Undo some prior work

Move some added fuctions out of core into the addon module to keep things clean
iar_mods
BlueWall 2012-01-12 21:19:31 -05:00
parent acbff305f5
commit c5594e839e
2 changed files with 0 additions and 96 deletions

View File

@ -50,9 +50,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public string LastName { get; set; }
public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; }
public string Title { get; set; }
public int Flags { get; set; }
public int Created { get; set; }
}
public class UserManagementModule : ISharedRegionModule, IUserManagement
@ -284,94 +281,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return string.Empty;
}
public int GetUserFlags(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Flags != -1)
return userdata.Flags;
return 0;
}
public int GetUserCreated(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Created;
return 0;
}
public string GetUserTitle(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Title;
return string.Empty;
}
// This will cache the user data
// Change this to return bool
private bool GetUserInfo(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata != null)
{
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Requested url type {0} for {1}", serverType, userID);
if (userdata.Flags >= 0)
{
// This is already populated
return true;
}
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
{
m_log.DebugFormat(
"[USER MANAGEMENT MODULE]: Requesting user flags from '{0}' for {1}",
userdata.HomeURL, userID);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
Dictionary<string, object> info = uConn.GetUserInfo(userID);
// Pull our data now
if (info["result"].ToString() == "success")
{
userdata.Flags = (int)info["user_flags"];
userdata.Created = (int)info["user_created"];
userdata.Title = (string)info["user_title"];
return true;
}
}
}
return false;
}
public string GetUserUUI(UUID userID)
{
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
@ -452,8 +361,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
} else {
UserData user = new UserData ();
user.Id = id;
user.Flags = -1;
user.Created = -1;
if (creatorData != null && creatorData != string.Empty) {
//creatorData = <endpoint>;<name>

View File

@ -14,9 +14,6 @@ namespace OpenSim.Region.Framework.Interfaces
string GetUserHomeURL(UUID uuid);
string GetUserUUI(UUID uuid);
string GetUserServerURL(UUID uuid, string serverType);
int GetUserFlags(UUID userID);
int GetUserCreated(UUID userID);
string GetUserTitle(UUID userID);
/// <summary>
/// Add a user.