Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
c5520dc83f
|
@ -79,14 +79,7 @@ namespace OpenSim.Data.MySQL
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{
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ret.PrincipalID = principalID;
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if (m_ColumnNames == null)
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{
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m_ColumnNames = new List<string>();
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DataTable schemaTable = result.GetSchemaTable();
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foreach (DataRow row in schemaTable.Rows)
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m_ColumnNames.Add(row["ColumnName"].ToString());
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}
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CheckColumnNames(result);
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foreach (string s in m_ColumnNames)
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{
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@ -105,6 +98,20 @@ namespace OpenSim.Data.MySQL
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}
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}
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private void CheckColumnNames(IDataReader result)
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{
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if (m_ColumnNames != null)
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return;
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List<string> columnNames = new List<string>();
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DataTable schemaTable = result.GetSchemaTable();
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foreach (DataRow row in schemaTable.Rows)
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columnNames.Add(row["ColumnName"].ToString());
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m_ColumnNames = columnNames;
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}
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public bool Store(AuthenticationData data)
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{
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if (data.Data.ContainsKey("UUID"))
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@ -91,15 +91,17 @@ namespace OpenSim.Data.MySQL
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if (m_ColumnNames != null)
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return;
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m_ColumnNames = new List<string>();
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List<string> columnNames = new List<string>();
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DataTable schemaTable = reader.GetSchemaTable();
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foreach (DataRow row in schemaTable.Rows)
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{
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if (row["ColumnName"] != null &&
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(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
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m_ColumnNames.Add(row["ColumnName"].ToString());
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columnNames.Add(row["ColumnName"].ToString());
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}
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m_ColumnNames = columnNames;
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}
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public virtual T[] Get(string field, string key)
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@ -162,17 +162,7 @@ namespace OpenSim.Data.MySQL
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ret.sizeX = Convert.ToInt32(result["sizeX"]);
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ret.sizeY = Convert.ToInt32(result["sizeY"]);
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if (m_ColumnNames == null)
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{
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m_ColumnNames = new List<string>();
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DataTable schemaTable = result.GetSchemaTable();
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foreach (DataRow row in schemaTable.Rows)
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{
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if (row["ColumnName"] != null)
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m_ColumnNames.Add(row["ColumnName"].ToString());
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}
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}
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CheckColumnNames(result);
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foreach (string s in m_ColumnNames)
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{
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@ -187,7 +177,11 @@ namespace OpenSim.Data.MySQL
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if (s == "locY")
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continue;
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ret.Data[s] = result[s].ToString();
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object value = result[s];
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if (value is DBNull)
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ret.Data[s] = null;
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else
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ret.Data[s] = result[s].ToString();
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}
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retList.Add(ret);
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@ -198,6 +192,23 @@ namespace OpenSim.Data.MySQL
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return retList;
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}
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private void CheckColumnNames(IDataReader result)
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{
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if (m_ColumnNames != null)
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return;
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List<string> columnNames = new List<string>();
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DataTable schemaTable = result.GetSchemaTable();
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foreach (DataRow row in schemaTable.Rows)
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{
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if (row["ColumnName"] != null)
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columnNames.Add(row["ColumnName"].ToString());
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}
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m_ColumnNames = columnNames;
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}
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public bool Store(RegionData data)
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{
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if (data.Data.ContainsKey("uuid"))
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@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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int tc = 0;
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double[,] hm = whichScene.Heightmap.GetDoubles();
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tc = Environment.TickCount;
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m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
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EntityBase[] objs = whichScene.GetEntities();
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Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
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//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
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@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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g.Dispose();
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} // lock entities objs
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m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
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return mapbmp;
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}
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@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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public void TerrainToBitmap(Bitmap mapbmp)
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{
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int tc = Environment.TickCount;
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
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double[,] hm = m_scene.Heightmap.GetDoubles();
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bool ShadowDebugContinue = true;
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@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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}
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}
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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}
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}
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}
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@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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public void TerrainToBitmap(Bitmap mapbmp)
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{
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int tc = Environment.TickCount;
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
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// These textures should be in the AssetCache anyway, as every client conneting to this
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// region needs them. Except on start, when the map is recreated (before anyone connected),
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@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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}
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}
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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}
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}
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}
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@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
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private Scene m_scene;
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private IFriendsModule m_friendsModule;
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private IUserManagement m_userManagementModule;
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private IPresenceService m_presenceService;
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// private IAvatarFactoryModule m_avatarFactory;
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@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
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m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
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if (m_friendsModule != null && m_userManagementModule != null)
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if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
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{
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m_scene.AddCommand(
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"Friends", this, "friends show",
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@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
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MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
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MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags");
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MainConsole.Instance.OutputFormat(
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"{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
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foreach (FriendInfo friend in friends)
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{
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@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
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UUID friendId;
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string friendName;
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string onlineText;
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if (UUID.TryParse(friend.Friend, out friendId))
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friendName = m_userManagementModule.GetUserName(friendId);
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else
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friendName = friend.Friend;
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OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
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if (pi.Length > 0)
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onlineText = "online";
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else
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onlineText = "offline";
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MainConsole.Instance.OutputFormat(
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"{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags);
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"{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
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friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
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}
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}
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}
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|
|
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@ -338,6 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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_parent_scene.geom_name_map[prim_geom] = Name;
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_parent_scene.actor_name_map[prim_geom] = this;
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if (childPrim)
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{
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|
|
|
@ -29,42 +29,43 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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public class ApiManager
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
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public string[] GetApis()
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{
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if (m_Apis.Count > 0)
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if (m_Apis.Count <= 0)
|
||||
{
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||||
List<string> l = new List<string>(m_Apis.Keys);
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return l.ToArray();
|
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}
|
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Assembly a = Assembly.GetExecutingAssembly();
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||||
|
||||
Assembly a = Assembly.GetExecutingAssembly();
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Type[] types = a.GetExportedTypes();
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||||
|
||||
Type[] types = a.GetExportedTypes();
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|
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foreach (Type t in types)
|
||||
{
|
||||
string name = t.ToString();
|
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int idx = name.LastIndexOf('.');
|
||||
if (idx != -1)
|
||||
name = name.Substring(idx+1);
|
||||
|
||||
if (name.EndsWith("_Api"))
|
||||
foreach (Type t in types)
|
||||
{
|
||||
name = name.Substring(0, name.Length - 4);
|
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m_Apis[name] = t;
|
||||
string name = t.ToString();
|
||||
int idx = name.LastIndexOf('.');
|
||||
if (idx != -1)
|
||||
name = name.Substring(idx+1);
|
||||
|
||||
if (name.EndsWith("_Api"))
|
||||
{
|
||||
name = name.Substring(0, name.Length - 4);
|
||||
m_Apis[name] = t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<string> ret = new List<string>(m_Apis.Keys);
|
||||
return ret.ToArray();
|
||||
// m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count);
|
||||
|
||||
return new List<string>(m_Apis.Keys).ToArray();
|
||||
}
|
||||
|
||||
public IScriptApi CreateApi(string api)
|
||||
|
@ -76,4 +77,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -89,7 +89,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected IScriptEngine m_ScriptEngine;
|
||||
protected SceneObjectPart m_host;
|
||||
protected uint m_localID;
|
||||
|
||||
/// <summary>
|
||||
/// The UUID of the item that hosts this script
|
||||
/// </summary>
|
||||
protected UUID m_itemID;
|
||||
|
||||
protected bool throwErrorOnNotImplemented = true;
|
||||
protected AsyncCommandManager AsyncCommands = null;
|
||||
protected float m_ScriptDelayFactor = 1.0f;
|
||||
|
@ -336,28 +341,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
protected UUID InventorySelf()
|
||||
/// <summary>
|
||||
/// Get the inventory item that hosts ourselves.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// FIXME: It would be far easier to pass in TaskInventoryItem rather than just m_itemID so that we don't need
|
||||
/// to keep looking ourselves up.
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
protected TaskInventoryItem GetSelfInventoryItem()
|
||||
{
|
||||
UUID invItemID = new UUID();
|
||||
TaskInventoryItem invItem = null;
|
||||
|
||||
bool unlock = false;
|
||||
if (!m_host.TaskInventory.IsReadLockedByMe())
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
unlock = true;
|
||||
}
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
|
||||
{
|
||||
invItemID = inv.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
invItem = m_host.TaskInventory[m_itemID];
|
||||
|
||||
if (unlock)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
return invItemID;
|
||||
|
||||
return invItem;
|
||||
}
|
||||
|
||||
protected UUID InventoryKey(string name, int type)
|
||||
|
@ -941,8 +951,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llRegionSayTo(string target, int channel, string msg)
|
||||
{
|
||||
string error = String.Empty;
|
||||
|
||||
if (msg.Length > 1023)
|
||||
msg = msg.Substring(0, 1023);
|
||||
|
||||
|
@ -2952,15 +2960,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public LSL_Integer llGiveMoney(string destination, int amount)
|
||||
{
|
||||
UUID invItemID=InventorySelf();
|
||||
if (invItemID == UUID.Zero)
|
||||
return 0;
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
TaskInventoryItem item = m_host.TaskInventory[invItemID];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return 0;
|
||||
|
@ -3214,19 +3216,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llTakeControls(int controls, int accept, int pass_on)
|
||||
{
|
||||
TaskInventoryItem item;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (item.PermsGranter != UUID.Zero)
|
||||
{
|
||||
|
@ -3246,26 +3236,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llReleaseControls()
|
||||
{
|
||||
TaskInventoryItem item;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (item.PermsGranter != UUID.Zero)
|
||||
{
|
||||
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
|
||||
|
@ -3290,73 +3264,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_UrlModule.ReleaseURL(url);
|
||||
}
|
||||
|
||||
public void llAttachToAvatar(int attachment)
|
||||
/// <summary>
|
||||
/// Attach the object containing this script to the avatar that owns it.
|
||||
/// </summary>
|
||||
/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
|
||||
/// <returns>true if the attach suceeded, false if it did not</returns>
|
||||
public bool AttachToAvatar(int attachmentPoint)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SceneObjectGroup grp = m_host.ParentGroup;
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
TaskInventoryItem item;
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
if (attachmentsModule != null)
|
||||
return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (item.PermsGranter != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
|
||||
{
|
||||
SceneObjectGroup grp = m_host.ParentGroup;
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
attachmentsModule.AttachObject(presence, grp, (uint)attachment, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void llDetachFromAvatar()
|
||||
/// <summary>
|
||||
/// Detach the object containing this script from the avatar it is attached to.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Nothing happens if the object is not attached.
|
||||
/// </remarks>
|
||||
public void DetachFromAvatar()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_host.ParentGroup.AttachmentPoint == 0)
|
||||
return;
|
||||
|
||||
TaskInventoryItem item;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
|
||||
if (item.PermsGranter != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
|
||||
{
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
Util.FireAndForget(DetachWrapper, m_host);
|
||||
}
|
||||
Util.FireAndForget(DetachWrapper, m_host);
|
||||
}
|
||||
|
||||
private void DetachWrapper(object o)
|
||||
|
@ -3372,6 +3306,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
|
||||
}
|
||||
|
||||
public void llAttachToAvatar(int attachmentPoint)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (item.PermsGranter != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
|
||||
AttachToAvatar(attachmentPoint);
|
||||
}
|
||||
|
||||
public void llDetachFromAvatar()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_host.ParentGroup.AttachmentPoint == 0)
|
||||
return;
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (item.PermsGranter != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
|
||||
DetachFromAvatar();
|
||||
}
|
||||
|
||||
public void llTakeCamera(string avatar)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -3626,23 +3591,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
UUID invItemID = InventorySelf();
|
||||
if (invItemID == UUID.Zero)
|
||||
return;
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
TaskInventoryItem item;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
@ -3666,24 +3616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
UUID invItemID=InventorySelf();
|
||||
if (invItemID == UUID.Zero)
|
||||
return;
|
||||
|
||||
TaskInventoryItem item;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return;
|
||||
|
@ -3738,30 +3671,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llRequestPermissions(string agent, int perm)
|
||||
{
|
||||
UUID agentID = new UUID();
|
||||
UUID agentID;
|
||||
|
||||
if (!UUID.TryParse(agent, out agentID))
|
||||
return;
|
||||
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
if (invItemID == UUID.Zero)
|
||||
return; // Not in a prim? How??
|
||||
|
||||
TaskInventoryItem item;
|
||||
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(invItemID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
|
||||
{
|
||||
|
@ -3795,8 +3710,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = perm;
|
||||
m_host.TaskInventory[m_itemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[m_itemID].PermsMask = perm;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
|
@ -3834,8 +3749,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = perm;
|
||||
m_host.TaskInventory[m_itemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[m_itemID].PermsMask = perm;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
|
@ -3859,8 +3774,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (!m_waitingForScriptAnswer)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = 0;
|
||||
m_host.TaskInventory[m_itemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[m_itemID].PermsMask = 0;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
|
||||
|
@ -3868,7 +3783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
presence.ControllingClient.SendScriptQuestion(
|
||||
m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
|
||||
m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_itemID, perm);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -3885,23 +3800,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (taskID != m_host.UUID)
|
||||
return;
|
||||
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
if (invItemID == UUID.Zero)
|
||||
return;
|
||||
|
||||
client.OnScriptAnswer-=handleScriptAnswer;
|
||||
m_waitingForScriptAnswer=false;
|
||||
client.OnScriptAnswer -= handleScriptAnswer;
|
||||
m_waitingForScriptAnswer = false;
|
||||
|
||||
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
|
||||
llReleaseControls();
|
||||
|
||||
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsMask = answer;
|
||||
m_host.TaskInventory[m_itemID].PermsMask = answer;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
"run_time_permissions", new Object[] {
|
||||
new LSL_Integer(answer) },
|
||||
|
@ -3912,41 +3820,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return item.PermsGranter.ToString();
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
return GetSelfInventoryItem().PermsGranter.ToString();
|
||||
}
|
||||
|
||||
public LSL_Integer llGetPermissions()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
int perms = GetSelfInventoryItem().PermsMask;
|
||||
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
int perms = item.PermsMask;
|
||||
if (m_automaticLinkPermission)
|
||||
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
if (m_automaticLinkPermission)
|
||||
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
||||
|
||||
return 0;
|
||||
return perms;
|
||||
}
|
||||
|
||||
public LSL_Integer llGetLinkNumber()
|
||||
|
@ -3984,17 +3870,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llCreateLink(string target, int parent)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
UUID targetID;
|
||||
|
||||
if (!UUID.TryParse(target, out targetID))
|
||||
return;
|
||||
|
||||
TaskInventoryItem item;
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||
&& !m_automaticLinkPermission)
|
||||
{
|
||||
|
@ -4049,18 +3932,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llBreakLink(int linknum)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||
&& !m_automaticLinkPermission)
|
||||
{
|
||||
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if ((GetSelfInventoryItem().PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||
&& !m_automaticLinkPermission)
|
||||
{
|
||||
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (linknum < ScriptBaseClass.LINK_THIS)
|
||||
return;
|
||||
|
||||
|
@ -4159,12 +4038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
TaskInventoryItem item;
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||
&& !m_automaticLinkPermission)
|
||||
|
@ -5037,22 +4911,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public LSL_String llGetScriptName()
|
||||
{
|
||||
string result = String.Empty;
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
result = item.Name!=null?item.Name:String.Empty;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
return result;
|
||||
return item.Name != null ? item.Name : String.Empty;
|
||||
}
|
||||
|
||||
public LSL_Integer llGetLinkNumberOfSides(int link)
|
||||
|
@ -10437,22 +10300,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Vector llGetCameraPos()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
if (invItemID == UUID.Zero)
|
||||
return new LSL_Vector();
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Vector();
|
||||
}
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return new LSL_Vector();
|
||||
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Vector();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
@ -10469,20 +10325,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Rotation llGetCameraRot()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID invItemID = InventorySelf();
|
||||
if (invItemID == UUID.Zero)
|
||||
return new LSL_Rotation();
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Rotation();
|
||||
}
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return new LSL_Rotation();
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Rotation();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
@ -10670,30 +10521,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// our key in the object we are in
|
||||
UUID invItemID = InventorySelf();
|
||||
if (invItemID == UUID.Zero) return;
|
||||
|
||||
// the object we are in
|
||||
UUID objectID = m_host.ParentUUID;
|
||||
if (objectID == UUID.Zero) return;
|
||||
if (objectID == UUID.Zero)
|
||||
return;
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
UUID agentID;
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
// we need the permission first, to know which avatar we want to set the camera for
|
||||
agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
||||
UUID agentID = item.PermsGranter;
|
||||
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
|
||||
return;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(agentID);
|
||||
|
||||
|
@ -10735,34 +10577,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// our key in the object we are in
|
||||
UUID invItemID=InventorySelf();
|
||||
if (invItemID == UUID.Zero) return;
|
||||
|
||||
// the object we are in
|
||||
UUID objectID = m_host.ParentUUID;
|
||||
if (objectID == UUID.Zero) return;
|
||||
if (objectID == UUID.Zero)
|
||||
return;
|
||||
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
|
||||
// we need the permission first, to know which avatar we want to clear the camera for
|
||||
UUID agentID;
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
||||
UUID agentID = item.PermsGranter;
|
||||
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
|
||||
return;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(agentID);
|
||||
|
||||
// we are not interested in child-agents
|
||||
if (presence.IsChildAgent) return;
|
||||
if (presence.IsChildAgent)
|
||||
return;
|
||||
|
||||
presence.ControllingClient.SendClearFollowCamProperties(objectID);
|
||||
}
|
||||
|
@ -12231,8 +12066,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
try
|
||||
{
|
||||
UUID invItemID=InventorySelf();
|
||||
if (invItemID == UUID.Zero)
|
||||
TaskInventoryItem item = GetSelfInventoryItem();
|
||||
if (item == null)
|
||||
{
|
||||
replydata = "SERVICE_ERROR";
|
||||
return;
|
||||
|
@ -12240,10 +12075,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
TaskInventoryItem item = m_host.TaskInventory[invItemID];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
{
|
||||
replydata = "MISSING_PERMISSION_DEBIT";
|
||||
|
|
|
@ -218,6 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the LSL interface.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
|
||||
/// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
|
||||
/// ScriptInstance.
|
||||
/// </remarks>
|
||||
private void InitLSL()
|
||||
{
|
||||
if (m_LSL_Api != null)
|
||||
|
@ -1616,7 +1624,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public Object osParseJSONNew(string JSON)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osParseJSON");
|
||||
CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
@ -3139,5 +3147,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
|
||||
}
|
||||
}
|
||||
|
||||
public void osForceAttachToAvatar(int attachmentPoint)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
InitLSL();
|
||||
((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
|
||||
}
|
||||
|
||||
public void osForceDetachFromAvatar()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
InitLSL();
|
||||
((LSL_Api)m_LSL_Api).DetachFromAvatar();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void osAvatarPlayAnimation(string avatar, string animation);
|
||||
void osAvatarStopAnimation(string avatar, string animation);
|
||||
|
||||
// Attachment commands
|
||||
|
||||
/// <summary>
|
||||
/// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
|
||||
/// </summary>
|
||||
/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
|
||||
void osForceAttachToAvatar(int attachment);
|
||||
|
||||
/// <summary>
|
||||
/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
|
||||
/// </summary>
|
||||
/// <remarks>Nothing happens if the object is not attached.</remarks>
|
||||
void osForceDetachFromAvatar();
|
||||
|
||||
//texture draw functions
|
||||
string osMovePen(string drawList, int x, int y);
|
||||
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
|
||||
|
|
|
@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
|
||||
}
|
||||
|
||||
// Avatar functions
|
||||
|
||||
//Texture Draw functions
|
||||
public void osForceAttachToAvatar(int attachmentPoint)
|
||||
{
|
||||
m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
|
||||
}
|
||||
|
||||
public void osForceDetachFromAvatar()
|
||||
{
|
||||
m_OSSL_Functions.osForceDetachFromAvatar();
|
||||
}
|
||||
|
||||
// Texture Draw functions
|
||||
|
||||
public string osMovePen(string drawList, int x, int y)
|
||||
{
|
||||
|
|
|
@ -964,7 +964,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public IScriptApi GetApi(string name)
|
||||
{
|
||||
if (m_Apis.ContainsKey(name))
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName);
|
||||
|
||||
return m_Apis[name];
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -355,7 +355,26 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
private void SetDefaultValues()
|
||||
{
|
||||
DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
|
||||
TimeZoneInfo gridTimeZone;
|
||||
|
||||
try
|
||||
{
|
||||
// First try to fetch DST from Pacific Standard Time, because this is
|
||||
// the one expected by the viewer. "US/Pacific" is the string to search
|
||||
// on linux and mac, and should work also on Windows (to confirm)
|
||||
gridTimeZone = TimeZoneInfo.FindSystemTimeZoneById("US/Pacific");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[TIMEZONE]: {0} Falling back to system time. System time should be set to Pacific Standard Time to provide the expected time",
|
||||
e.Message);
|
||||
|
||||
gridTimeZone = TimeZoneInfo.Local;
|
||||
}
|
||||
|
||||
DST = gridTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
|
||||
|
||||
StipendSinceLogin = "N";
|
||||
Gendered = "Y";
|
||||
EverLoggedIn = "Y";
|
||||
|
|
Loading…
Reference in New Issue