItem, null);
|
apiGrp1.Initialize(m_engine, part, scriptItem);
|
||||||
|
|
||||||
// Initially long timeout to test cache
|
// Initially long timeout to test cache
|
||||||
apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000;
|
apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000;
|
||||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
|
|
||||||
|
@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
|
|
||||||
|
|
|
@ -98,9 +98,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
||||||
|
|
||||||
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
|
||||||
|
|
||||||
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
|
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
|
||||||
|
|
||||||
|
@ -144,9 +144,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
||||||
|
|
||||||
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
|
||||||
|
|
||||||
// Create an object embedded inside the first
|
// Create an object embedded inside the first
|
||||||
TaskInventoryHelpers.AddNotecard(
|
TaskInventoryHelpers.AddNotecard(
|
||||||
|
@ -192,9 +192,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
||||||
|
|
||||||
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
|
||||||
|
|
||||||
// Create an object embedded inside the first
|
// Create an object embedded inside the first
|
||||||
TaskInventoryHelpers.AddSceneObject(
|
TaskInventoryHelpers.AddSceneObject(
|
||||||
|
|
|
@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, so.RootPart, null, null);
|
osslApi.Initialize(m_engine, so.RootPart, null);
|
||||||
|
|
||||||
bool gotExpectedException = false;
|
bool gotExpectedException = false;
|
||||||
try
|
try
|
||||||
|
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
||||||
|
|
||||||
|
@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
||||||
|
|
||||||
|
@ -285,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(otherSo);
|
m_scene.AddSceneObject(otherSo);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
OSSL_Api otherOsslApi = new OSSL_Api();
|
OSSL_Api otherOsslApi = new OSSL_Api();
|
||||||
otherOsslApi.Initialize(m_engine, otherPart, null, null);
|
otherOsslApi.Initialize(m_engine, otherPart, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null);
|
osslApi.Initialize(m_engine, part, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
|
@ -2435,5 +2435,30 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
running = instance.Running;
|
running = instance.Running;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SleepScript(UUID itemID, int delay)
|
||||||
|
{
|
||||||
|
IScriptInstance instance = GetInstance(itemID);
|
||||||
|
if (instance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
instance.ExecutionTimer.Stop();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (instance.CoopWaitHandle != null)
|
||||||
|
{
|
||||||
|
if (instance.CoopWaitHandle.WaitOne(delay))
|
||||||
|
throw new ScriptCoopStopException();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Thread.Sleep(delay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
instance.ExecutionTimer.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -264,5 +264,9 @@ namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
PostedEvents.Clear();
|
PostedEvents.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SleepScript(UUID itemID, int delay)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue