Miscellaneous small tweaks and more logging messages to move towards resolving inventory problems
parent
1a679c8cd9
commit
c545cc8cd9
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@ -27,6 +27,7 @@
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*/
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*/
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using System.Collections.Generic;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Communications.Cache
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namespace OpenSim.Framework.Communications.Cache
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{
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{
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@ -61,12 +62,14 @@ namespace OpenSim.Framework.Communications.Cache
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if (userInfo.UserProfile != null)
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if (userInfo.UserProfile != null)
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{
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{
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RequestInventoryForUser(userID, userInfo);
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// The request itself will occur when the agent finishes logging on to the region
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// so there's no need to do it here.
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//RequestInventoryForUser(userID, userInfo);
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m_userProfiles.Add(userID, userInfo);
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m_userProfiles.Add(userID, userInfo);
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}
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}
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else
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else
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{
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{
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System.Console.WriteLine("CACHE", "User profile for user not found");
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MainLog.Instance.Error("USERCACHE", "User profile for user {0} not found", userID);
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}
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}
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}
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}
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}
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}
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@ -286,7 +286,7 @@ namespace OpenSim.Framework.Data.MSSQL
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/// </summary>
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/// </summary>
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/// <param name="reader">The SQL Result</param>
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/// <param name="reader">The SQL Result</param>
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/// <returns>the item read</returns>
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/// <returns>the item read</returns>
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public InventoryItemBase readInventoryItem(IDataReader reader)
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private InventoryItemBase readInventoryItem(IDataReader reader)
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{
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{
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try
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try
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{
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{
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@ -302,7 +302,7 @@ namespace OpenSim.Framework.Data.MySQL
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/// </summary>
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/// </summary>
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/// <param name="reader">The SQL Result</param>
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/// <param name="reader">The SQL Result</param>
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/// <returns>the item read</returns>
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/// <returns>the item read</returns>
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public InventoryItemBase readInventoryItem(MySqlDataReader reader)
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private InventoryItemBase readInventoryItem(MySqlDataReader reader)
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{
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{
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try
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try
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{
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{
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@ -32,6 +32,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Communications.OGS1
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namespace OpenSim.Region.Communications.OGS1
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{
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{
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@ -47,10 +48,10 @@ namespace OpenSim.Region.Communications.OGS1
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#region IInventoryServices Members
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#region IInventoryServices Members
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// See IInventoryServices
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public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
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public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
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InventoryItemInfo itemCallBack)
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InventoryItemInfo itemCallBack)
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{
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{
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if (!m_RequestingInventory.ContainsKey(userID))
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if (!m_RequestingInventory.ContainsKey(userID))
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{
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{
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InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack);
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InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack);
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@ -59,29 +60,45 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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}
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}
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/// <summary>
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/// Request the entire user's inventory (folders and items) from the inventory server.
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///
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/// XXX May want to change this so that we don't end up shuffling over data which might prove
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/// entirely unnecessary.
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/// </summary>
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/// <param name="userID"></param>
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private void RequestInventory(LLUUID userID)
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private void RequestInventory(LLUUID userID)
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{
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{
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try
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try
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{
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{
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Console.WriteLine("Requesting Inventory from Inventory server ( " + _inventoryServerUrl + "/GetInventory/" +" ) for " + userID.ToString());
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MainLog.Instance.Verbose(
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RestObjectPosterResponse<InventoryCollection> requester = new RestObjectPosterResponse<InventoryCollection>();
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"INVENTORY", "Requesting inventory from {0}/GetInventory/ for user {1}",
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_inventoryServerUrl, userID);
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RestObjectPosterResponse<InventoryCollection> requester
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= new RestObjectPosterResponse<InventoryCollection>();
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requester.ResponseCallback = InventoryResponse;
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requester.ResponseCallback = InventoryResponse;
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requester.BeginPostObject<Guid>(_inventoryServerUrl + "/GetInventory/", userID.UUID);
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requester.BeginPostObject<Guid>(_inventoryServerUrl + "/GetInventory/", userID.UUID);
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Console.WriteLine("Request for Inventory sent");
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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Console.WriteLine(e.Message);
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MainLog.Instance.Error("INVENTORY", e.ToString());
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Console.WriteLine(e.StackTrace);
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}
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}
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}
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}
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/// <summary>
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/// Callback used by the inventory server GetInventory request
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/// </summary>
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/// <param name="userID"></param>
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private void InventoryResponse(InventoryCollection response)
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private void InventoryResponse(InventoryCollection response)
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{
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{
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LLUUID userID = response.UserID;
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LLUUID userID = response.UserID;
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if (m_RequestingInventory.ContainsKey(userID))
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if (m_RequestingInventory.ContainsKey(userID))
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{
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{
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MainLog.Instance.Verbose("INVENTORY",
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"Received inventory response for user {0} containing {1} folders and {2} items",
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userID, response.Folders.Count, response.AllItems.Count);
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InventoryFolderImpl rootFolder = null;
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InventoryFolderImpl rootFolder = null;
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InventoryRequest request = m_RequestingInventory[userID];
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InventoryRequest request = m_RequestingInventory[userID];
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@ -113,6 +130,13 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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m_RequestingInventory.Remove(userID);
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m_RequestingInventory.Remove(userID);
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}
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}
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else
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{
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MainLog.Instance.Warn(
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"INVENTORY",
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"Received inventory response for {0} for which we do not have a record of requesting!",
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userID);
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}
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}
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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