Merge branch 'avination' into ubitwork
commit
c58ec342ff
|
@ -70,6 +70,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private string m_name = "RemoteAdminPlugin";
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private string m_version = "0.0";
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private string m_openSimVersion;
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public string Version
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{
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@ -89,6 +90,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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public void Initialise(OpenSimBase openSim)
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{
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m_openSimVersion = openSim.GetVersionText();
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m_configSource = openSim.ConfigSource.Source;
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try
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{
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@ -159,6 +162,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// Misc
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availableMethods["admin_refresh_search"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshSearch);
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availableMethods["admin_get_opensim_version"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetOpenSimVersion);
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// Either enable full remote functionality or just selected features
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string enabledMethods = m_config.GetString("enabled_methods", "all");
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@ -1977,6 +1981,18 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.Info("[RADMIN]: Refresh Search Request complete");
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}
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private void XmlRpcGetOpenSimVersion(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
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{
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m_log.Info("[RADMIN]: Received Get OpenSim Version Request");
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Hashtable responseData = (Hashtable)response.Value;
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responseData["version"] = m_openSimVersion;
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responseData["success"] = true;
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m_log.Info("[RADMIN]: Get OpenSim Version Request complete");
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}
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/// <summary>
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/// Parse a float with the given parameter name from a request data hash table.
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/// </summary>
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@ -99,12 +99,23 @@ namespace OpenSim.Capabilities.Handlers
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}
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// OK, we have an array with preferred formats, possibly with only one entry
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bool foundtexture = false;
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foreach (string f in formats)
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{
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if (FetchTexture(request, ret, textureID, f))
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foundtexture = FetchTexture(request, ret, textureID, f);
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if (foundtexture)
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break;
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}
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if (!foundtexture)
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{
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ret["int_response_code"] = 404;
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ret["error_status_text"] = "not found";
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ret["str_response_string"] = "not found";
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ret["content_type"] = "text/plain";
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ret["keepalive"] = false;
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ret["reusecontext"] = false;
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ret["int_bytes"] = 0;
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}
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}
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else
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{
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@ -176,9 +187,13 @@ namespace OpenSim.Capabilities.Handlers
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return true;
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}
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//response = new Hashtable();
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//WriteTextureData(request,response,null,format);
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// not found
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// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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return true;
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//m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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return false;
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}
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private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
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@ -1558,7 +1558,58 @@ namespace OpenSim.Framework
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SHAPE_EYELID_INNER_CORNER_UP = 214,
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SKIRT_SKIRT_RED = 215,
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SKIRT_SKIRT_GREEN = 216,
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SKIRT_SKIRT_BLUE = 217
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SKIRT_SKIRT_BLUE = 217,
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/// <summary>
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/// Avatar Physics section. These are 0 type visual params which get transmitted.
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/// </summary>
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/// <summary>
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/// Breast Part 1
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/// </summary>
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BREAST_PHYSICS_MASS = 218,
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BREAST_PHYSICS_GRAVITY = 219,
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BREAST_PHYSICS_DRAG = 220,
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BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
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BREAST_PHYSICS_UPDOWN_SPRING = 222,
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BREAST_PHYSICS_UPDOWN_GAIN = 223,
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BREAST_PHYSICS_UPDOWN_DAMPING = 224,
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BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
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BREAST_PHYSICS_INOUT_SPRING = 226,
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BREAST_PHYSICS_INOUT_GAIN = 227,
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BREAST_PHYSICS_INOUT_DAMPING = 228,
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/// <summary>
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/// Belly
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/// </summary>
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BELLY_PHYISCS_MASS = 229,
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BELLY_PHYSICS_GRAVITY = 230,
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BELLY_PHYSICS_DRAG = 231,
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BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
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BELLY_PHYSICS_UPDOWN_SPRING = 233,
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BELLY_PHYSICS_UPDOWN_GAIN = 234,
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BELLY_PHYSICS_UPDOWN_DAMPING = 235,
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/// <summary>
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/// Butt
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/// </summary>
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BUTT_PHYSICS_MASS = 236,
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BUTT_PHYSICS_GRAVITY = 237,
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BUTT_PHYSICS_DRAG = 238,
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BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
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BUTT_PHYSICS_UPDOWN_SPRING = 240,
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BUTT_PHYSICS_UPDOWN_GAIN = 241,
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BUTT_PHYSICS_UPDOWN_DAMPING = 242,
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BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
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BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
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BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
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BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
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/// <summary>
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/// Breast Part 2
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/// </summary>
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BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
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BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
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BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
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BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
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}
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#endregion
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}
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@ -29,7 +29,7 @@ using System.Threading;
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namespace OpenSim.Framework
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{
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public sealed class LocklessQueue<T>
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public class LocklessQueue<T>
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{
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private sealed class SingleLinkNode
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{
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@ -41,7 +41,7 @@ namespace OpenSim.Framework
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SingleLinkNode tail;
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int count;
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public int Count { get { return count; } }
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public virtual int Count { get { return count; } }
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public LocklessQueue()
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{
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@ -76,7 +76,7 @@ namespace OpenSim.Framework
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Interlocked.Increment(ref count);
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}
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public bool Dequeue(out T item)
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public virtual bool Dequeue(out T item)
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{
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item = default(T);
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SingleLinkNode oldHead = null;
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@ -136,4 +136,4 @@ namespace OpenSim.Framework
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(object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
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}
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}
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}
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}
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@ -531,7 +531,7 @@ namespace OpenSim.Framework.Servers
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}
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}
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protected string GetVersionText()
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public string GetVersionText()
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{
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return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion);
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}
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@ -563,4 +563,4 @@ namespace OpenSim.Framework.Servers
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m_console.OutputFormat(format, components);
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}
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}
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}
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}
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@ -47,6 +47,8 @@ namespace OpenSim.Framework
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Texture = 5,
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/// <summary>Non-texture assets</summary>
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Asset = 6,
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HighPriority = 128,
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}
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[Flags]
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@ -897,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
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msg.MessageBlock.BinaryBucket = im.binaryBucket;
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if (im.message.StartsWith("[grouptest]"))
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{ // this block is test code for implementing group IM - delete when group IM is finished
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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im.dialog = 17;
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//eq.ChatterboxInvitation(
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// new UUID("00000000-68f9-1111-024e-222222111123"),
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// "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
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// false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
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eq.ChatterboxInvitation(
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new UUID("00000000-68f9-1111-024e-222222111123"),
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"OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
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false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID("00000000-68f9-1111-024e-222222111123"),
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new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
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}
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Console.WriteLine("SendInstantMessage: " + msg);
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}
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else
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OutPacket(msg, ThrottleOutPacketType.Task);
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OutPacket(msg, ThrottleOutPacketType.Task);
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}
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}
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@ -2788,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
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Transfer.TransferInfo.TransferID = req.TransferRequestID;
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Transfer.Header.Zerocoded = true;
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
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if (req.NumPackets == 1)
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{
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@ -2799,7 +2774,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Data = req.AssetInf.Data;
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TransferPacket.TransferData.Status = 1;
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
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}
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else
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{
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@ -2832,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Status = 1;
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}
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
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processedLength += chunkSize;
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packetNumber++;
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@ -3605,7 +3580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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OutPacket(aw, ThrottleOutPacketType.Task);
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OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
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}
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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|
|
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Packets we have sent that need to be ACKed by the client</summary>
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public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
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/// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
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public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>();
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public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
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|
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/// <summary>Current packet sequence number</summary>
|
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public int CurrentSequence;
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|
@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Throttle buckets for each packet category</summary>
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private readonly TokenBucket[] m_throttleCategories;
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/// <summary>Outgoing queues for throttled packets</summary>
|
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private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
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private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
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/// <summary>A container that can hold one packet for each outbox, used to store
|
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/// dequeued packets that are being held for throttling</summary>
|
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private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
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|
@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ThrottleOutPacketType type = (ThrottleOutPacketType)i;
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|
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// Initialize the packet outboxes, where packets sit while they are waiting for tokens
|
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m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
|
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m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
|
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// Initialize the token buckets that control the throttling for each category
|
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m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
|
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}
|
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|
@ -429,16 +429,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// false if the packet has not been queued and should be sent immediately.
|
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/// </returns>
|
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public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
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{
|
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return EnqueueOutgoing(packet, forceQueue, false);
|
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}
|
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|
||||
public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
|
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{
|
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int category = (int)packet.Category;
|
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|
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if (category >= 0 && category < m_packetOutboxes.Length)
|
||||
{
|
||||
OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
|
||||
DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
|
||||
|
||||
if (m_deliverPackets == false)
|
||||
{
|
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queue.Enqueue(packet);
|
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queue.Enqueue(packet, highPriority);
|
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return true;
|
||||
}
|
||||
|
||||
|
@ -449,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// queued packets
|
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if (queue.Count > 0)
|
||||
{
|
||||
queue.Enqueue(packet);
|
||||
queue.Enqueue(packet, highPriority);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -462,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
else
|
||||
{
|
||||
// Force queue specified or not enough tokens in the bucket, queue this packet
|
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queue.Enqueue(packet);
|
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queue.Enqueue(packet, highPriority);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -494,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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if (m_deliverPackets == false) return false;
|
||||
|
||||
OutgoingPacket packet = null;
|
||||
OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
|
||||
DoubleLocklessQueue<OutgoingPacket> queue;
|
||||
TokenBucket bucket;
|
||||
bool packetSent = false;
|
||||
ThrottleOutPacketTypeFlags emptyCategories = 0;
|
||||
|
@ -534,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
catch
|
||||
{
|
||||
m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
|
||||
m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
|
||||
}
|
||||
if (success)
|
||||
{
|
||||
|
@ -567,7 +572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
|
||||
m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
|
||||
emptyCategories |= CategoryToFlag(i);
|
||||
}
|
||||
}
|
||||
|
@ -724,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
|
||||
{
|
||||
OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
|
||||
|
||||
public override int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Count + highQueue.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Dequeue(out T item)
|
||||
{
|
||||
if (highQueue.Dequeue(out item))
|
||||
return true;
|
||||
|
||||
return base.Dequeue(out item);
|
||||
}
|
||||
|
||||
public void Enqueue(T item, bool highPriority)
|
||||
{
|
||||
if (highPriority)
|
||||
highQueue.Enqueue(item);
|
||||
else
|
||||
Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -803,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region Queue or Send
|
||||
|
||||
bool highPriority = false;
|
||||
|
||||
if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
|
||||
{
|
||||
category = (ThrottleOutPacketType)((int)category & 127);
|
||||
highPriority = true;
|
||||
}
|
||||
|
||||
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
|
||||
// If we were not provided a method for handling unacked, use the UDPServer default method
|
||||
outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
|
||||
|
@ -811,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// continue to display the deleted object until relog. Therefore, we need to always queue a kill object
|
||||
// packet so that it isn't sent before a queued update packet.
|
||||
bool requestQueue = type == PacketType.KillObject;
|
||||
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
|
||||
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
|
||||
SendPacketFinal(outgoingPacket);
|
||||
|
||||
#endregion Queue or Send
|
||||
|
|
|
@ -373,6 +373,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
bool defonly = true; // are we only using default textures
|
||||
IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
WearableCacheItem[] wearableCache = null;
|
||||
|
||||
// Cache wearable data for teleport.
|
||||
// Only makes sense if there's a bake module and a cache module
|
||||
if (bakedModule != null && cache != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
wearableCache = bakedModule.Get(sp.UUID);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
if (wearableCache != null)
|
||||
{
|
||||
for (int i = 0; i < wearableCache.Length; i++)
|
||||
{
|
||||
cache.Cache(wearableCache[i].TextureAsset);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
if (invService.GetRootFolder(userID) != null)
|
||||
{
|
||||
WearableCacheItem[] wearableCache = null;
|
||||
if (bakedModule != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
wearableCache = bakedModule.Get(userID);
|
||||
appearance.WearableCacheItems = wearableCache;
|
||||
appearance.WearableCacheItemsDirty = false;
|
||||
foreach (WearableCacheItem item in wearableCache)
|
||||
{
|
||||
appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Process the texture entry
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
|
@ -380,9 +426,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
|
||||
// if there is no texture entry, skip it
|
||||
// No face, so lets check our baked service cache, teleport or login.
|
||||
if (face == null)
|
||||
continue;
|
||||
{
|
||||
if (wearableCache != null)
|
||||
{
|
||||
// If we find the an appearance item, set it as the textureentry and the face
|
||||
WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
|
||||
if (searchitem != null)
|
||||
{
|
||||
sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
|
||||
sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
|
||||
face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
}
|
||||
else
|
||||
{
|
||||
// if there is no texture entry and no baked cache, skip it
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//No texture entry face and no cache. Skip this face.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
|
||||
|
|
|
@ -1,257 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using Mono.Addins;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
|
||||
public class GroupsModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<UUID, GroupMembershipData> m_GroupMap =
|
||||
new Dictionary<UUID, GroupMembershipData>();
|
||||
|
||||
private Dictionary<UUID, IClientAPI> m_ClientMap =
|
||||
new Dictionary<UUID, IClientAPI>();
|
||||
|
||||
private UUID opensimulatorGroupID =
|
||||
new UUID("00000000-68f9-1111-024e-222222111123");
|
||||
|
||||
private List<Scene> m_SceneList = new List<Scene>();
|
||||
|
||||
private static GroupMembershipData osGroup =
|
||||
new GroupMembershipData();
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig groupsConfig = config.Configs["Groups"];
|
||||
|
||||
if (groupsConfig == null)
|
||||
{
|
||||
m_log.Info("[GROUPS]: No configuration found. Using defaults");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Enabled = groupsConfig.GetBoolean("Enabled", false);
|
||||
if (!m_Enabled)
|
||||
{
|
||||
m_log.Info("[GROUPS]: Groups disabled in configuration");
|
||||
return;
|
||||
}
|
||||
|
||||
if (groupsConfig.GetString("Module", "Default") != "Default")
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
lock (m_SceneList)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
{
|
||||
if (m_SceneList.Count == 0)
|
||||
{
|
||||
osGroup.GroupID = opensimulatorGroupID;
|
||||
osGroup.GroupName = "OpenSimulator Testing";
|
||||
osGroup.GroupPowers =
|
||||
(uint)(GroupPowers.AllowLandmark |
|
||||
GroupPowers.AllowSetHome);
|
||||
m_GroupMap[opensimulatorGroupID] = osGroup;
|
||||
}
|
||||
m_SceneList.Add(scene);
|
||||
}
|
||||
}
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
lock (m_SceneList)
|
||||
{
|
||||
if (m_SceneList.Contains(scene))
|
||||
m_SceneList.Remove(scene);
|
||||
}
|
||||
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnClientClosed -= OnClientClosed;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
// m_log.Debug("[GROUPS]: Shutting down group module.");
|
||||
|
||||
lock (m_ClientMap)
|
||||
{
|
||||
m_ClientMap.Clear();
|
||||
}
|
||||
|
||||
lock (m_GroupMap)
|
||||
{
|
||||
m_GroupMap.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "GroupsModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
// Subscribe to instant messages
|
||||
// client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
lock (m_ClientMap)
|
||||
{
|
||||
if (!m_ClientMap.ContainsKey(client.AgentId))
|
||||
{
|
||||
m_ClientMap.Add(client.AgentId, client);
|
||||
}
|
||||
}
|
||||
|
||||
GroupMembershipData[] updateGroups = new GroupMembershipData[1];
|
||||
updateGroups[0] = osGroup;
|
||||
|
||||
client.SendGroupMembership(updateGroups);
|
||||
}
|
||||
|
||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
|
||||
UUID AgentID, UUID SessionID)
|
||||
{
|
||||
UUID ActiveGroupID;
|
||||
string ActiveGroupName;
|
||||
ulong ActiveGroupPowers;
|
||||
|
||||
string firstname = remoteClient.FirstName;
|
||||
string lastname = remoteClient.LastName;
|
||||
|
||||
string ActiveGroupTitle = "I IZ N0T";
|
||||
|
||||
ActiveGroupID = osGroup.GroupID;
|
||||
ActiveGroupName = osGroup.GroupName;
|
||||
ActiveGroupPowers = osGroup.GroupPowers;
|
||||
|
||||
remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
|
||||
lastname, ActiveGroupPowers, ActiveGroupName,
|
||||
ActiveGroupTitle);
|
||||
}
|
||||
|
||||
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
// {
|
||||
// }
|
||||
|
||||
// private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
// {
|
||||
// // Trigger the above event handler
|
||||
// OnInstantMessage(null, msg);
|
||||
// }
|
||||
|
||||
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
|
||||
{
|
||||
string groupnamereply = "Unknown";
|
||||
UUID groupUUID = UUID.Zero;
|
||||
|
||||
lock (m_GroupMap)
|
||||
{
|
||||
if (m_GroupMap.ContainsKey(id))
|
||||
{
|
||||
GroupMembershipData grp = m_GroupMap[id];
|
||||
groupnamereply = grp.GroupName;
|
||||
groupUUID = grp.GroupID;
|
||||
}
|
||||
}
|
||||
remote_client.SendGroupNameReply(groupUUID, groupnamereply);
|
||||
}
|
||||
|
||||
private void OnClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
lock (m_ClientMap)
|
||||
{
|
||||
if (m_ClientMap.ContainsKey(agentID))
|
||||
{
|
||||
// IClientAPI cli = m_ClientMap[agentID];
|
||||
// if (cli != null)
|
||||
// {
|
||||
// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
|
||||
// }
|
||||
m_ClientMap.Remove(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -150,6 +150,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
client.OnTeleportHomeRequest += TriggerTeleportHome;
|
||||
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
|
||||
client.OnTeleportCancel += TeleportCancel;
|
||||
}
|
||||
|
||||
public virtual void Close() {}
|
||||
|
@ -401,14 +402,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
// Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
|
||||
// of whether the destination region completes the teleport.
|
||||
if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
|
||||
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
||||
|
||||
return;
|
||||
}
|
||||
m_entityTransferStateMachine.SetInTransit(sp.UUID);
|
||||
// if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
|
||||
// sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
||||
//
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (reg == null || finalDestination == null)
|
||||
{
|
||||
|
@ -993,6 +995,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return neighbourRegion;
|
||||
}
|
||||
|
||||
private void TeleportCancel(IClientAPI remoteClient)
|
||||
{
|
||||
m_entityTransferStateMachine.ResetFromTransit(remoteClient.AgentId);
|
||||
}
|
||||
|
||||
public bool Cross(ScenePresence agent, bool isFlying)
|
||||
{
|
||||
uint x;
|
||||
|
|
|
@ -42,6 +42,7 @@ using OpenSim.Framework.Servers.HttpServer;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using Mono.Addins;
|
||||
using Amib.Threading;
|
||||
|
||||
/*****************************************************
|
||||
*
|
||||
|
@ -102,6 +103,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
|
||||
private Scene m_scene;
|
||||
// private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
|
||||
public static SmartThreadPool ThreadPool = null;
|
||||
|
||||
public HttpRequestModule()
|
||||
{
|
||||
|
@ -279,7 +281,30 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
|
||||
m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
|
||||
|
||||
int maxThreads = 50;
|
||||
|
||||
IConfig httpConfig = config.Configs["HttpRequestModule"];
|
||||
if (httpConfig != null)
|
||||
{
|
||||
maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads);
|
||||
}
|
||||
|
||||
m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
|
||||
|
||||
// First instance sets this up for all sims
|
||||
if (ThreadPool == null)
|
||||
{
|
||||
STPStartInfo startInfo = new STPStartInfo();
|
||||
startInfo.IdleTimeout = 20000;
|
||||
startInfo.MaxWorkerThreads = maxThreads;
|
||||
startInfo.MinWorkerThreads = 5;
|
||||
startInfo.ThreadPriority = ThreadPriority.BelowNormal;
|
||||
startInfo.StartSuspended = true;
|
||||
|
||||
ThreadPool = new SmartThreadPool(startInfo);
|
||||
|
||||
ThreadPool.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -340,7 +365,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
public string HttpMIMEType = "text/plain;charset=utf-8";
|
||||
public int HttpTimeout;
|
||||
public bool HttpVerifyCert = true;
|
||||
private Thread httpThread;
|
||||
public IWorkItemResult WorkItem = null;
|
||||
|
||||
// Request info
|
||||
private UUID _itemID;
|
||||
|
@ -374,12 +399,16 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
|
||||
public void Process()
|
||||
{
|
||||
httpThread = new Thread(SendRequest);
|
||||
httpThread.Name = "HttpRequestThread";
|
||||
httpThread.Priority = ThreadPriority.BelowNormal;
|
||||
httpThread.IsBackground = true;
|
||||
_finished = false;
|
||||
httpThread.Start();
|
||||
|
||||
lock (HttpRequestModule.ThreadPool)
|
||||
WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null);
|
||||
}
|
||||
|
||||
private object StpSendWrapper(object o)
|
||||
{
|
||||
SendRequest();
|
||||
return null;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -409,13 +438,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
{
|
||||
// We could hijack Connection Group Name to identify
|
||||
// a desired security exception. But at the moment we'll use a dummy header instead.
|
||||
// Request.ConnectionGroupName = "NoVerify";
|
||||
Request.Headers.Add("NoVerifyCert", "true");
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// Request.ConnectionGroupName="Verify";
|
||||
// }
|
||||
if (proxyurl != null && proxyurl.Length > 0)
|
||||
{
|
||||
if (proxyexcepts != null && proxyexcepts.Length > 0)
|
||||
|
@ -485,9 +509,9 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
|
||||
ResponseBody = sb.ToString().Replace("\r", "");
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (WebException e)
|
||||
{
|
||||
if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
|
||||
if (e.Status == WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
|
||||
Status = (int)webRsp.StatusCode;
|
||||
|
@ -509,15 +533,25 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
ResponseBody = e.Message;
|
||||
}
|
||||
|
||||
if (ResponseBody == null)
|
||||
ResponseBody = String.Empty;
|
||||
|
||||
_finished = true;
|
||||
return;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Don't crash on anything else
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (response != null)
|
||||
response.Close();
|
||||
}
|
||||
|
||||
if (ResponseBody == null)
|
||||
ResponseBody = String.Empty;
|
||||
|
||||
_finished = true;
|
||||
}
|
||||
|
||||
|
@ -525,7 +559,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
{
|
||||
try
|
||||
{
|
||||
httpThread.Abort();
|
||||
if (!WorkItem.Cancel())
|
||||
{
|
||||
WorkItem.Abort();
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
|
|
@ -282,7 +282,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||
private volatile bool m_backingup;
|
||||
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
||||
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
||||
private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>();
|
||||
|
||||
private bool m_physics_enabled = true;
|
||||
private bool m_scripts_enabled = true;
|
||||
|
@ -1736,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void AddGroupTarget(SceneObjectGroup grp)
|
||||
{
|
||||
lock (m_groupsWithTargets)
|
||||
m_groupsWithTargets[grp.UUID] = grp;
|
||||
m_groupsWithTargets[grp.UUID] = 0;
|
||||
}
|
||||
|
||||
public void RemoveGroupTarget(SceneObjectGroup grp)
|
||||
|
@ -1747,18 +1747,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void CheckAtTargets()
|
||||
{
|
||||
List<SceneObjectGroup> objs = null;
|
||||
List<UUID> objs = null;
|
||||
|
||||
lock (m_groupsWithTargets)
|
||||
{
|
||||
if (m_groupsWithTargets.Count != 0)
|
||||
objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
|
||||
objs = new List<UUID>(m_groupsWithTargets.Keys);
|
||||
}
|
||||
|
||||
if (objs != null)
|
||||
{
|
||||
foreach (SceneObjectGroup entry in objs)
|
||||
entry.checkAtTargets();
|
||||
foreach (UUID entry in objs)
|
||||
{
|
||||
SceneObjectGroup grp = GetSceneObjectGroup(entry);
|
||||
if (grp == null)
|
||||
m_groupsWithTargets.Remove(entry);
|
||||
else
|
||||
grp.checkAtTargets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2059,11 +2065,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
EventManager.TriggerPrimsLoaded(this);
|
||||
}
|
||||
|
||||
public bool SuportsRayCastFiltered()
|
||||
public bool SupportsRayCastFiltered()
|
||||
{
|
||||
if (PhysicsScene == null)
|
||||
return false;
|
||||
return PhysicsScene.SuportsRaycastWorldFiltered();
|
||||
return PhysicsScene.SupportsRaycastWorldFiltered();
|
||||
}
|
||||
|
||||
public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
|
||||
|
|
|
@ -79,14 +79,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
object_rez = 4194304
|
||||
}
|
||||
|
||||
struct scriptPosTarget
|
||||
public struct scriptPosTarget
|
||||
{
|
||||
public Vector3 targetPos;
|
||||
public float tolerance;
|
||||
public uint handle;
|
||||
}
|
||||
|
||||
struct scriptRotTarget
|
||||
public struct scriptRotTarget
|
||||
{
|
||||
public Quaternion targetRot;
|
||||
public float tolerance;
|
||||
|
@ -320,8 +320,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected SceneObjectPart m_rootPart;
|
||||
// private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
|
||||
|
||||
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
|
||||
private SortedDictionary<uint, scriptPosTarget> m_targets = new SortedDictionary<uint, scriptPosTarget>();
|
||||
private SortedDictionary<uint, scriptRotTarget> m_rotTargets = new SortedDictionary<uint, scriptRotTarget>();
|
||||
|
||||
public SortedDictionary<uint, scriptPosTarget> AtTargets
|
||||
{
|
||||
get { return m_targets; }
|
||||
}
|
||||
|
||||
public SortedDictionary<uint, scriptRotTarget> RotTargets
|
||||
{
|
||||
get { return m_rotTargets; }
|
||||
}
|
||||
|
||||
private bool m_scriptListens_atTarget;
|
||||
private bool m_scriptListens_notAtTarget;
|
||||
|
@ -4112,6 +4122,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
waypoint.handle = handle;
|
||||
lock (m_rotTargets)
|
||||
{
|
||||
if (m_rotTargets.Count >= 8)
|
||||
m_rotTargets.Remove(m_rotTargets.ElementAt(0).Key);
|
||||
m_rotTargets.Add(handle, waypoint);
|
||||
}
|
||||
m_scene.AddGroupTarget(this);
|
||||
|
@ -4137,6 +4149,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
waypoint.handle = handle;
|
||||
lock (m_targets)
|
||||
{
|
||||
if (m_targets.Count >= 8)
|
||||
m_targets.Remove(m_targets.ElementAt(0).Key);
|
||||
m_targets.Add(handle, waypoint);
|
||||
}
|
||||
m_scene.AddGroupTarget(this);
|
||||
|
|
|
@ -350,7 +350,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
return null;
|
||||
}
|
||||
|
||||
public virtual bool SuportsRaycastWorldFiltered()
|
||||
public virtual bool SupportsRaycastWorldFiltered()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -2643,7 +2643,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public override bool SuportsRaycastWorldFiltered()
|
||||
public override bool SupportsRaycastWorldFiltered()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -3019,38 +3019,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public LSL_Integer llGiveMoney(string destination, int amount)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_item.PermsGranter == UUID.Zero)
|
||||
return 0;
|
||||
|
||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
|
||||
Util.FireAndForget(x =>
|
||||
{
|
||||
LSLError("No permissions to give money");
|
||||
return 0;
|
||||
}
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
UUID toID = new UUID();
|
||||
if (m_item.PermsGranter == UUID.Zero)
|
||||
return;
|
||||
|
||||
if (!UUID.TryParse(destination, out toID))
|
||||
{
|
||||
LSLError("Bad key in llGiveMoney");
|
||||
return 0;
|
||||
}
|
||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
|
||||
{
|
||||
LSLError("No permissions to give money");
|
||||
return;
|
||||
}
|
||||
|
||||
IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
|
||||
UUID toID = new UUID();
|
||||
|
||||
if (money == null)
|
||||
{
|
||||
NotImplemented("llGiveMoney");
|
||||
return 0;
|
||||
}
|
||||
if (!UUID.TryParse(destination, out toID))
|
||||
{
|
||||
LSLError("Bad key in llGiveMoney");
|
||||
return;
|
||||
}
|
||||
|
||||
bool result = money.ObjectGiveMoney(
|
||||
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
|
||||
IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (result)
|
||||
return 1;
|
||||
if (money == null)
|
||||
{
|
||||
NotImplemented("llGiveMoney");
|
||||
return;
|
||||
}
|
||||
|
||||
money.ObjectGiveMoney(
|
||||
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -7322,7 +7322,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
if (xmlrpcMod.IsEnabled())
|
||||
if (xmlrpcMod != null && xmlrpcMod.IsEnabled())
|
||||
{
|
||||
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero);
|
||||
IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>();
|
||||
|
@ -7354,6 +7354,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
ScriptSleep(3000);
|
||||
if (xmlrpcMod == null)
|
||||
return "";
|
||||
return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString();
|
||||
}
|
||||
|
||||
|
@ -7361,7 +7363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
|
||||
if (xmlrpcMod != null)
|
||||
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
|
||||
ScriptSleep(3000);
|
||||
}
|
||||
|
||||
|
@ -7369,7 +7372,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
|
||||
if (xmlrpcMod != null)
|
||||
xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
|
||||
ScriptSleep(1000);
|
||||
}
|
||||
|
||||
|
@ -7782,8 +7786,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
|
||||
|
||||
ScriptSleep(200);
|
||||
}
|
||||
|
||||
private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
|
||||
|
@ -12209,7 +12211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
|
||||
|
||||
|
||||
if (World.SuportsRayCastFiltered())
|
||||
if (World.SupportsRayCastFiltered())
|
||||
{
|
||||
if (dist == 0)
|
||||
return list;
|
||||
|
@ -12272,13 +12274,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
if (checkTerrain)
|
||||
{
|
||||
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
|
||||
if (groundContact != null)
|
||||
results.Add((ContactResult)groundContact);
|
||||
}
|
||||
|
||||
if (checkAgents)
|
||||
{
|
||||
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
|
||||
|
@ -12294,6 +12289,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
// Double check this
|
||||
if (checkTerrain)
|
||||
{
|
||||
bool skipGroundCheck = false;
|
||||
|
||||
foreach (ContactResult c in results)
|
||||
{
|
||||
if (c.ConsumerID == 0) // Physics gave us a ground collision
|
||||
skipGroundCheck = true;
|
||||
}
|
||||
|
||||
if (!skipGroundCheck)
|
||||
{
|
||||
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
|
||||
if (groundContact != null)
|
||||
results.Add((ContactResult)groundContact);
|
||||
}
|
||||
}
|
||||
|
||||
results.Sort(delegate(ContactResult a, ContactResult b)
|
||||
{
|
||||
return a.Depth.CompareTo(b.Depth);
|
||||
|
@ -12587,7 +12601,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
bool result = money.ObjectGiveMoney(
|
||||
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
|
||||
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn);
|
||||
|
||||
if (result)
|
||||
{
|
||||
|
|
|
@ -1821,17 +1821,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
UUID assetID = UUID.Zero;
|
||||
|
||||
if (!UUID.TryParse(notecardNameOrUuid, out assetID))
|
||||
bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
|
||||
|
||||
if (!notecardNameIsUUID)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == notecardNameOrUuid)
|
||||
{
|
||||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
|
@ -1842,7 +1836,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
AssetBase a = World.AssetService.Get(assetID.ToString());
|
||||
|
||||
if (a == null)
|
||||
return UUID.Zero;
|
||||
{
|
||||
// Whoops, it's still possible here that the notecard name was properly
|
||||
// formatted like a UUID but isn't an asset UUID so lets look it up by name after all
|
||||
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
|
||||
if (assetID == UUID.Zero)
|
||||
return UUID.Zero;
|
||||
|
||||
if (!NotecardCache.IsCached(assetID))
|
||||
{
|
||||
a = World.AssetService.Get(assetID.ToString());
|
||||
|
||||
if (a == null)
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string data = Encoding.UTF8.GetString(a.Data);
|
||||
NotecardCache.Cache(assetID, data);
|
||||
|
@ -1850,6 +1860,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return assetID;
|
||||
}
|
||||
protected UUID SearchTaskInventoryForAssetId(string name)
|
||||
{
|
||||
UUID assetId = UUID.Zero;
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
{
|
||||
assetId = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return assetId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Directly get an entire notecard at once.
|
||||
|
|
|
@ -1680,6 +1680,7 @@
|
|||
|
||||
<!-- To allow regions to have mono addins -->
|
||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||
<Reference name="SmartThreadPool"/>
|
||||
|
||||
<Files>
|
||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue