parent
9c81b8a430
commit
c5c0df74e6
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@ -129,35 +129,13 @@ namespace OpenSim.Region.Environment.Scenes
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset = null;
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bool addAsset = false;
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// If we're not inside a transaction and an existing asset is attached
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// to the update item, then we need to create a new asset for the new details
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if (LLUUID.Zero == transactionID)
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{
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asset = AssetCache.GetAsset(item.assetID);
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if (asset != null)
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{
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// to update an item we need to create a new asset
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// it's possible that this could be optimized to an update if we knew
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// that the owner's inventory had the only copy of the item (I believe
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// we're using copy on write semantics).
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item.inventoryName = asset.Name = name;
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item.inventoryDescription = asset.Description = description;
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item.inventoryName = name;
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item.inventoryDescription = description;
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item.inventoryNextPermissions = nextOwnerMask;
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item.assetID = asset.FullID = LLUUID.Random();
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addAsset = true;
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}
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else
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{
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MainLog.Instance.Warn(
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"Asset ID " + item.assetID + " not found for item ID " + itemID
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+ " named " + item.inventoryName + " for an inventory item update.");
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return;
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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else
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{
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@ -167,7 +145,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (transactions != null)
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{
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LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId);
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asset = AssetCache.GetAsset(assetID);
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AssetBase asset = AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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@ -182,30 +160,24 @@ namespace OpenSim.Region.Environment.Scenes
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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addAsset = true;
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}
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}
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}
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if (asset != null)
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{
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if (addAsset)
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{
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AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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else
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{
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MainLog.Instance.Warn(
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"INVENTORY",
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"Item ID " + itemID + " not found for an inventory item update.");
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}
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}
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else
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{
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MainLog.Instance.Warn(
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"INVENTORY",
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"Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
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}
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}
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