diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index fe5156e9fe..571624b36f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -857,9 +857,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Acknowledge the UseCircuitCode packet SendAckImmediate(remoteEndPoint, packet.Header.Sequence); - m_log.DebugFormat( - "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", - buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); +// m_log.DebugFormat( +// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", +// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); } private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index 36aaab31dc..8347e35ac9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs @@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets { UUID capID = UUID.Random(); - m_log.Info("[GETMESH]: /CAPS/" + capID); +// m_log.Info("[GETMESH]: /CAPS/" + capID); caps.RegisterHandler("GetMesh", new RestHTTPHandler("GET", "/CAPS/" + capID, delegate(Hashtable m_dhttpMethod) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 1f60e36dea..6fb8b4625c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs @@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps { UUID capID = UUID.Random(); - m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); +// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); } @@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps /// False for "caller try another codec"; true otherwise private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) { - m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); +// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); AssetBase texture; string fullID = textureID.ToString(); diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs index c011776ff9..008233bf55 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs @@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps { UUID capuuid = UUID.Random(); - m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); +// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); caps.RegisterHandler("ObjectAdd", new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3a401968cc..7b942028a9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1161,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); } - m_log.DebugFormat( - "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", - client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", +// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); } /// diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index f985ab21ba..ebd6f7c1cf 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs @@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService protected virtual ArrayList GetInventoryLibrary(ILibraryService library) { Dictionary rootFolders = library.GetAllFolders(); - m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count); +// m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count); //Dictionary rootFolders = new Dictionary(); ArrayList folderHashes = new ArrayList(); diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 281b6e3d52..75688706cb 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs @@ -282,7 +282,7 @@ namespace OpenSim.Services.LLLoginService // Get active gestures List gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); - m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); +// m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // // Login the presence