shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
parent
5abcecc735
commit
c5af16aef8
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@ -278,10 +278,13 @@ namespace OpenSim.Region.CoreModules.World.Sound
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m_host.SendFullUpdateToAllClients();
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}
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public void SendSound(UUID objectID, string sound, double volume,
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public void SendSound(UUID objectID, UUID soundID, double volume,
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bool triggered, byte flags, float radius, bool useMaster,
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bool isMaster)
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{
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if (soundID == UUID.Zero)
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return;
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SceneObjectPart part;
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if (!m_scene.TryGetSceneObjectPart(objectID, out part))
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return;
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@ -290,29 +293,9 @@ namespace OpenSim.Region.CoreModules.World.Sound
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UUID parentID = part.ParentGroup.UUID;
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UUID soundID = UUID.Zero;
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Vector3 position = part.AbsolutePosition; // region local
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ulong regionHandle = m_scene.RegionInfo.RegionHandle;
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if (!UUID.TryParse(sound, out soundID))
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{
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// search sound file from inventory
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lock (part.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in part.TaskInventory)
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{
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if (item.Value.Type == (int)AssetType.Sound && item.Value.Name == sound)
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{
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soundID = item.Value.ItemID;
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break;
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}
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}
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}
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}
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if (soundID == UUID.Zero)
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return;
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if (useMaster)
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{
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if (isMaster)
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@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="radius"></param>
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/// <param name="useMaster"></param>
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/// <param name="isMaster"></param>
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void SendSound(UUID objectID, string sound, double volume,
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void SendSound(UUID objectID, UUID sound, double volume,
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bool triggered, byte flags, float radius, bool useMaster,
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bool isMaster);
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}
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@ -2243,7 +2243,7 @@ namespace OpenSim.Region.Framework.Scenes
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ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
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if (soundModule != null)
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{
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soundModule.SendSound(UUID, CollisionSound.ToString(),
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soundModule.SendSound(UUID, CollisionSound,
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CollisionSoundVolume, true, (byte)0, 0, false,
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false);
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}
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@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
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if (module != null)
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{
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module.SendSound(GetSOP().UUID, asset.ToString(), volume, true, 0, 0, false, false);
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module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
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}
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}
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@ -333,6 +333,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return key;
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}
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/// <summary>
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/// Return the UUID of the asset matching the specified key or name
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/// and asset type.
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/// </summary>
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/// <param name="k"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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protected UUID KeyOrName(string k, AssetType type)
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{
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UUID key;
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if (!UUID.TryParse(k, out key))
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{
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TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
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if (item != null && item.Type == (int)type)
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key = item.AssetID;
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}
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else
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{
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory)
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{
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if (item.Value.Type == (int)type && item.Value.Name == k)
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{
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key = item.Value.ItemID;
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break;
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}
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}
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}
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}
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return key;
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}
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//These are the implementations of the various ll-functions used by the LSL scripts.
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public LSL_Float llSin(double f)
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{
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@ -2369,7 +2405,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// send the sound, once, to all clients in range
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if (m_SoundModule != null)
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{
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, false, 0, 0, false, false);
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}
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}
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@ -2409,7 +2445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// send the sound, once, to all clients in range
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if (m_SoundModule != null)
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{
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, false, 0, 0, true, false);
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}
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}
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@ -2419,7 +2455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
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if (m_SoundModule != null)
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{
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, false, false);
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}
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}
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@ -5838,7 +5874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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float radius1 = (float)llVecDist(llGetPos(), top_north_east);
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float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
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float radius = Math.Abs(radius1 - radius2);
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
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m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, true, 0, radius, false, false);
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}
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}
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