Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim

arthursv
Melanie 2009-08-19 04:40:57 +01:00
commit c5bbcb04e0
4 changed files with 59 additions and 17 deletions

View File

@ -128,28 +128,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Store the throttle multiplier for posterity.
throttleMultiplier = userSettings.ClientThrottleMultipler;
int throttleMaxBPS = 1500000;
if (userSettings.TotalThrottleSettings != null)
throttleMaxBPS = userSettings.TotalThrottleSettings.Max;
// Set up the throttle classes (min, max, current) in bits per second
ResendThrottle = new LLPacketThrottle(5000, 100000, 16000, userSettings.ClientThrottleMultipler);
LandThrottle = new LLPacketThrottle(1000, 100000, 2000, userSettings.ClientThrottleMultipler);
WindThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler);
CloudThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler);
TaskThrottle = new LLPacketThrottle(1000, 800000, 3000, userSettings.ClientThrottleMultipler);
AssetThrottle = new LLPacketThrottle(1000, 800000, 1000, userSettings.ClientThrottleMultipler);
TextureThrottle = new LLPacketThrottle(1000, 800000, 4000, userSettings.ClientThrottleMultipler);
// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
ResendThrottle = new LLPacketThrottle(5000, throttleMaxBPS / 15, 16000, userSettings.ClientThrottleMultipler);
LandThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 15, 2000, userSettings.ClientThrottleMultipler);
WindThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
CloudThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
TaskThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 3000, userSettings.ClientThrottleMultipler);
AssetThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 1000, userSettings.ClientThrottleMultipler);
TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
if (null == totalThrottleSettings)
{
totalThrottleSettings = new ThrottleSettings(0, 1500000, 28000);
{
totalThrottleSettings = new ThrottleSettings(0, throttleMaxBPS, 28000);
}
TotalThrottle
TotalThrottle
= new LLPacketThrottle(
totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current,
userSettings.ClientThrottleMultipler);
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
throttleTimer = new Timer((int)(throttletimems / throttleTimeDivisor));
throttleTimer.Elapsed += ThrottleTimerElapsed;
throttleTimer.Start();

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@ -152,11 +152,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ClientStackUserSettings userSettings = new ClientStackUserSettings();
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
if (config != null)
{
if (config.Contains("client_throttle_max_bps"))
{
int maxBPS = config.GetInt("client_throttle_max_bps", 1500000);
userSettings.TotalThrottleSettings = new ThrottleSettings(0, maxBPS,
maxBPS > 28000 ? maxBPS : 28000);
}
if (config.Contains("client_throttle_multiplier"))
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
if (config.Contains("client_socket_rcvbuf_size"))
m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
}

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@ -1978,6 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
private LSL_Rotation GetPartRot( SceneObjectPart part )
{
Quaternion q;
if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
{
if (part.ParentGroup.RootPart.AttachmentPoint != 0)
{
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
if (avatar != null)
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation; // Mouselook
else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
else
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
}
else
q = part.ParentGroup.GroupRotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
q = part.GetWorldRotation();
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
public LSL_Rotation llGetLocalRot()
{
m_host.AddScriptLPS(1);
@ -7299,7 +7323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
res.Add(llGetRot());
res.Add(GetPartRot(part));
break;
case (int)ScriptBaseClass.PRIM_TYPE:

View File

@ -374,6 +374,9 @@
;
; client_socket_rcvbuf_size = 8388608
; Maximum bits per second to send to any single client. This will override the user's viewer preference settings.
; client_throttle_max_bps = 1500000
[Chat]
; Controls whether the chat module is enabled. Default is true.