Converted PhysicsActor identification from localID to UUID
parent
42563e77fa
commit
c541b42f7e
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@ -379,10 +379,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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OSDMap data = RegionSyncUtil.DeserializeMessage(msg, LogHeader);
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try
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{
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uint localID = data["localID"].AsUInteger();
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UUID uuid = data["uuid"].AsUUID();
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string actorID = data["actorID"].AsString();
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// m_log.DebugFormat("{0}: HandlPhysUpdateAttributes for {1}", LogHeader, localID);
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PhysicsActor pa = FindPhysicsActor(localID);
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// m_log.DebugFormat("{0}: HandlPhysUpdateAttributes for {1}", LogHeader, uuid);
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PhysicsActor pa = FindPhysicsActor(uuid);
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if (pa != null)
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{
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// pa.Size = data["size"].AsVector3();
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@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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pa.Flying = data["flying"].AsBoolean(); // receive??
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pa.Kinematic = data["kinematic"].AsBoolean(); // receive??
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pa.Buoyancy = (float)(data["buoyancy"].AsReal());
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SceneObjectPart sop = m_validLocalScene.GetSceneObjectPart(localID);
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SceneObjectPart sop = m_validLocalScene.GetSceneObjectPart(uuid);
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if (sop != null)
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{
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pa.Shape = sop.Shape;
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@ -405,7 +405,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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else
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{
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m_log.WarnFormat("{0}: attribute update for unknown localID {1}", LogHeader, localID);
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m_log.WarnFormat("{0}: attribute update for unknown uuid {1}", LogHeader, uuid);
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return;
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}
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}
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@ -418,14 +418,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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// Find the physics actor whether it is an object or a scene presence
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private PhysicsActor FindPhysicsActor(uint localID)
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private PhysicsActor FindPhysicsActor(UUID uuid)
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{
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SceneObjectPart sop = m_validLocalScene.GetSceneObjectPart(localID);
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SceneObjectPart sop = m_validLocalScene.GetSceneObjectPart(uuid);
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if (sop != null)
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{
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return sop.PhysActor;
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}
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ScenePresence sp = m_validLocalScene.GetScenePresence(localID);
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ScenePresence sp = m_validLocalScene.GetScenePresence(uuid);
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if (sp != null)
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{
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return sp.PhysicsActor;
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@ -435,9 +435,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void SendPhysUpdateAttributes(PhysicsActor pa)
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{
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// m_log.DebugFormat("{0}: SendPhysUpdateAttributes for {1}", LogHeader, pa.LocalID);
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// m_log.DebugFormat("{0}: SendPhysUpdateAttributes for {1}", LogHeader, pa.UUID);
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OSDMap data = new OSDMap(9);
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data["localID"] = OSD.FromUInteger(pa.LocalID);
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data["uuid"] = OSD.FromUUID(pa.UUID);
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data["actorID"] = OSD.FromString(RegionSyncServerModule.ActorID);
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data["size"] = OSD.FromVector3(pa.Size);
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data["position"] = OSD.FromVector3(pa.Position);
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@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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try
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{
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sop = ss.GetSceneObjectPart(pa.LocalID);
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sop = ss.GetSceneObjectPart(pa.UUID);
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}
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catch
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{
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@ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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try
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{
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sp = ss.GetScenePresence(pa.LocalID);
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sp = ss.GetScenePresence(pa.UUID);
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}
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catch
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{
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@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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else
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{
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Console.WriteLine("RouteUpdate: no SOP found for {0}", pa.LocalID);
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Console.WriteLine("RouteUpdate: no SOP found for {0}", pa.UUID);
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}
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return;
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}
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@ -296,16 +296,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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OSDMap data = RegionSyncUtil.DeserializeMessage(msg, LogHeader);
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try
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{
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uint localID = data["localID"].AsUInteger();
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// m_log.DebugFormat("{0}: received PhysUpdateAttributes for {1}", LogHeader, localID);
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PhysicsActor pa = FindPhysicsActor(localID);
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UUID uuid = data["uuid"].AsUUID();
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// m_log.DebugFormat("{0}: received PhysUpdateAttributes for {1}", LogHeader, uuid);
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PhysicsActor pa = FindPhysicsActor(uuid);
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if (pa != null)
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{
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pa.RequestPhysicsterseUpdate();
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}
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else
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{
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m_log.WarnFormat("{0}: terse update for unknown localID {1}", LogHeader, localID);
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m_log.WarnFormat("{0}: terse update for unknown uuid {1}", LogHeader, uuid);
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return;
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}
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}
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@ -339,10 +339,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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OSDMap data = RegionSyncUtil.DeserializeMessage(msg, LogHeader);
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try
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{
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uint localID = data["localID"].AsUInteger();
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UUID uuid = data["uuid"].AsUUID();
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string actorID = data["actorID"].AsString();
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// m_log.DebugFormat("{0}: received PhysUpdateAttributes for {1}", LogHeader, localID);
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PhysicsActor pa = FindPhysicsActor(localID);
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// m_log.DebugFormat("{0}: received PhysUpdateAttributes for {1}", LogHeader, uuid);
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PhysicsActor pa = FindPhysicsActor(uuid);
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if (pa != null)
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{
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pa.ChangingActorID = actorID;
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@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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else
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{
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m_log.WarnFormat("{0}: attribute update for unknown localID {1}", LogHeader, localID);
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m_log.WarnFormat("{0}: attribute update for unknown uuid {1}", LogHeader, uuid);
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return;
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}
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}
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@ -376,14 +376,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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// Find the physics actor whether it is an object or a scene presence
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private PhysicsActor FindPhysicsActor(uint localID)
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private PhysicsActor FindPhysicsActor(UUID uuid)
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{
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SceneObjectPart sop = m_scene.GetSceneObjectPart(localID);
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SceneObjectPart sop = m_scene.GetSceneObjectPart(uuid);
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if (sop != null)
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{
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return sop.PhysActor;
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}
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ScenePresence sp = m_scene.GetScenePresence(localID);
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ScenePresence sp = m_scene.GetScenePresence(uuid);
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if (sp != null)
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{
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return sp.PhysicsActor;
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@ -393,9 +393,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void SendPhysUpdateAttributes(PhysicsActor pa)
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{
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// m_log.DebugFormat("{0}: sending PhysUpdateAttributes for {1}", LogHeader, pa.LocalID);
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// m_log.DebugFormat("{0}: sending PhysUpdateAttributes for {1}", LogHeader, pa.UUID);
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OSDMap data = new OSDMap(9);
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data["localID"] = OSD.FromUInteger(pa.LocalID);
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data["uuid"] = OSD.FromUUID(pa.UUID);
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data["actorID"] = OSD.FromString(RegionSyncServerModule.ActorID);
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data["size"] = OSD.FromVector3(pa.Size);
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data["position"] = OSD.FromVector3(pa.Position);
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@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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try
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{
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sop = ss.GetSceneObjectPart(pa.LocalID);
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sop = ss.GetSceneObjectPart(pa.UUID);
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}
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catch
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{
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@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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else
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{
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ScenePresence sp = ss.GetScenePresence(pa.LocalID);
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ScenePresence sp = ss.GetScenePresence(pa.UUID);
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if (sp != null)
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{
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s = ss;
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@ -260,12 +260,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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else
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{
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Console.WriteLine("RouteUpdate: SceneToPhysEngineSyncServer is no available");
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Console.WriteLine("RouteUpdate: SceneToPhysEngineSyncServer is not available");
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}
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}
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else
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{
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Console.WriteLine("RouteUpdate: no SOP for update of {0}", pa.LocalID);
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Console.WriteLine("RouteUpdate: no SOP for update of {0}", pa.UUID);
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}
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return;
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}
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@ -1468,6 +1468,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.PhysActor.IsPhysical);
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part.PhysActor.LocalID = part.LocalId;
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part.PhysActor.UUID = part.UUID;
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part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
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}
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}
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@ -1593,6 +1593,7 @@ namespace OpenSim.Region.Framework.Scenes
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PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info
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PhysActor.SOPDescription = this.Description;
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PhysActor.LocalID = LocalId;
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PhysActor.UUID = UUID;
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DoPhysicsPropertyUpdate(RigidBody, true);
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PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
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}
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@ -4440,6 +4441,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null)
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{
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pa.LocalID = LocalId;
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pa.UUID = this.UUID;
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DoPhysicsPropertyUpdate(UsePhysics, true);
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if (m_parentGroup != null)
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{
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@ -3342,8 +3342,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
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m_physicsActor.SubscribeEvents(500);
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m_physicsActor.LocalID = LocalId;
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m_physicsActor.UUID = this.UUID;
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}
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private void OutOfBoundsCall(Vector3 pos)
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{
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//bool flying = m_physicsActor.Flying;
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@ -185,10 +185,17 @@ namespace OpenSim.Region.Physics.Manager
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// RA: used to be abstract but changed to allow 'get' without changing all the phys engines
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uint m_baseLocalID;
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public virtual uint LocalID {
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public virtual uint LocalID
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{
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set { m_baseLocalID = value; }
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get { return m_baseLocalID; }
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}
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public UUID m_UUID;
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public virtual UUID UUID
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{
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set { m_UUID = value; }
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get { return m_UUID; }
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}
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public PhysActorLastValues lastValues;
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// ID of actor which last updated the values. Send if I did the change.
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public string ChangingActorID = "YY";
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