* Some Physics Scene Changes to prepare for larger regions

remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-08-18 11:05:07 -04:00
parent 30ce56e721
commit c54cb59a71
4 changed files with 59 additions and 52 deletions

View File

@ -167,7 +167,7 @@ namespace OpenSim.Region.Physics.Manager
return false;
}
public virtual void Combine(PhysicsScene pScene, Vector3 offset)
public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
{
return;
}

View File

@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
_position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10);
_position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10);
m_taintPosition.X = _position.X;
m_taintPosition.Y = _position.Y;
m_taintPosition.Z = _position.Z;
@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin
// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
if (vec.X < 0.0f) vec.X = 0.0f;
if (vec.Y < 0.0f) vec.Y = 0.0f;
if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f;
if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f;
if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
_position.X = vec.X;
_position.Y = vec.Y;

View File

@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin
l_orientation.Z = ori.Z;
l_orientation.W = ori.W;
if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f)
{
//base.RaiseOutOfBounds(l_position);

View File

@ -312,7 +312,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private volatile int m_global_contactcount = 0;
private Vector3 m_worldOffset = Vector3.Zero;
private Vector2 m_worldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
private ODERayCastRequestManager m_rayCastManager;
@ -351,10 +351,10 @@ namespace OpenSim.Region.Physics.OdePlugin
}
// zero out a heightmap array float array (single dimention [flattened]))
if ((int)Constants.RegionSize == 256)
if ((int)WorldExtents.X == 256 && (int)m_worldOffset.Y == 256)
_heightmap = new float[514*514];
else
_heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
_heightmap = new float[(((int)WorldExtents.Y + 2) * ((int)WorldExtents.X + 2))];
_watermap = new float[258 * 258];
@ -1564,7 +1564,12 @@ namespace OpenSim.Region.Physics.OdePlugin
}
#endregion
public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
{
m_worldOffset = offset;
WorldExtents = new Vector2(extents.X, extents.Y);
}
// Recovered for use by fly height. Kitto Flora
public float GetTerrainHeightAtXY(float x, float y)
{
@ -1576,14 +1581,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// Is there any reason that we don't do this in ScenePresence?
// The only physics engine that benefits from it in the physics plugin is this one
if ((int)x > Constants.RegionSize || (int)y > Constants.RegionSize ||
if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
(int)x < 0.001f || (int)y < 0.001f)
return 0;
index = (int) ((int)y * Constants.RegionSize + (int)x);
index = (int)((int)y * WorldExtents.Y + (int)x);
if (index < _origheightmap.Length)
return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x];
return (float)_origheightmap[(int)y * (int)WorldExtents.Y + (int)x];
else
return 0;
}
@ -3018,14 +3023,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
{
float[] returnarr = new float[262144];
float[,] resultarr = new float[m_regionWidth, m_regionHeight];
float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
// Filling out the array into it's multi-dimentional components
for (int y = 0; y < m_regionHeight; y++)
for (int y = 0; y < WorldExtents.Y; y++)
{
for (int x = 0; x < m_regionWidth; x++)
for (int x = 0; x < WorldExtents.X; x++)
{
resultarr[y, x] = heightMap[y * m_regionWidth + x];
resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
}
}
@ -3089,21 +3094,21 @@ namespace OpenSim.Region.Physics.OdePlugin
// on single loop.
float[,] resultarr2 = new float[512, 512];
for (int y = 0; y < m_regionHeight; y++)
for (int y = 0; y < WorldExtents.Y; y++)
{
for (int x = 0; x < m_regionWidth; x++)
for (int x = 0; x < WorldExtents.X; x++)
{
resultarr2[y * 2, x * 2] = resultarr[y, x];
if (y < m_regionHeight)
if (y < WorldExtents.Y)
{
resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
}
if (x < m_regionWidth)
if (x < WorldExtents.X)
{
resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
}
if (x < m_regionWidth && y < m_regionHeight)
if (x < WorldExtents.X && y < WorldExtents.Y)
{
resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
}
@ -3131,14 +3136,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public float[] ResizeTerrain512Interpolation(float[] heightMap)
{
float[] returnarr = new float[262144];
float[,] resultarr = new float[m_regionWidth,m_regionHeight];
float[,] resultarr = new float[(int)WorldExtents.X,(int)WorldExtents.Y];
// Filling out the array into it's multi-dimentional components
for (int y = 0; y < m_regionHeight; y++)
for (int y = 0; y < WorldExtents.Y; y++)
{
for (int x = 0; x < m_regionWidth; x++)
for (int x = 0; x < WorldExtents.X; x++)
{
resultarr[y, x] = heightMap[y*m_regionWidth + x];
resultarr[y, x] = heightMap[y*(int)WorldExtents.Y + x];
}
}
@ -3202,17 +3207,17 @@ namespace OpenSim.Region.Physics.OdePlugin
// on single loop.
float[,] resultarr2 = new float[512,512];
for (int y = 0; y < m_regionHeight; y++)
for (int y = 0; y < WorldExtents.Y; y++)
{
for (int x = 0; x < m_regionWidth; x++)
for (int x = 0; x < WorldExtents.X; x++)
{
resultarr2[y*2, x*2] = resultarr[y, x];
if (y < m_regionHeight)
if (y < WorldExtents.Y)
{
if (y + 1 < m_regionHeight)
if (y + 1 < WorldExtents.Y)
{
if (x + 1 < m_regionWidth)
if (x + 1 < WorldExtents.X)
{
resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
@ -3227,11 +3232,11 @@ namespace OpenSim.Region.Physics.OdePlugin
resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
}
}
if (x < m_regionWidth)
if (x < WorldExtents.X)
{
if (x + 1 < m_regionWidth)
if (x + 1 < WorldExtents.X)
{
if (y + 1 < m_regionHeight)
if (y + 1 < WorldExtents.Y)
{
resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
@ -3246,9 +3251,9 @@ namespace OpenSim.Region.Physics.OdePlugin
resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
}
}
if (x < m_regionWidth && y < m_regionHeight)
if (x < WorldExtents.X && y < WorldExtents.Y)
{
if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight))
if ((x + 1 < WorldExtents.X) && (y + 1 < WorldExtents.Y))
{
resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
@ -3286,24 +3291,26 @@ namespace OpenSim.Region.Physics.OdePlugin
// this._heightmap[i] = (double)heightMap[i];
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
_origheightmap = heightMap; // Used for Fly height. Kitto Flora
uint heightmapWidth = m_regionWidth + 1;
uint heightmapHeight = m_regionHeight + 1;
uint heightmapWidth = (uint)WorldExtents.X + 1;
uint heightmapHeight = (uint)WorldExtents.Y + 1;
uint heightmapWidthSamples;
uint heightmapHeightSamples;
if (((int)Constants.RegionSize) == 256)
/*
if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256)
{
heightmapWidthSamples = 2*m_regionWidth + 2;
heightmapHeightSamples = 2*m_regionHeight + 2;
heightmapWidthSamples = 2 * (uint)m_worldExtents.X + 2;
heightmapHeightSamples = 2*(uint)m_worldExtents.Y + 2;
heightmapWidth++;
heightmapHeight++;
}
else
{
heightmapWidthSamples = m_regionWidth + 1;
heightmapHeightSamples = m_regionHeight + 1;
}
*/
heightmapWidthSamples = (uint)WorldExtents.X + 1;
heightmapHeightSamples = (uint)WorldExtents.Y + 1;
//}
const float scale = 1.0f;
const float offset = 0.0f;
@ -3312,12 +3319,12 @@ namespace OpenSim.Region.Physics.OdePlugin
//Double resolution
if (((int)Constants.RegionSize) == 256)
heightMap = ResizeTerrain512Interpolation(heightMap);
//if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256)
// heightMap = ResizeTerrain512Interpolation(heightMap);
int regionsize = (int)Constants.RegionSize;
if (regionsize == 256)
regionsize = 512;
//if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256)
// regionsize = 512;
float hfmin = 2000;
float hfmax = -2000;
@ -3325,10 +3332,10 @@ namespace OpenSim.Region.Physics.OdePlugin
{
for (int y = 0; y < heightmapHeightSamples; y++)
{
int xx = Util.Clip(x - 1, 0, regionsize - 1);
int yy = Util.Clip(y - 1, 0, regionsize - 1);
int xx = Util.Clip(x - 1, 0, (int)WorldExtents.X - 1);
int yy = Util.Clip(y - 1, 0, (int)WorldExtents.Y - 1);
float val = heightMap[yy*regionsize + xx];
float val = heightMap[yy*(int)WorldExtents.Y + xx];
_heightmap[x*heightmapHeightSamples + y] = val;
hfmin = (val < hfmin) ? val : hfmin;
hfmax = (val > hfmax) ? val : hfmax;
@ -3369,7 +3376,7 @@ namespace OpenSim.Region.Physics.OdePlugin
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
d.GeomSetRotation(LandGeom, ref R);
d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0);
d.GeomSetPosition(LandGeom, (int)WorldExtents.X * 0.5f, (int)WorldExtents.Y * 0.5f, 0);
}
}