diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 961c141362..f6466b566d 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -696,12 +696,6 @@ ;; then you might want to try setting this to false. ; mesh_sculpted_prim = true - ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false - ;; If you would like physics joints to be enabled through a special naming - ;; convention in the client, set this to true. - ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) - ; use_NINJA_physics_joints = false - [RemoteAdmin] ;; This is the remote admin module, which uses XMLRPC requests to ;; manage regions from a web interface. @@ -1138,15 +1132,19 @@ ;; several options to control NPCs creation + ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} false ;; allow NPCs to be created not Owned {true false} default: true ; AllowNotOwned = false + ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} false ;; allow NPCs to set to be sensed as Avatars {true false} default: true ; AllowSenseAsAvatar = false + ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} false ;; allow NPCs to created cloning any avatar in region {true false} default: true ; AllowCloneOtherAvatars = false + ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} false ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true ; NoNPCGroup = false diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6b04424a87..906c7bc143 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -128,9 +128,16 @@ ; Increasing this number will increase memory usage. MaxPrimUndos = 20 + ; Minimum size for non-physical prims.This can be overridden in the region config file (as + ; NonPhysicalPrimMin!). + ; NonPhysicalPrimMin = 0.001 + ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). NonPhysicalPrimMax = 256 + ; Minimum size where a prim can be physical. This can be overridden in the region config file. + ; PhysicalPrimMin = 0.01 + ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. PhysicalPrimMax = 64 @@ -304,6 +311,7 @@ ; ## SCRIPT ENGINE ; ## + ;; Default script engine to use. Currently, we only have XEngine DefaultScriptEngine = "XEngine" ; Http proxy setting for llHTTPRequest and dynamic texture loading, if @@ -320,7 +328,8 @@ ; ## ; ## EMAIL MODULE ; ## - + ;; The email module requires some configuration. It needs an SMTP + ;; server to send mail through. ;emailmodule = DefaultEmailModule ; ## @@ -395,15 +404,23 @@ [Map] + ; Map tile options. + ; If true, then maptiles are generated using the MapImageModule below. + ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden + ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need + ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ + ;GenerateMaptiles = true + ;WorldMapModule = "WorldMap" + + ; The module to use in order to generate map images. + ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can + ; generate better images. ;MapImageModule = "MapImageModule" ; World map blacklist timeout in seconds ;BlacklistTimeout = 600 - ; Set to false to not generate any maptiles - ;GenerateMaptiles = true - ; Refresh (in seconds) the map tile periodically ;MaptileRefresh = 0 @@ -431,6 +448,8 @@ ; ## PERMISSIONS ; ## + ; Permission modules to use, separated by comma. + ; Possible modules are DefaultPermissionsModule, PrimLimitsModule ;permissionmodules = "DefaultPermissionsModule" ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy @@ -439,12 +458,22 @@ ; Default is true serverside_object_permissions = true - allow_grid_gods = false - - ; This allows somne control over permissions + + ; This allows some control over permissions ; please note that this still doesn't duplicate SL, and is not intended to + + ; This allows grid users with a UserLevel of 200 or more to assume god + ; powers in the regions in this simulator. + allow_grid_gods = false + + ; Allow region owners to assume god powers in their regions ;region_owner_is_god = true + + ; Allow region managers to assume god powers in regions they manage ;region_manager_is_god = false + + ; Allow parcel owners to assume god powers in their parcels + ; you really may not want this... ;parcel_owner_is_god = false ; Control user types that are allowed to create new scripts @@ -1107,16 +1136,6 @@ ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies mesh_physical_lod = 16 - ; ## - ; ## Joint support - ; ## - - ; If you would like physics joints to be enabled through a special naming - ; convention in the client, set this to true. - ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) - ; Default is false - ;use_NINJA_physics_joints = true - ; ## ; ## additional meshing options ; ## @@ -1126,7 +1145,7 @@ ; If you would rather have mesh proxies for simple prims, you can set this to ; true. Note that this will increase memory usage and region startup time. ; Default is false. - ;force_simple_prim_meshing = true + ;force_simple_prim_meshing = false [BulletSim] @@ -2104,7 +2123,19 @@ [NPC] ;; Enable Non Player Character (NPC) facilities Enabled = false - + ;; several options to control NPCs creation + + ;; allow NPCs to be created not Owned {true false} default: true + ; AllowNotOwned = false + + ;; allow NPCs to set to be sensed as Avatars {true false} default: true + ; AllowSenseAsAvatar = false + + ;; allow NPCs to created cloning any avatar in region {true false} default: true + ; AllowCloneOtherAvatars = false + + ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true + ; NoNPCGroup = false [Terrain] ; Values can be "pinhead-island" or "flat"