Change the IScriptApi back to it's original form, removing XEngine

specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
0.8.2-post-fixes
Melanie Thielker 2015-08-17 21:46:30 +02:00
parent ee7debcca6
commit c53f732163
22 changed files with 101 additions and 69 deletions

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@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// <param name='item'>/param>
/// <param name='coopSleepHandle'>/param>
void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item);
}
}

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@ -110,5 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
ParameterInfo[] ScriptBaseClassParameters { get; }
IScriptApi GetApi(UUID itemID, string name);
void SleepScript(UUID itemID, int delay);
}
}

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@ -29,6 +29,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Diagnostics;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@ -163,6 +164,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void ClearQueue();
int StartParam { get; set; }
WaitHandle CoopWaitHandle { get; }
Stopwatch ExecutionTimer { get; }
void RemoveState();
void Init();

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@ -101,8 +101,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Used for script sleeps when we are using co-operative script termination.
/// </summary>
/// <remarks>null if co-operative script termination is not active</remarks>
WaitHandle m_coopSleepHandle;
/// <summary>
/// The item that hosts this script
/// </summary>
@ -262,12 +260,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
};
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_coopSleepHandle = coopSleepHandle;
LoadConfig();
@ -406,21 +403,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected virtual void Sleep(int delay)
{
if (m_coopSleepHandle == null)
System.Threading.Thread.Sleep(delay);
else
CheckForCoopTermination(delay);
m_ScriptEngine.SleepScript(m_item.ItemID, delay);
}
/// <summary>
/// Check for co-operative termination.
/// </summary>
/// <param name='delay'>If called with 0, then just the check is performed with no wait.</param>
protected virtual void CheckForCoopTermination(int delay)
{
if (m_coopSleepHandle.WaitOne(delay))
throw new ScriptCoopStopException();
}
public Scene World
{

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@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;

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@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;

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@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;

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@ -100,6 +100,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public int DebugLevel { get; set; }
public WaitHandle CoopWaitHandle { get; private set; }
public Stopwatch ExecutionTimer { get; private set; }
public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
@ -234,6 +237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
State = "default";
EventQueue = new Queue(32);
ExecutionTimer = new Stopwatch();
Engine = engine;
Part = part;
@ -286,12 +290,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_stateSource = stateSource;
m_coopTermination = coopTermination;
if (m_coopTermination)
CoopWaitHandle = coopSleepHandle;
else
CoopWaitHandle = null;
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
m_Apis[api].Initialize(Engine, Part, ScriptTask);
}
try
@ -766,8 +775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (Suspended)
return 0;
Stopwatch timer = new Stopwatch();
timer.Start();
ExecutionTimer.Restart();
try
{
@ -775,9 +783,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
finally
{
timer.Stop();
ExecutionTime.AddSample(timer);
Part.ParentGroup.Scene.AddScriptExecutionTime(timer.ElapsedTicks);
ExecutionTimer.Stop();
ExecutionTime.AddSample(ExecutionTimer);
Part.ParentGroup.Scene.AddScriptExecutionTime(ExecutionTimer.ElapsedTicks);
}
}
}

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@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part, null, null);
apiGrp1.Initialize(m_engine, part, null);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);

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@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
m_lslApi = new LSL_Api();
m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null);
m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem);
}
[TearDown]

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@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null);
api.Initialize(m_engine, so1.RootPart, null);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null);
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, null, null);
api2.Initialize(m_engine, so2.RootPart, null);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
@ -184,7 +184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null);
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null);
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -250,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
m_scene.AddSceneObject(sourceSo);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, sourceSo.RootPart, null, null);
api.Initialize(m_engine, sourceSo.RootPart, null);
TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);

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@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp2);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.llBreakLink(2);
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.llBreakAllLinks();

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@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null, null);
m_lslApi.Initialize(engine, part, null);
}
[Test]

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@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
m_lslApi = new LSL_Api();
m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null);
m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem);
}
[Test]

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@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp1);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, null);
// Check simple 1 prim case
{
@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part1, null, null);
apiGrp1.Initialize(m_engine, part1, null);
// Note that prim hollow check is passed with the other prim params in order to allow the
// specification of a different check value from the prim param. A cylinder, prism, sphere,

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@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null, null);
m_lslApi.Initialize(engine, part, null);
}
[Test]

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@ -71,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part, scriptItem, null);
apiGrp1.Initialize(m_engine, part, scriptItem);
// Initially long timeout to test cache
apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000;

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@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";

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@ -98,9 +98,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
@ -144,9 +144,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
// Create an object embedded inside the first
TaskInventoryHelpers.AddNotecard(
@ -192,9 +192,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
// Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(

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@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, so.RootPart, null, null);
osslApi.Initialize(m_engine, so.RootPart, null);
bool gotExpectedException = false;
try
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -285,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, null, null);
otherOsslApi.Initialize(m_engine, otherPart, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);

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@ -2435,5 +2435,30 @@ namespace OpenSim.Region.ScriptEngine.XEngine
running = instance.Running;
return true;
}
public void SleepScript(UUID itemID, int delay)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
instance.ExecutionTimer.Stop();
try
{
if (instance.CoopWaitHandle != null)
{
if (instance.CoopWaitHandle.WaitOne(delay))
throw new ScriptCoopStopException();
}
else
{
Thread.Sleep(delay);
}
}
finally
{
instance.ExecutionTimer.Start();
}
}
}
}

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@ -264,5 +264,9 @@ namespace OpenSim.Tests.Common
{
PostedEvents.Clear();
}
public void SleepScript(UUID itemID, int delay)
{
}
}
}